Eqqman
Walrus
- Joined
- Jun 13, 2006
- Messages
- 342
Hello all.
I've been an avid reader of this forum since I acquired Civ IV a short while ago. Boy, what a change from the previous versions! It took me quite a while to win my first game even on Noble difficulty. I'm trying to pull off a Monarch win now but it is proving impossible so far. I've been trying to implement advice collected from these forums but none of it seems to work properly. Below I've listed some of the key points put forward by the Civ IV pundits and the difficulties I've had implementing them. Perhaps I can get more detailed advice on how to make use of them.
Start with 'X' settings...
A lot of guides for the higher settings seem to be played on smaller map sizes with fewer civs. I like to play on huge maps with 18 civs and either Continents or Custom Continents. Should I expect to be able to win on these settings? Typicaly I will end up regenerating the map 10 times or more to try and find a decent starting location which is difficult. For me, 'decent' means I'll have two sources of extra food plus some other bonus resource of any kind. Even if I get such a site, the rest of the map is in pretty sad shape. Grassland is obviously a key terrain feature but I won't have any sites for my other cities where grassland will be 50% or more of the city's area. Is there a map setting that is more friendly for finding ideal city sites?
Steal AI workers
At least one player commented that they never build their own workers. In theory this sounds nice, but I've had trouble following this plan. Often, I cannot even find an opponent before I really need to improve a tile in my capital. Also I have to face the risk of losing my starting unit or the captured worker to animals. And there is no guarantee that I can catch a worker at the edge of the cultural border to capture him in the first place. What are the 'never make my own workers' doing? Just constantly streaming out Warriors until they manage to capture a guy?
Fight an early war
Lots of articles detail how an AI Civ is wiped out before the AD years. If you don't have a Civ with an early UU, such as Egypt/Inca/Rome/Persians, how do you pull this off? Without this you are dependent on finding copper which is no guarantee. Plus, even if you have copper, it takes time to build up a stack of Axemen. When you only have a handful of cities yourself, this takes far too long. I've also tried going for a fast medieval unit, but the AIs always appear to beeline for Feudalism, which takes far less time than getting Macemen or Knights. If you don't have access to ivory & horses, I don't see how you can get a military advantage over the AI until you hit gunpowder which is obviously far too late in the game for an 'early' war. As a related note to this and map settings, are you required to play at Epic or Marathon to win the higher levels? I'm getting the sense that this is the only 'fix' for maintaining tech leads.
Cottage spam
I'll admit I've done better trying this, but it hasn't worked out all that well. Firstly, the maps I get usually don't allow me to have cities with at least 50% of their tiles or more working self-supporting cottages. Cottage proponents also highlight rapid expansion. I find this totally impossible for two reasons: Barbarians and maintenance. When I expand quickly I often can't defend myself from the Barbarians, or if I do, then I've been slowed down enough that I'm behind the AI. Some people point out that you can always pull back into your cities for easy defense, but it is not worthwhile to allow the Barbarians to pillage your improvements. You're forced to spend Worker turns just getting back to where you were instead of growing, and if you're relying on cottages it's worse since you can't afford to lose the development time to grow them to towns. Some folks point out that rapid growth will push out your borders so that Barbs can't appear, but I haven't found this to be the case. This advice seems more applicable to smaller maps where you will quickly meet the AI borders and thus wipe out the areas where they can pop up. But often I'm too far away from AIs for this. It's not infrequent to have 4-5 Barbarians pop up in the same turn when I'm trying to do the rapid expansion in a stage where all I have are Warrirors guarding things as I either don't have copper or didn't get Archery since Archery isn't on the tech 'path' I've been recommended to follow. Barbarians have been so frustrating that I'm tempted to turn them off, but I don't like the idea of knowing that there is a part of the game I can't handle. Even the animals are annoying since it's a guarantee that my first unit will be killed before I've even found my first opponent, especially on games where I'm trying to make a worker first.
Maintenance is also devastating. On Normal speed 1.61 patch it takes 8 cities to produce the Forbidden Palace/Globe/Oxford. So you would think that the idea is to grow to eight cities as fast as you can to get these buildings up. But when I'm trying the rapid expansion plan I'm losing too much money so my science rate goes down to nearly zero so I fall behind in tech, when the whole idea was to get ahead in tech. I've actually done better playing Monarch OCC games tech-wise. The lesson I've been getting from my OCC games seems to be that is is far better to develop a smaller set of cities than to grow.
Another problem I have with the cottage plan is that it seems to be geared towards having the Pyramids so I can buy units. When I can't buy units, then I'm far too behind militarily since I've been focused on making cottages and my cities have little production. Democracy is far too late to try and come back. What do I do when I fail to get the Pyramids out?
Do 'X' slingshot
I find most of these impossible to pull off. I've never been able to beat the AI to Liberalism and the earlier ones are challenging. I can manage to get CoL via the Oracle but usually it involves screwing myself by not getting important techs like BW or even Agriculture in order to pull it off. Using the Oracle's GP to start on CS seems like a greatidea except for the fact that I'm not allowed to research Masonry. This means I can't speed up getting the Pyramids with any nearby stone I might happen to have. These early slingshot strats seem to demand having an Industrious civ so I can be sure to get these requisite Wonders out. Am I off base on this? What are the backup plans when you're not first to CoL or something else you were rushing to build? The author of the Catherine Cottage Spam strat claimed that he pulled it off on Monarch but I'm not sure how this can be done since I would expect him to either be eaten alive by Barbarians, or be too far behind in tech by the time you can get Communism to pull off a win. As a related technology discussion, numerous people suggest learning techs that the AI is slow to acquire to maximize your trading benefits. But how do I find out what those are? I'm assuming Alphabet & Paper fall into this category since the posters explicitly mention those. What are the others?
Use diplomacy
The benefits of getting the AIs to war with each other are obvious. The problem is I can't seem to get one started early enough. Even when I switch religion to match my neighbors, it takes far too long to get somebody up to Friendly to start a war. Then I'll check the relations menu and find out that the Civ they have the worst relations with is only down to Annoyed, often not enough to start a war. Even more frustrating is to have a Declare War option appear in white, but the AI won't take the deal no matter what I offer, even if it is the maximum allowed. If the AI won't take a deal, why was the option in white? As another amusing anecdote, I had one game where I could not persuade Tokugawa to delcare war even after I offered him 5 techs. But on a whim I clicked the request to have him do it for free and he accepted! So clearly there are nuances to diplomacy I still don't understand. Giving away techs for war sounds like a good plan, but often I'm doing well to be even one tech ahead of a powerful AI player. If I give my tech away to improve relations, I have no barganing chips left to start a war. What are the ideas for getting wars started on the cheap? Also, diplomacy seems to conflict with the Worker stealing strategy I've already mentioned. If my closest neighbor is Hatshepsut, and I steal a worker or two or a city, I've now screwed any future relations with that Civ and possible any other Civs who were friends of hers. How do I reconcile early aggression with long term diplomacy?
Whew! That's a lot to get off my chest, but I think I've covered all my frustrations. I now leave my fate in the community's capable hands.
I've been an avid reader of this forum since I acquired Civ IV a short while ago. Boy, what a change from the previous versions! It took me quite a while to win my first game even on Noble difficulty. I'm trying to pull off a Monarch win now but it is proving impossible so far. I've been trying to implement advice collected from these forums but none of it seems to work properly. Below I've listed some of the key points put forward by the Civ IV pundits and the difficulties I've had implementing them. Perhaps I can get more detailed advice on how to make use of them.
Start with 'X' settings...
A lot of guides for the higher settings seem to be played on smaller map sizes with fewer civs. I like to play on huge maps with 18 civs and either Continents or Custom Continents. Should I expect to be able to win on these settings? Typicaly I will end up regenerating the map 10 times or more to try and find a decent starting location which is difficult. For me, 'decent' means I'll have two sources of extra food plus some other bonus resource of any kind. Even if I get such a site, the rest of the map is in pretty sad shape. Grassland is obviously a key terrain feature but I won't have any sites for my other cities where grassland will be 50% or more of the city's area. Is there a map setting that is more friendly for finding ideal city sites?
