Myth01- Training Day- Regent

I've had some PC issues recently (PFN_LIST_CORRUPT and IRQ_NOT_LESS_OR_EQUAL) that I've tried to track down and fix. From what I've found so far, I've got a memory stick issue. That has delayed my playing. Plus, I posted my preflight on Thursday and dot map on Friday. Over the weekend I didn't expect any comments, which is another reason I haven't played yet.

I might be able to play Monday evening, but I rather doubt it. I do expect to play on Tuesday evening and post later that night.
 
I have no comments. What you've said makes perfect sense to me.

I feel that the revolt should be kept off as long as possible, at least during the war. I can't fathom how to manage those troops financially once in Republic, at least not without a few more cities.
 
I feel that the revolt should be kept off as long as possible, at least during the war. I can't fathom how to manage those troops financially once in Republic, at least not without a few more cities.
The typical answer is 'Yes, unit support is high, but once your cities grow and your commerce increases, you don't notice it.'

Well, we are a long way from having from zero unit support in Republic. But the war will help as we are sure to lose units. We don't plan to lose any, and certainly won't engage in suicide attacks. But we can expect losses, which, sadly, will help our unit support costs in Republic.

We will also be gaining cities, which helps our unit support.

During the turns of anarchy we pay no unit support (zero gold, zippo, nada) but we also don't build any units during those turns. That could be good news. If the war is strongly in our favor, we might be able to finish off India with the units in the field. We can send our units in the cities into the fight since they won't be needed in Republic. (And in anarchy their job of keeping the population in line, well, that doesn't matter anymore.) Then, once we get into Republic, we change those city builds to something like markets or libraries; something that will help us be happier and smarter while we get stronger.
 
The typical answer is 'Yes, unit support is high, but once your cities grow and your commerce increases, you don't notice it.'

I suppose that is true, and it will work fine, but I am more of a "get ready before I go" kind of person. :)

I also find myself stockpiling (often for no good reason) gold in the game, which I should break out of. Just a waste.

But, your rationale is good, and I think you're right that it will all work out. Presuming, of course, that the RNG is good to us, which it ought to be.
 
Still PC issues; I plan to swap out the graphics card tonight.
 
Graphics card was the fix I needed.

I did play my turns. I'll post the turnlog and save after work.

High Points:

Delhi was captured.
Fog City (Madras) was destroyed, not captured (autorazed). This city was built on Horses.
Bombay was destroyed, not captured (autorazed).
Sneaky Barbarian Horses killed WorkerB and D, that were to make a road to the Iron in the Chokepoint.
Xinjian was founded near Old Calcutta.
We have three or four Elite Archers.
Literature in 1.
We are still in Despotism, but we should revolt soon.
Zulu will swap techs with us.
 
Still I think, free tech, 3 free cities would have been more useful than killing India.
 
The problem turned out to be the video card, not the RAM. A cheaper fix, for sure.

[IBT]
An Indian Archer in Delhi attacks our stack and dies (1 of 1).
A rWarrior walks next to Tsingtao. Tsingtao has an rWarrior, an vArcher and an eArcher. Smart move, Gandhi.

Beijing vArcher -> vArcher in 2.

1 0975 BC

Battle of Delhi (1) Indian Capital
vArcher vs. rSpear, Spear wins (1 of 2).
vArcher vs. rSpear, Archer wins (2 of 3).
vArcher vs. rSpear, Spear wins and promotes. (2 of 4).
vArcher vs. vSpear, Archer wins (3 of 5).
vArcher vs. rSpear, Archer wins (4 of 6).

Good News
0975_DelhiTrimmed.jpg



An Delhi (1) is now Chinese. Delhi has one resister. Delhi grows in 10 and builds a worker in 10.

We lost two Archers taking Delhi, which is not bad. Right now we have one Archer in the city, since he just won the battle. Outside the city are two Archers that cannot move this turn, since they attacked. One is 4/4, the other is 2/4 and not fit for combat. The other three units can move, but one of them was attacked on the IBT and is 3/4.

Or, in other words, we have only two Archers in full health that can move towards Bombay at this moment. That is not enough to attack Bombay, which is now the new capital. It will probably have three units defending, also.

So, we move the good order vArchers into Delhi to convince the Indians to stop resisting. The 3/4 Archer will heal in place.

Next turn, 4 vArchers can move towards Bombay.

Minor Skirmishes
eArcher in Tsingtao vs. rWarrior (leader-hunting), Archer wins (no promotion) (5 of 7).

Other moves
The Elite and Veteran Archers in the east move SW across the river, heading to Fog City.
WorkerA and C move South onto a hill.
WorkerB and D move South onto a plains.
Pink E sails counter-clockwise.
Pink Clover sails clockwise.
New Archer in Beijing heads towards India.
vArcher in Tsingtao heads south towards Delhi.

