ND1: Wonderless Terra

Bombay and Cuzco need to be put back to producing missionaries, I think...
 
vovan said:
As far as who to attack next, I would say either Cyrus or Caesar.

Good points about Cyrus. As I said I'm kind of on the fence here, but just to be a counterpoint I'll add a couple more things about Caesar/the Eastern Mongol Haters:

Cyrus clearly seems to be in the best position of the remaining civs. The thing is, though, we already outproduce him by a lot, and this effect will continue to grow as we take over more civs, send the Workers in, and turn their cities productive (at a far faster pace than he can himself expand/improve his production). This can be said for any of the other civs as well--conquering them will get easier as our empire keeps expanding and our production keeps outracing everyone else's.

In a case like that, and with this being a Terra map, reducing the quantity of civs remaining may be worth it at the expense of the quality of the civs we decide to take out. If it's going to be easier to conquer as we go along, why not take out the weaker civs now, even at a hit to our economy?

Even if we fall behind in techs (which we probably won't, if Bombay and Cuzco and one of the Spanish cities keep spamming missionaries), we can compensate with superior tactics and overwhelming numbers. Plus, Cyrus and Saladin will actually trade techs with us, while the other three won't.

We also run the risk of losing a luxury we have enjoyed so far: dictating when and who we fight. I guarantee if we were bordering Peter, Napoleon, or Caesar in the past 30 turns, one of them would have declared on us, which while not threatening would have been annoying and slowed our recovery. I'm not near as concerned about Cyrus or Saladin doing the same. I'm also much more concerned about one of those three escaping to the new world and multiplying like rabbits than Cyrus or Saladin--Caesar and Napoleon will find lots of barbs to beat up on, and Peter's going to get Cossacks soon.

Long story short: I think we're in really good shape to take the rest of the home continent. The question is how do we do it while minimizing the chance of somebody getting strong on the other continent.

Anyway, more food for thought as I procrastinate ;) Talking about this stuff is one of the perks of SGs.
 
Even if we fall behind in techs (which we probably won't, if Bombay and Cuzco and one of the Spanish cities keep spamming missionaries), we can compensate with superior tactics and overwhelming numbers. Plus, Cyrus and Saladin will actually trade techs with us, while the other three won't.

I can't figure out how spamming missionaries has an impact on this???

Also, why keep producing missionaries if they have no where to spread religion??

I am asking these questions to learn, not to doubt the validity of what you say...:D
 
We have the shrines, so we get the gold. If we spread both of our religions to all of our, Cyrus's, and Saladin's cities, that's almost +50 per turn right there. +75 after we get the Jewish shrine. This is money we'll get without having to lower the science rate (i.e., spamming missionaries leads to keeping up in tech).

How do we not have anywhere to spread? If we've already BuddHinded everything we can, we'll still want to do the same with Judaism soon. If we haven't, then we should keep doing it.
 
(0) 1600AD - Ooh, would you just look at all the fun toys Jeff left me to play with! And so much money, too! :hammer: Upgrades abound:

5 swords -> macemen
1 axe -> macemen
2 spears -> pikemen

I also go through and update governor orders and change a couple of builds.

And I think ndthsmdy might have overestimated my warmongering a little bit. I won't attack this turn. This turn is for upgrades (spent ~1K, still 430 left), nor the next turn - next turn is for moving troops to the front. Then we attack! :hammer:

(1) 1605AD - Knight built in Turfan. Starts on Musketman. We need some of those to defend our new cities and troops and such. :)

Caravel in the new world discovers a barbarian city: Estruscan, size 5, cows, copper, wine, +50% defense, 3 Longbowmen. :lol: Let us hope Spanish cities are just as well-defended!

Troops mass on Spanish border.

(2) 1610AD - Karakorum builds a Knight. Starts musketman. Ning builds Colosseum (hooray), starts market (money, + extra happy from fur). Bombay builds Knight, starts on Buddhist missionary. More $$$! :cool: Calcutta builds Courthouse, starts musket.

