The Guardian
Praetorian
The Napoleonic Wars
Prelude to war
The year is 1803, and for almost a year no two European nations have been at war with each other, there still were conflicts going on in other parts of the world: notably, France was desperately trying to control the situation in Saint-Domingue (today Haiti), where Toussaint l'Ouverture was disobeying Napoleon's orders. In 1803, Napoleon sold the Louisiana Territory to the US for 80 million francs (15 million dollars).
Meanwhile, in Europe, Napoleon went ahead and made himself the official President of the new "Italian Republic", which had formerly been the Cisalpine Republic. Northern Italy had previously been a French-controlled puppet. Now, French dominance was stated outright. Napoleon also changed the name of the French-dominated "Helvetic Republic" to the "Confederation of Switzerland", himself ruling as the "mediator" of this "new" state. Furthermore, Napoleon carefully monitored events in the German principalities of Holy Roman Empire, as the rulers of these petty states competed for Napoleon's favor.
On May 1804, Napoleon made himself Emperor of France, and, functionally though not in name, Emperor of the Italian Republic and the Confederation of Switzerland. With the Holy Roman Empire clearly on its way into the French sphere of influence, Holy Roman Emperor Francis II joined in the name-game and proclaimed himself Emperor of Austria soon after Napoleon's coronation. In 1805, Austria allied with Britain. When the Russian Czar, Alexander I, joined this group in April, the Third Coalition was born. (Prussia, under Frederick William III, stayed out of the coalition.
This is the first time I have posted a mod/scenario. This is my attempt to create a Napoleonic Era Mod, that many people seem to be seeking. I used a map created by Cosmos that covers Europe, Russia, the middle east, northern half of Africa, India, the eastern half of North and Central America, and the northern third of south America. I think these are the relevant areas for the time period. Granted there were some actions in the pacific area and there are those who will argue the mod is not complete without those events, I believe what I have here is sufficient to provide an interesting game play.
Here are the civs that I have included:
France
Britain
Spain
Portugal
Kingdom of Naples
Prussia
Austria
Netherlands
Denmark
Bavaria
Saxony
Sweden
Poland
Russia
Persia
Ottoman Empire
Barbary Pirates
Arabs
African Tribes
America
America Indian Tribes
All are playable (for now)
Yes I know, Poland did not exist at that time but I have included them for the sake of game play. If you wish you go to the editor, remove Poland and divide those cities between Russia, Prussia, and Austria.
There are many many units in this mod that were created by graphics modders on this site. I want to give credit to those who created these units.
Sandris
Kinboat
BeBro
Aaglo
Dom Pedro
Wyrmshadow
Steph's Conversions
Orthanc
NavyDawg
Imperator
These are just the unit creators. There are others whose creations I used for buildings, wonders, techs, popups, leaderheads, buildings, interfaces and icons. Too many to mention here and if I have not listed them here I hope they will not be offended and I promise to compile a complete list before final release. This is a beta release.
I need play testers, comments, advises and opinions.
There is a new concept in this game that you may find interesting. I have designed leaders to be used as an army/transport type of unit. Leaders have been give small attack and large defense. They are capable of loading 3 foot units (same as an army). The leaders can 'transport' the troops to the battle area, and then unload them. This would be consistent with an army moving to a combat or battle then regrouping for an attack. Leaders are produced automatically every twelve turns in the capitals and require the Military academy building. They appear every twelve turns in the order and name of the leaders listed in the Leader list under the civilization tab of the editor.
City names and location are not all correct or accurate.
Unit strengths and capabilities have not been fine tuned. I am thinking of tabling the units and assigning these factors but need more research on that.
The civilopedia needs a lot of work.
I want to replace the existing leaderheads (with the exception of Napoleon) for historically accurate civ leaders. Any willing to assist in this endeavor would have my utmost gratitude.
Additional buildings and techs will be added at a later date
No units have been placed on the map with 3 exceptions : Lord Nelson, Wellington and Napoleon. You can start with nothing, or go into the editor, place whatever units you like.
The game starts about May 1, 1802. Each turn is 1 week and there are no time limits assigned.
So have a look and tell me what you think.
Main file: 171MB Version 1.02 Deleted 9/16
Main File for version 1.03 - 184MB deleted sept 27
Main File for version 1.03 -10/25/09 365MB
The Napoleonic Wars From Mediafire (365 MB)
Download the main file.The Napoleonic Wars
Place the main file folder into the conquests scenario folder.