Looks like one Archer was on auto-move to Tsingtao. Auto moves are fine in a turnset, but should not overlap turnsets.
Other vArcher in Tsingtao moves to protect the exposed and weaken eArcher, which has lost two hit points and is 'Yellow'.

The Archer stack near Old Calcutta sends 3 vArchers towards Fog City, the other two move to offer short term protection of WorkersA and C.

I raise the science slider to 50%, Literature in 7, not 10. Zero gpt, instead of +6.
[IBT]
Resistance in Delhi ends.
Shanghai vArcher -> vArcher in 5.

2 0950 BC

WorkerB and D start and finish road.
Bunch of movement.
Fog City is Madras (2).
Four vArchers cross the river to head to Bombay.

Delhi needs just one or two units to prevent it from flipping back to India (per MapStat). We have two wounded units that need a place to heal. That worked out nice.
Delhi now grows in 6, worker in 9.

We were running at -1 gpt with only 16 in the bank, so I lower science to 40%, Literature now in 9, +6 gpt.
[IBT]
Beijing vArcher -> vArcher in 2.
An Indian rArcher leaves Madras.

3 0925 BC

We move 4 vArchers next to Bombay.
[IBT]

4 0900 BC

Bombay is at size 1, which means they pop rushed a defender. We'll need more attackers, so these Archers fortify.
Madras is also at size 1, probably for the same reason.
[IBT]
An Archer from Madras attacks our stack and dies (6 of 8).
Beijing vArcher -> vSpear in 2.
Canton settler -> worker in 4.

5 0875 BC

Nanking did not complete it's settler.
Somehow the Emphasis Production flag is set to No.
So is Beijing's. Set to Yes and click 'Default Setting for New Cities'. I thought I did this earlier, but if I did, it did not take.
So, Emphasis Production in All Cities and Never Build Great Wonders in All Cities are set to Yes.
But it does not save the All Cities portion.
Yet, as I scroll through the cities, their governors are all set correctly.

Up the happy slider to 20% to keep Beijing from rioting.
Hire a geek in Nanking for one turn.

Battle of Madras (1)
vArcher vs. rSpear, Archer wins (7 of 9).
vArcher vs. rSpear, Archer wins (8 of 10).

Semi-Good News
0875_MadrasTrimmed.jpg



Madras was built on a Horse.
[IBT]
WorkersB and D are killed by a Barbarian Horseman.
Nanking settler -> vArcher in 5.

6 0850 BC

Battle of Bombay (1) 2nd Capital
vArcher vs. rSpear, Spear wins (8 of 11).
vArcher vs. rSpear, Spear wins and promotes (8 of 12).
vArcher vs. rSpear, Archer wins (9 of 13).
vArcher vs. vSpear 3/4, Spear wins again and promotes (9 of 14).
vArcher vs. eSpear 2/5, Archer wins (10 of 15).
vArcher vs. rSpear 1/3, Archer wins and promotes to Elite (11 of 16).

Semi-Good News
0850_BombayTrimmed.jpg


I did not expect Bombay to autoraze, since it was the capital. Maybe it needed to be the capital for 10 turns and have one culture expansion before it was safe from autorazing.

But we got 1 slave.

Bangalore (2) is the third capital of India. It is also landlocked, so let's kill the coastal cities first, allow Bangalore to have one culture expansion, and then capture it.
[IBT]
Wandering Indian Archer attacks us and dies (12 of 17).
Beijing, vSpear -> vSpear in 2.
Shanghai vArcher -> vArcher in 4.
Tsingtao worker -> worker in 10.

7 0825 BC

More movement.
[IBT]
Barbarian Horse kills a mine near Beijing.

8 0800 BC

Xinjian is founded, 1S of Old Calcutta, on a hill. Grows in 10 and begins a courthouse as a library pre-build.
[IBT]
Beijing vSpear -> settler in 3.
Canton worker -> settler in 10 (grows in 3).
I miskeyed Pink E and it was lost at sea.

9 0775 BC

Unit moves.
[IBT]
Babarian Horse impales itself on a vSpear.

10 0750 BC

Unit moves.
[IBT]

And the save is attached.
 
These turns did not play out as I thought they would. Plus, I was tired and did not play as well as I should.

Our military has three areas of concern.

India North 750 BC
750_IndiaNorth.jpg


We have 5 Archers ready to attack Jaipur. In that stack is one eArcher slightly wounded at 4/5. Don't lead the attack with him. Let the vArchers attack instead. If any die, they may wound the defender. Use the eArcher to attack the weakest defender.