Isabella, your time is up. Well, you guys know how I operate by now. :lol: I contact her, demand all her gold (180), she says ok, I say, oh well, I figured you would refuse and piss me off, but I guess I'll take the money any way. Now, I think your head will look good, etc, etc. :hammer:

I cross the border, taking a worker, and sink one of her ships.

I actually cross the border in two places - next to Barcelona, and also there had to be another city to the east, so I crossed there, et voila: Seville.

01-Attack.jpg
 
(3) 1615AD - Between turns, defenses of Barcelona go on counter-attack. :) They catapult our stack (one cat dead, one withdrew), and attack with units - our pike kills their elephant, our mace is killed by their elephant, our mace is killed by their mace. That sucks but it won't help them much. Other than that, just killed one of their Maces that left Barcelona (I imagine in hopes of taking Bangalore, which is only protected with two units), and bombarded defenses of Barcelona and Seville.

(4) 1620AD - The defenses of Seville are down to zero. I attack with a Knight without looking at the odds and lose. :) Then I look at the odds and realize I am at a disadvantage here. :lol: So I decide to wait till next turn and bombard some of their units first. Barcelona's defenses are also reduced to zero. I also kill another one of their wandering macemen. It's quite nice of them to send out units, one by one, like that, really. :D

(5) 1625AD - Rifling is discovered. We start on chemistry (Grenadiers, path to railroads).

Also, our explorer in the new world is killed by a barbarian maceman. :(

Also, we have circumnavigated the globe! :)

Also, defenses of Barcelona attack, and we kill off their maceman and elephant. :)

OK, that's IBT, now the turn itself. Here, I was angry, because it's turn 5 and I still haven't taken any cities!? :hammer: Time to rectify that.

We take Seville at the loss of a Knight and a catapult:

02-Seville.jpg


The rest of the troops move towards Barcelona. Also, some upgrades to riflemen going on. :)
 
(6) 1630AD - IBT another Spanish catapult and elephant bite the dust. :hammer:

At the loss of two catapults and a Knight, we take Barcelona. :) Isabella's score is reduced to just above Huayna! :lol:

03-Barcelona.jpg


Other than that, let some units heal up, and upgraded some more to riflemen. Also, sent out a recon Keshik (better than Knight, as he ignores terrain movement costs) to see where their fourth city is (we can see the third - Cordoba - to the NW of Barca).

(7) 1635AD - Isabella converts to Bureaucracy. War weariness hits hard (+5 angry), and many cities have red faces all around. I look around, but nobody has any luxuries we don't already have, whether willing to trade or not. :( Maybe building some theatres (we have dyes) and cranking up the culture rate some would not be such a bad idea after all. I switch research - Drama in 1.

I also find a French caravel in the new world, but decide to not trade maps, because we almost have discovered the whole new world any way.

Also found Madrid, the last Spanish city, from the looks of it (I count Cordoba as already ours. :D) It's got so much stuff in it, the list doesn't fit on the screen. So far I see a bunch of macemen, some longbows, and a whole lot of ships. We'll need lots of cats with this one. :D Also, they still have another iron resource right next to Madrid, so we'll need to take that out so they can't build any more fancy defenses.

(8) 1640AD - Healed troops move towards Cordoba, Drama discovered, back to Chemistry, Theatres are ordered all around.

(9) 1645AD - Not a whole lot going on. Many workers to move around, many healed troops to move to the front. :) And let me tell you, I want to take Cordoba before the end of my turn! :hammer: (Bombardment has begun)

(10) 1650AD - Meh, I probably could have taken Cordoba, but sustained heavy losses. Finish the bombardment the next turn, and kick some ass with the riflemen. :D
 
Now, it looks like there are only two Spanish cities left:

04-Spain.jpg


You should be able to take Cordoba the next turn. Madrid might take a little bit of effort, though I have no doubts it will fall within your turn.