IMPORTANT:Rename the Napoleonic Wars Folder to Napoleonic Wars V1.03
The Biq files are in the Napoleonic Wars folder.
Copy the BIQ files to the conquests scenario folder.
Your ready to play.
There is one other issue that needs to be addressed. The AI has a tendency to raze cities.
Since the scenario does not include settlers, Here is the link to the No-Raze Fix.
You can install this file in the conquests directory to eliminate razing. Back-up your original
Conquests.exe file first. No Raze Patch
This version has 2 BIQ files Napoleonic Wars and Napoleonic Wars 1804
Napoleonic Wars Starts with only a few units on the map.
Napoleonic Wars 1804, starts with Napoleon and the Gande Armie in France, facing the third coalition forces of
Austria, Russia and Britain in the approximate position and size at the beginning of the War in 1804.
Report any bugs you find and we will try to correct them asap
I want to give special thanks to the following for their help in creating this scenario.
Virote Considon
El Justo
Arexander
General 666
NUCFLASH
Without their help, I would never have been able to complete this scenario.
Thanks Guys
The only thing that isn't completed at this time, that I am aware of, is the civilopedia file. I will continue working on that,
but the game itself is complete and playable.
Here is a view of the MiniMap
Map is extremely Large 362X362
There is an error in the BIQ file.
The error is a missing wonder splash for Spanish Academy.
Actually there is no Wonder for this building.
Here is the New BIQ that fixes the error
BIQ Fix Dated 1/3/2010
View attachment Napoleonic Wars v1.03.zip
July 15,2010 Patch
This patch fixes an error in the Napoleonic Wars v1.03 pediaicon txt file. Just copy this file to to the text folder in the main scenario folder and overwrite the existing pediaicon.txt file;
PEDIAICON.TXT Patch
Civilopedia update 8/10/2010
If you experience a problem with the ENGINEERING ACADEMY, go to post # 319 page 16 for the fix instructions.
Updated BIQ 8/12/2010
The First Campaign in a series of Campaigns
Prelude to war
The year is 1803, and for almost a year no two European nations have been at war with each other, there still were conflicts going on in other parts of the world: notably, France was desperately trying to control the situation in Saint-Domingue (today Haiti), where Toussaint l'Ouverture was disobeying Napoleon's orders. In 1803, Napoleon sold the Louisiana Territory to the US for 80 million francs (15 million dollars).
Meanwhile, in Europe, Napoleon went ahead and made himself the official President of the new "Italian Republic", which had formerly been the Cisalpine Republic. Northern Italy had previously been a French-controlled puppet. Now, French dominance was stated outright. Napoleon also changed the name of the French-dominated "Helvetic Republic" to the "Confederation of Switzerland", himself ruling as the "mediator" of this "new" state. Furthermore, Napoleon carefully monitored events in the German principalities of Holy Roman Empire, as the rulers of these petty states competed for Napoleon's favor.
On May 1804, Napoleon made himself Emperor of France, and, functionally though not in name, Emperor of the Italian Republic and the Confederation of Switzerland. With the Holy Roman Empire clearly on its way into the French sphere of influence, Holy Roman Emperor Francis II joined in the name-game and proclaimed himself Emperor of Austria soon after Napoleon's coronation. In 1805, Austria allied with Britain. When the Russian Czar, Alexander I, joined this group in April, the Third Coalition was born. (Prussia, under Frederick William III, stayed out of the coalition.
This is the first time I have posted a mod/scenario. This is my attempt to create a Napoleonic Era Mod, that many people seem to be seeking. I used a map created by Cosmos that covers Europe, Russia, the middle east, northern half of Africa, India, the eastern half of North and Central America, and the northern third of south America. I think these are the relevant areas for the time period. Granted there were some actions in the pacific area and there are those who will argue the mod is not complete without those events, I believe what I have here is sufficient to provide an interesting game play.
Here are the civs that I have included:
France
Britain
Spain
Portugal
Kingdom of Naples
Prussia
Austria
Netherlands
Denmark
Bavaria
Saxony
Sweden
Poland
Russia
Persia
Ottoman Empire
Barbary Pirates
Arabs
African Tribes
America
America Indian Tribes
All are playable (for now)
Yes I know, Poland did not exist at that time but I have included them for the sake of game play. If you wish you go to the editor, remove Poland and divide those cities between Russia, Prussia, and Austria.