This is called Leader Fishing. In order to maximize our chances for creating a MGL, we have to maximize our chances for winning a battle with an Elite unit. The key is that the Elite unit must win in order to promote. What it is attacking is not important in the Promotion to Elite calculation. Only that it won. So we save our Elites until they can attack a wounded unit, preferably a red-lined unit, so that their chances of winning and surviving and promoting are the greatest.

And if we capture the city and don't lose any units, we'll move on to to Lahore to repeat the process.

We have a Warrior on a mountain top that can help us if we need it when we attack Lahore. We should have at least four units invovled in that attack.


India South 750 BC
750_IndiaSouth.jpg



Here we have eight Archers ready for battle, but only six will fight in the near future. Both western stacks have 3 Archers each and should head for Karachi. However, they need to become one stack before they attack. And while War Weariness is not a factor, please have them join up outside the city limits. Units inside enemy borders are counted towards War Wearniess; units outside are not. So let's just be safe with them.

Once Karachi is gone this stack needs to head to Bangalore to claim the Third Indian Capital for China. I think by this time that Banglore's borders will have grown, so the city won't autoraze.

Please note the Light Green Dots. Attacking from one or both of these tiles will be on the same side of the river as Bangalore, so the city defenders do not get that river defense bonus.

The remaining two Archers should guard the workers if the workers move closer to Bangalore. While we do need a road to Bangalore, I think they would be better off connecting the road on the south side of Delhi. That road will connect the two cities and has no rivers to impede our movement.


Claiming Iron 750 BC
750_IronHill.jpg


The Barbarian Horse came from the Barbarian camp to kill WorkerB and D. I had forgotten that the Barbs might have Horses when I moved them onto the hill. They died due to my mistake, and then the Horse pillaged a mine and road.

I think the Lonely Spear needs to move onto the Light Blue Dot and wait for the settler in Beijing to be born and then escort it to the Iron. We have one worker on the pillaged tile right now; he can road next turn. While I do prefer to use workers in gangs, I think here we need to get Iron connected as fast as we can. So I favor sending the second worker, NE of Beijing, to begin the road to the Iron and have the first worker join him. We won't lose too much by doing it that way.

The settler for Light Blue is on the pillaged tile, along with the vSpear and a worker.

I think a settler and spear will be okay moving in the hills to the Iron.

I haven't taken time to figure this out, but it might be faster to move this settler to the Iron and have the settler from Beijing settle the Light Blue Dot.

Republic
I think we are as ready to revolt to Republic as we will be. We need to build the settler in Beijing before we revolt, however, in order to claim our Iron. And while we are revolting, our cities produce nothing and our workers are slow. Slaves are slower, if possible.

Trading
I looked at trading with Zulus on my turnset but decided not to. With Literature about to be learned, I think we can get all the Zulu's techs once we learn it. I think we can trade lesser techs for what the Zulu have. I would like to keep Literature as a Monopoly tech as long as we can. That way we can sell it to the Zulus for whatever techs they learn and gold. The more techs we can sell, especially at Gold Per Turn, the stronger we become. Gold the AI is paying us per turn is gold that is not funding their own research (though it could help fund ours!).

EDIT:
We learn Literature next turn. We need to drop our science slider down as low as it will go and still learn Literature next turn. This will let us put some cash into our treasury.
 
Roster:

Commando Bob - just played
pol1 - UP!
Pinman - on deck
ngraner42 - warming up
Yahya
Northen Wolf
 
Please note the Light Green Dots. Attacking from one or both of these tiles will be on the same side of the river as Bangalore, so the city defenders do not get that river defense bonus.

lurker's comment: The only square you would be attacking Bangalore from across the river is the one directly west of it, so that means any tile but the one west of it is fine, but I can tell that you're only talking about the ones the Karachi-Razing stack are likely to be on.
 
lurker's comment: The only square you would be attacking Bangalore from across the river is the one directly west of it, so that means any tile but the one west of it is fine, but I can tell that you're only talking about the ones the Karachi-Razing stack are likely to be on.
Umh, I think I know what you're talking about, but it made my brain hurt trying to figure it out. :lol: Normally you are much clearer.

For the record, on both war maps the arrows are for general direction. They are not paths to follow. I did say that in so many words, but let me make that clear now. On the India North map the arrows are also the shortest path, but on the India South map they are not.

But the point that you make is a good one. Don't attack Bangalore from due West. NW or SW of the city is fine, but not W.
 
I will be on vacation from April 5 to April 12. I might have internet access but I won't have Civ with me.

I'll try to keep up, but no promises.
 
lurker's comment: Yeah, the huge amount of details you put into everything can frequently make them seem a bit too complicated.
 
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