Also, check out the religion in our cities:

05-Religion.jpg


I worked on spreading Buddhism throughout the rest of our nation and into the newly conquered cities, though I forgot about Hinduism, and that sort of shows. :) So, sure, there some more space for religion expansion, not to mention other civs. :D

That's about all I can think of in terms of advice for the future for the moment. :) No doubt I'll think of something else when this is posted, though. :) Look for PSs. ;)

Enjoy.
 
Roster [closed]:
1) Farae (MIA)
2) vovan
3) ndthsmdy (up)
4) hiob (on deck)
5) Jeff1787

Got it, thinking late tonight or tomorrow sometime.
 
I've played 7 turns (no big news, except the death of Spain), but I've got to go do Xmas stuff now. Barring sudden insomnia/hangover, I'll do it when I wake up tomorrow.
 
(0) 1650 AD: Go ahead and up Culture to 10%, we're still making a decent profit. Lots of Rifles are being built, which is fine with me.

(1) 1655 AD: Karakorum Rifle>Cat, Bombay Missionary>Rifle, Beshbalik Theatre>Forge, We Love the King in Karakorum.

Cordoba falls with the loss of one Knight. I think long and hard about whether to raze it (its location sucks) but keep it anyway.

4 Rifles, 3 Knights, and 3 Cats will ship out from Barcelona to Madrid next turn.

(2) 1660 AD: Karakorum Cat>Rifle. Napoleon is the first to Liberalism. The Spanish send a fierce Mace to menace our Cordoba stacks :lol:

Civ4ScreenShot0133.jpg


(3) 1665 AD: Napoleon and Caesar are at war again, otherwise just moving things. A Knight literally rolls right through the Mace on the way to join the Madrid force.

(4) 1670 AD: Beshbalik Forge>Market, Turfan Rifle>Rifle, Cuzco Rifle>Missionary, Calcutta Rifle>Cat, Delhi Rifle>Rifle. Seville comes online, with a yucky -11 maintenance cost, starts a Theater.

Hmm. Chemistry came in. We are 19 turns away from Cavalry (Music, Philosophy, Nationalism, Mil Trad) and 24 from Railroads (Steam Power, Steel, Railroads). I decide to research Steel (which will also allow us to build Cannons) and trade Printing Press to Incas for Music and Philosophy. We should definitely keep them around for a while. That's the second turnset in a row I've gotten a 250-300 beaker bargain from them.

Barcelona stack is at the gates of Madrid, to be joined by Cordoba stack next turn.

(5) 1675 AD: We fend off two Spanish Cats and an Elephant out of Madrid, at the cost of minor collateral damage.

Civ4ScreenShot0134.jpg


Most of this will be healed in one turn, and we still need to bombard anyway. They are not as well defended as the long list of units would indicate: 4 Maces, 4 Longbows, 1 Crossbow, 1 Pike. We've got 5 Rifles, 4 Knights, 1 Elephant, and 5 Cats.

Karakorum Rifle>Rifle, Ning Rifle>Granary (it's unhealthy), Old Sarai Rifle>Cat. Barcelona also has a -11 maintenance, also starts Theatre.

Izzy has a Longbow sitting on the Iron, which one of our Rifles swats away with ease. It will pillage next turn if for some reason we don't take the city (defense went from +60% to +21% on this turn).

(6) 1680 AD: Cuzco Missionary>Missionary. War Weariness is up to 9 unhappys.

I screwed up by defecting one of our Rifles away from the stack, leaving us with 9 attackers against 10 defenders. We lose 2 collateral-causing Cats, but nothing else as all 9 win, leaving only a partially wounded Crossbow in Madrid. Oh well. Spain is gone next turn.

(7) 1685 AD:

Civ4ScreenShot0135.jpg


Civ4ScreenShot0137.jpg


:D

Bombay Rifle>Missionary, Delhi Rifle>Grocer.