There are many many units in this mod that were created by graphics modders on this site. I want to give credit to those who created these units.
Sandris
Kinboat
BeBro
Aaglo
Dom Pedro
Wyrmshadow
Steph's Conversions
Orthanc
NavyDawg
Imperator
These are just the unit creators. There are others whose creations I used for buildings, wonders, techs, popups, leaderheads, buildings, interfaces and icons. Too many to mention here and if I have not listed them here I hope they will not be offended and I promise to compile a complete list before final release. This is a beta release.
I need play testers, comments, advises and opinions.
There is a new concept in this game that you may find interesting. I have designed leaders to be used as an army/transport type of unit. Leaders have been give small attack and large defense. They are capable of loading 3 foot units (same as an army). The leaders can 'transport' the troops to the battle area, and then unload them. This would be consistent with an army moving to a combat or battle then regrouping for an attack. Leaders are produced automatically every twelve turns in the capitals and require the Military academy building. They appear every twelve turns in the order and name of the leaders listed in the Leader list under the civilization tab of the editor.
City names and location are not all correct or accurate.
Unit strengths and capabilities have not been fine tuned. I am thinking of tabling the units and assigning these factors but need more research on that.
The civilopedia needs a lot of work.
I want to replace the existing leaderheads (with the exception of Napoleon) for historically accurate civ leaders. Any willing to assist in this endeavor would have my utmost gratitude.
Additional buildings and techs will be added at a later date
No units have been placed on the map with 3 exceptions : Lord Nelson, Wellington and Napoleon. You can start with nothing, or go into the editor, place whatever units you like.
The game starts about May 1, 1802. Each turn is 1 week and there are no time limits assigned.
So have a look and tell me what you think.
Main file: 171MB Version 1.02 Deleted 9/16
Main File for version 1.03 - 184MB deleted sept 27
Main File for version 1.03 -10/25/09 365MB
The Napoleonic Wars From Mediafire (365 MB)
Download the main file.The Napoleonic Wars
Place the main file folder into the conquests scenario folder.
IMPORTANT:Rename the Napoleonic Wars Folder to Napoleonic Wars V1.03
The Biq files are in the Napoleonic Wars folder.
Copy the BIQ files to the conquests scenario folder.
Your ready to play.
There is one other issue that needs to be addressed. The AI has a tendency to raze cities.
Since the scenario does not include settlers, Here is the link to the No-Raze Fix.
You can install this file in the conquests directory to eliminate razing. Back-up your original
Conquests.exe file first. No Raze Patch
This version has 2 BIQ files Napoleonic Wars and Napoleonic Wars 1804
Napoleonic Wars Starts with only a few units on the map.
Napoleonic Wars 1804, starts with Napoleon and the Gande Armie in France, facing the third coalition forces of
Austria, Russia and Britain in the approximate position and size at the beginning of the War in 1804.
Report any bugs you find and we will try to correct them asap
I want to give special thanks to the following for their help in creating this scenario.
Virote Considon
El Justo
Arexander
General 666
NUCFLASH
Without their help, I would never have been able to complete this scenario.
Thanks Guys
The only thing that isn't completed at this time, that I am aware of, is the civilopedia file. I will continue working on that,
but the game itself is complete and playable.
Here is a view of the MiniMap
Map is extremely Large 362X362
There is an error in the BIQ file.
The error is a missing wonder splash for Spanish Academy.
Actually there is no Wonder for this building.
Here is the New BIQ that fixes the error
BIQ Fix Dated 1/3/2010
View attachment Napoleonic Wars v1.03.zip
July 15,2010 Patch
This patch fixes an error in the Napoleonic Wars v1.03 pediaicon txt file. Just copy this file to to the text folder in the main scenario folder and overwrite the existing pediaicon.txt file;
PEDIAICON.TXT Patch
Civilopedia update 8/10/2010
If you experience a problem with the ENGINEERING ACADEMY, go to post # 319 page 16 for the fix instructions.
Updated BIQ 8/12/2010
The First Campaign in a series of Campaigns
Attachments
Last edited by a moderator: