blunderwonder
Prince
- Joined
- Oct 24, 2012
- Messages
- 313
Hiya, i dont often ask for advice anymore, but was hoping someone could help me with "rules of thumb", and i apologize in advance for this wall of text.
I play the map but lately have been questioning my playing style, especially with this latest SB map, im not so used to philo leaders, and i hate seafood maps so its probably partly to do with that.
How often do you build forges? and courthouses...? I realize these seem like newbie questions but, this last game i went GLH/mids ~ 10 cities, and completely skipped forges, and courthouses, figured it was easier to build failgold and barracks/stables/granaries only. I mean it felt like i was chuggin along great, but here comes 1100AD, just upgraded my stack of 50ish cuirs with a massive techlead, only to find that at 0% research im only pulling down like 22 gpt, maybe worthwhile maybe not, but because of the game switching dow's and religions and trades, i cant go back and play it different, because the whole thing will change anyway. Courthouses are always on my techpath, metal casting not so much
diplomacy changes for me every game, to some extent theres not alot you can do about early DoW's, and religion problems, and i can play to that, i trade reasonably well, and i build wealth and trade extra resources.
My main issue is expansion, and specialization to an extent. Its just theres 2 or 3 phases of the game I never really nail down. Forges either come too early or too late, and its the same with courthouses. I figure if i dont build a forge by a certain time, its too late, same thing with the courthouse, especially if im trying to win music, or win wonders, or hold off some ridiculous dow while trying not to drown my economy, then theres those secondary cities, that took awhile to get settlers out to, or took awhile to get a stack to attack, then im in a GA, and couldnt whip one anyway, and after the ga, it seems foolish to spend the entire war build up/war period building buildings.... This last game, i built no forges, no courthouses, 3 libraries, and a few totem poles, in addition to the barracks/stable/granary in every city, And it seems i did worse than if i had gone simcity builder crazy. specalized specialization, seems too specialized?
Anyways, for those deity/imm players out there, if you know of a good video, where there was plenty of room to expand, good use of specialization, and good timing with trades/diplomacy and GA's, with either a cannon or cuir rush, and the right number of workers, id like a link if you have any bookmarked or whatnot. Im on limited bandwith so i cant watch 200 random video losses to pick up information. Also, im familiar with most early/mid game rush tactics, so not interested in watching a HA rush or an elepult, because whipping/chopping out an army isnt as complicated to me as maintaining an economy while spamming settlers
.
I play the map but lately have been questioning my playing style, especially with this latest SB map, im not so used to philo leaders, and i hate seafood maps so its probably partly to do with that.
How often do you build forges? and courthouses...? I realize these seem like newbie questions but, this last game i went GLH/mids ~ 10 cities, and completely skipped forges, and courthouses, figured it was easier to build failgold and barracks/stables/granaries only. I mean it felt like i was chuggin along great, but here comes 1100AD, just upgraded my stack of 50ish cuirs with a massive techlead, only to find that at 0% research im only pulling down like 22 gpt, maybe worthwhile maybe not, but because of the game switching dow's and religions and trades, i cant go back and play it different, because the whole thing will change anyway. Courthouses are always on my techpath, metal casting not so much

diplomacy changes for me every game, to some extent theres not alot you can do about early DoW's, and religion problems, and i can play to that, i trade reasonably well, and i build wealth and trade extra resources.
My main issue is expansion, and specialization to an extent. Its just theres 2 or 3 phases of the game I never really nail down. Forges either come too early or too late, and its the same with courthouses. I figure if i dont build a forge by a certain time, its too late, same thing with the courthouse, especially if im trying to win music, or win wonders, or hold off some ridiculous dow while trying not to drown my economy, then theres those secondary cities, that took awhile to get settlers out to, or took awhile to get a stack to attack, then im in a GA, and couldnt whip one anyway, and after the ga, it seems foolish to spend the entire war build up/war period building buildings.... This last game, i built no forges, no courthouses, 3 libraries, and a few totem poles, in addition to the barracks/stable/granary in every city, And it seems i did worse than if i had gone simcity builder crazy. specalized specialization, seems too specialized?
Anyways, for those deity/imm players out there, if you know of a good video, where there was plenty of room to expand, good use of specialization, and good timing with trades/diplomacy and GA's, with either a cannon or cuir rush, and the right number of workers, id like a link if you have any bookmarked or whatnot. Im on limited bandwith so i cant watch 200 random video losses to pick up information. Also, im familiar with most early/mid game rush tactics, so not interested in watching a HA rush or an elepult, because whipping/chopping out an army isnt as complicated to me as maintaining an economy while spamming settlers