Had been rendezvousing new units in Delhi, divert them to Madras or Seville.

Spanish Cities Assessment:

Barcelona: Has 5 flood plains and sheep (+10 food surplus at size 10!)...generating 3 measly gold. Maybe if we were building wonders/GP factories I'd approve, but not when we need commerce. A swarm of Workers descends on it to change farms to cottages.

Seville: Also farmed beyond belief...however, it actually needs the food. Already has moderate production, so I leave it as is.

Cordoba: How the hell did this ever get to size 8? Not much more than Tundra and Coast...it'll need a Lighthouse as soon as its Courthouse is done.

Madrid: Comes tailor-made with Iron, Sheep, 2 Furs, and 3 full-grown Towns :D

Check out the Incan Aqueduct--is that a marvel of engineering or what ;)

Civ4ScreenShot0136.jpg


(8) 1690 AD: Karakorum Rifle>Rifle, Cuzco Missionary>Missionary, Calcutta Cat>Cat, Madras Rifle>Cat. Cordoba online, with the familiar -11 maintenance, starts on Courthouse.

War Weariness gone = no more Culture slider for you. +25 is a lot nicer than -21, eh?

Theatres are almost done in Seville and Barcelona, but I'm going to send the next two Hindu Missionaries to Cordoba and Madrid, so they can get started right away on Courthouses.

(9) 1695 AD: Ning Granary>Cat, Old Sarai Cat>Cat, New Sarai Cat>Cat, Bombay Missionary>Missionary, Seville Theatre>Courthouse.

TURFAN Rifle>JEWISH MISSIONARY. Another two-turn Missionary Factory. We'll get the Jewish shrine in the middle of hiob's turns, and most cities can take three religions, so I strongly suggest keeping Turfan on this. We'll need that money in our next war.

(10) 1700 AD: Cuzco Missionary>Theatre (it won't let me build another Missionary for some reason...), Barcelona Theatre>Courthouse. Caesar gets a Golden Age. Hinduism in Cordoba.

Notes:

Keep Cuzco on Missionaries--Hinduism is our state religion and we don't have it in half our cities. Buddhism, on the other hand, is already in all of our cities and Bombay is only on Missionaries to spread it to Saladin. Turfan looks like a good Jewish Missionary factory.

We get Steel (and Cannons) in 2. Up to hiob where to go next. Rails (Steam Power>Railroads) and Cavalry (Nationalism>Mil Trad) are both 2 techs away.

You can also jump right into war if you want. We have 7 Rifles, 3 Knights, and a Cat in Madras, with more on the way. The Spanish stack (6 Rifles, 3 Knights, 2 Cats) will be finished healing in Barcelona next turn--they can go on to join the Cat in Seville for a two-pronged attack on Persia if desired.

I'll also leave it up to hiob as to who our next target is, if he wants to take Persia or go east. I diverted one of our new world Caravels to scout French and Roman territories, and they look like walkovers (for example, Orleans is size 16 and defended only by 4 Longbows and 1 Pike--in wartime with Caesar). But I figure we've said all that's going to be said about those two options, and I'm fine with hiob picking one of them and going with it. Anybody's going to be a pushover as long as we're the only ones with Rifles.

If we decide to alienate Cyrus though, keep the Incas around. Despite all our negative diplo bonuses, they are pleased with us (we get +10 for being Hindu and having Hereditary Rule alone) and seem to enjoy agreeing to lopsided tech deals.

Get ready for War Weariness if we go to war though--we're fine at +24 on 70% science for now, but it didn't seem to take long for unhappiness to get out of hand. Also, taking Spain's 4 cities took us from +74 to +24 (!) on 70% sci--needless to say, a pretty big jump there. Move Palace to Delhi if we don't get State Property soon, perhaps? Another reason to screw my ambitious east-conquering plan and just go after Cyrus?

(PS- I see there's a new patch out. Any reason why we shouldn't upgrade? Saving memory in the late game is just what I need on my poc laptop...)
 
I've upgraded, so let's go ahead and take it up to the new patch. From what I've heard it's going to make having up-to-date military much more important, so let's make sure we keep our edge in that area.

Hope you all had a good holiday/moderately bearable time with your families and I look forward to getting back to kicking the world around once hiob gets an opening :)
 
Turn 250 (1700 AD)(IT)
I give orders to some workers and press enter.

Turn 251 (1705 AD)
We cant spread Buddhism in Arabia, so our missionary is ordered to Tarsus (persian), to do what he's supposed to there. A turn later Cyrus decided to switch to Buddhism, which is fine be me, because we'll go to war in the next few turns.

Turn 252 (1710 AD)
Various buildings and Units get finished and new ones get started

Turn 253 (1715 AD)
We learn how to cast steel and our scientist begin to unveil the power of steam.

Turn 254 (1720 AD)
A great Artist is born in Bombay and put to sleep right away, as i don't know what to do with him at the moment.

Turn 255 (1725 AD)
Another turn of peaceful building.


Turn 256 (1730 AD)
Our units take positions in Arabia and war is declared on Persia.

Turn 257 (1735 AD)
Cyrus moves some units into the open, which are promptly dispatched
Our stacks are closing in on Arbela and Susa.

Turn 258 (1740 AD)
After bombarding both cities our rifleman begin the assaults and finish them quite succesful. A single unit is lost in the process.

Turn 259 (1745 AD)
*Troop movement and domestic Decisions*

Turn 260 (1750 AD)
Another turn of troop movement

Tarsus can be taken on the next turn and the other cities should easily fall in the next 10/15 turns too.
We probably should have waited a while before declaring war again and should clearly do so after we're done with Persia, as the war weariness is already making Karakorum and some former Incan city unhappy.
On the military side of things everything looks perfect, the only AI with musketman so far is Rome.
 

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Looks like we are doing pretty well there. :) Having examined the save, I think by the time I inherit it, there will not be much of Persia left to battle. ;)

A couple comments though:

1. As far as unhappiness, I would suggest that Karakorum and Turfan build some temples to alleviate unhappiness. We have substantial troops as it is, so we probably don't need these two cities producing units immediately. Extra few workers working the developed tiles, however, would be nice, however. Tiwanaku, I think can remain unhappy for now: it is very low on hammers and needs a forge asap, IMO. So let it build that for now.

2. We have 3 catapults marching for Tarsus, and 6 headed for Persepolis, all while we have over 1K in money reserves, and the ability to build cannons. IMO, we can switch some of the build orders in former India from cannons in favor of either improving infrastructure or building more offensive untis, and use our current money to upgrade some of those catapults to cannons.

3. I've been eyeing the civics panel ever since my last turn... I think it is time we updated our government system some... Caste System looks better than serfdom. We already have much of the land improved, so extra worker efficiency is not too useful, but unlimited specialists might come in handy: artists to increase borders of conquered cities faster, for instance. Might switch to Mercantilism, since nobody likes us these days any way. :) Though I would prefer to wait for free market there. Need to do something with religion! Theocracy seems best for our evil ways. We can definitely afford a revolution about this time: look at production in demographics, our value is ~300, and rival best is ... 66! :lol:

Other than these suggestions, we are doing really well here. :)

Vovan
 
Roster [closed]:
1) Farae (MIA)
2) vovan
3) ndthsmdy
4) hiob (up)
5) Jeff1787 (on deck)

I don't think I agree with the civics changes quite yet:

--Theocracy, yes, may be what we want eventually. But we get no non-state religion spread from it though, which means we can't spread Judaism and would be missing out on the 15-20 gold we'd get if we waited until we finished with that. And as long as we're running away with the military techs, we don't need the experience points enough right now to turn away from the gold.

--Mercantilism might be okay, I haven't looked at the save to see what kind of foreign trade routes we've got. And I'd love to get a Scientist in all our cities. The only thing is we're going to definitely want State Property as soon as we get it (eliminating the huge distance costs we are accruing is going to be far better than the extra trade route of Free Market), and if we're close enough to getting Communism we may want to just wait for that.

--I definitely don't like Caste System over Serfdom here. We're going to get Rails in 10-15 turns, and if anything, we don't have enough labor out there to put them in quickly. Plus, not a single one of our cities is geared toward food--it's all about production and commerce. Nor do we have any wonders to add to GP points, nor are we going to in a million years run Pacifism.

Our GP production would be anemic at best, and getting railed quickly is going to be way better than popping out a couple Artists. Plus, my guess is by the time we get a rail network up, Caesar or Napoleon will have gotten Democracy and switched to Emancipation, and we'll want to go there next. We've based our entire game and infrastructure around eschewing GPs--why go there now, when we're on the verge of running away with the game?
 
Good points, ndthsmdy.As far as Theocracy, I wasn't sure about the no non-state religion spread. I thought it meant non-state religion won't spread on its own to new cities, but you can still spread it manually. I suppose you learn something new every day. :D
 
Turn 261 (1755 AD)
Turfan begins: Colosseum
Calcutta begins: Rifleman
Delhi begins: Hindu Temple
Cannon promoted: Barrage I
Cannon promoted: Barrage I
Galley promoted: Drill I
Cannon promoted: Barrage I
Rifleman promoted: Cover
Rifleman promoted: Combat II
Knight promoted: Flanking II
Catapult promoted: Barrage I
Cannon promoted: Barrage I
Rifleman promoted: Combat II
Rifleman promoted: Combat II
Cannon promoted: Barrage I
Rifleman promoted: Medic I
Rifleman promoted: Medic I
Rifleman promoted: Medic I
Rifleman promoted: March
Rifleman promoted: March
Catapult promoted: Barrage I
Catapult promoted: Barrage I
Catapult promoted: Barrage I
Tech learned: Steam Power
Madrid finishes: Library

Turn 262 (1760 AD)
Research begun: Nationalism
Madrid begins: Cannon
Knight promoted: Flanking I
Karakorum finishes: Rifleman
Machu Picchu finishes: Cannon
Bombay finishes: Cannon
Delhi finishes: Hindu Temple
Seville grows: 12
Rifleman defeats (12.60/14): Persian Catapult
Rifleman defeats (14.00/14): Persian Catapult
Rifleman defeats (12.46/14): Persian Catapult
Rifleman defeats (11.06/14): Persian Knight

Turn 263 (1765 AD)
Karakorum begins: Hindu Temple
Machu Picchu begins: Rifleman
Bombay begins: Cannon
Delhi begins: Cannon
Cannon promoted: Barrage I
Rifleman defeats (10.64/14): Persian Crossbowman
Rifleman defeats (7.28/14): Persian Horse Archer
Rifleman defeats (10.08/14): Persian Longbowman
Rifleman defeats (9.52/14): Persian Longbowman
Rifleman loses to: Persian Maceman (2.72/8)
Rifleman defeats (7.28/14): Persian Maceman
Judaism has spread: Tarsus (Persian Empire)
Buddhism has spread: Tarsus (Persian Empire)
Judaism has spread: Tarsus
Buddhism has spread: Tarsus
Captured Tarsus (Cyrus)
Old Sarai grows: 10
Barcelona finishes: Granary

Turn 264 (1770 AD)
Barcelona begins: Forge
Rifleman defeats (6.16/14): Persian Maceman
Catapult loses to: Persian Longbowman (2.88/6)
Rifleman defeats (11.76/14): Persian Longbowman
Knight loses to: Persian Pikeman (3.24/6)
Knight defeats (3.40/10): Persian Longbowman
Knight defeats (8.60/10): Persian Longbowman
Rifleman defeats (14.00/14): Persian Longbowman
Rifleman defeats (10.08/14): Persian Pikeman
Hinduism has spread: Persepolis (Persian Empire)
Buddhism has spread: Persepolis (Persian Empire)
Hinduism has spread: Persepolis
Buddhism has spread: Persepolis
Captured Persepolis (Cyrus)
Caravel promoted: Flanking I
Turfan grows: 17
Cuzco finishes: Cannon
Madras finishes: Harbor

Turn 265 (1775 AD)
Cuzco begins: Hindu Missionary
Madras begins: Forge
Arbela begins: Jewish Temple
Cannon promoted: Barrage I
Tech learned: Nationalism
Karakorum finishes: Hindu Temple
Delhi finishes: Cannon

Turn 266 (1780 AD)
Research begun: Railroad
Karakorum begins: Colosseum
Delhi begins: Buddhist Temple
Susa begins: Hindu Temple
Tarsus begins: Jewish Monastery
Cannon promoted: Barrage I
Ning-hsia grows: 17
Cuzco finishes: Hindu Missionary
Bangalore finishes: Cannon

Turn 267 (1785 AD)
Cuzco begins: Hindu Missionary
Bangalore begins: Bank
Turfan finishes: Colosseum
Ning-hsia finishes: Rifleman
New Sarai grows: 10
Bombay's borders expand
Barcelona's borders expand
Madrid finishes: Cannon
Arbela's borders expand
Susa's borders expand

Turn 268 (1790 AD)
Turfan begins: Jewish Missionary
Ning-hsia begins: Hindu Temple
Madrid begins: Jewish Monastery
Hinduism has spread: Turfan
Catapult loses to: Persian Longbowman (6.00/6)
Catapult loses to: Persian Longbowman (5.22/6)
Catapult loses to: Persian Longbowman (3.96/6)
Old Sarai finishes: Cannon
Cuzco finishes: Hindu Missionary
New Sarai finishes: Harbor
Bombay finishes: Cannon
Calcutta finishes: Rifleman
Delhi finishes: Buddhist Temple

Turn 269 (1795 AD)
Old Sarai begins: Cannon
Cuzco begins: Hindu Missionary
New Sarai begins: Cannon
Bombay begins: Buddhist Temple
Calcutta begins: Cannon
Delhi begins: Colosseum
Cannon defeats (5.16/12): Persian Longbowman
Cannon defeats (5.52/12): Persian Longbowman
Cannon defeats (4.32/12): Persian Pikeman
Rifleman defeats (11.76/14): Persian Longbowman
Rifleman defeats (12.18/14): Persian Horse Archer
Rifleman defeats (14.00/14): Persian Horse Archer
Rifleman defeats (14.00/14): Persian Catapult
Hinduism has spread: Pasargadae (Persian Empire)
Buddhism has spread: Pasargadae (Persian Empire)
Hinduism has spread: Pasargadae
Buddhism has spread: Pasargadae
Captured Pasargadae (Cyrus)
Karakorum finishes: Colosseum
Beshbalik finishes: Rifleman
Machu Picchu finishes: Rifleman
Madras grows: 9
Tarsus's borders expand

Turn 270 (1800 AD)
Karakorum begins: Christian Temple
Beshbalik begins: Hindu Temple
Machu Picchu begins: Ironclad
Hinduism has spread: New Sarai

We captured 3 cities and only have Rostov to go, which should be in 1 turn. In the process we lost 4 catapults, 1 knight and 1 rifle....:(

I put some workers auto build trade network and leave old improvements, so when we get railroads in 7 turns, it might be good to put them on manual so we can decide which squares to quickly RR.

We are losing money per turn. I did make the one trade to Napolean...I gave chemistry and got 510 gold. I didn't mess with the Civics.

Here is the situation up by Rostov:

ND1-1800.JPG


Here is our info screen:

Info_1800.JPG


Here is the save:
 
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