Steal AI workers
At least one player commented that they never build their own workers. In theory this sounds nice, but I've had trouble following this plan. Often, I cannot even find an opponent before I really need to improve a tile in my capital. Also I have to face the risk of losing my starting unit or the captured worker to animals. And there is no guarantee that I can catch a worker at the edge of the cultural border to capture him in the first place. What are the 'never make my own workers' doing? Just constantly streaming out Warriors until they manage to capture a guy?
Fight an early war
Lots of articles detail how an AI Civ is wiped out before the AD years. If you don't have a Civ with an early UU, such as Egypt/Inca/Rome/Persians, how do you pull this off? Without this you are dependent on finding copper which is no guarantee. Plus, even if you have copper, it takes time to build up a stack of Axemen. When you only have a handful of cities yourself, this takes far too long. I've also tried going for a fast medieval unit, but the AIs always appear to beeline for Feudalism, which takes far less time than getting Macemen or Knights. If you don't have access to ivory & horses, I don't see how you can get a military advantage over the AI until you hit gunpowder which is obviously far too late in the game for an 'early' war. As a related note to this and map settings, are you required to play at Epic or Marathon to win the higher levels? I'm getting the sense that this is the only 'fix' for maintaining tech leads.
Cottage spam
I'll admit I've done better trying this, but it hasn't worked out all that well. Firstly, the maps I get usually don't allow me to have cities with at least 50% of their tiles or more working self-supporting cottages. Cottage proponents also highlight rapid expansion. I find this totally impossible for two reasons: Barbarians and maintenance. When I expand quickly I often can't defend myself from the Barbarians, or if I do, then I've been slowed down enough that I'm behind the AI. Some people point out that you can always pull back into your cities for easy defense, but it is not worthwhile to allow the Barbarians to pillage your improvements. You're forced to spend Worker turns just getting back to where you were instead of growing, and if you're relying on cottages it's worse since you can't afford to lose the development time to grow them to towns. Some folks point out that rapid growth will push out your borders so that Barbs can't appear, but I haven't found this to be the case. This advice seems more applicable to smaller maps where you will quickly meet the AI borders and thus wipe out the areas where they can pop up. But often I'm too far away from AIs for this. It's not infrequent to have 4-5 Barbarians pop up in the same turn when I'm trying to do the rapid expansion in a stage where all I have are Warrirors guarding things as I either don't have copper or didn't get Archery since Archery isn't on the tech 'path' I've been recommended to follow. Barbarians have been so frustrating that I'm tempted to turn them off, but I don't like the idea of knowing that there is a part of the game I can't handle. Even the animals are annoying since it's a guarantee that my first unit will be killed before I've even found my first opponent, especially on games where I'm trying to make a worker first.
Maintenance is also devastating. On Normal speed 1.61 patch it takes 8 cities to produce the Forbidden Palace/Globe/Oxford. So you would think that the idea is to grow to eight cities as fast as you can to get these buildings up. But when I'm trying the rapid expansion plan I'm losing too much money so my science rate goes down to nearly zero so I fall behind in tech, when the whole idea was to get ahead in tech. I've actually done better playing Monarch OCC games tech-wise. The lesson I've been getting from my OCC games seems to be that is is far better to develop a smaller set of cities than to grow.
Another problem I have with the cottage plan is that it seems to be geared towards having the Pyramids so I can buy units. When I can't buy units, then I'm far too behind militarily since I've been focused on making cottages and my cities have little production. Democracy is far too late to try and come back. What do I do when I fail to get the Pyramids out?
Do 'X' slingshot
I find most of these impossible to pull off. I've never been able to beat the AI to Liberalism and the earlier ones are challenging. I can manage to get CoL via the Oracle but usually it involves screwing myself by not getting important techs like BW or even Agriculture in order to pull it off. Using the Oracle's GP to start on CS seems like a greatidea except for the fact that I'm not allowed to research Masonry. This means I can't speed up getting the Pyramids with any nearby stone I might happen to have. These early slingshot strats seem to demand having an Industrious civ so I can be sure to get these requisite Wonders out. Am I off base on this? What are the backup plans when you're not first to CoL or something else you were rushing to build? The author of the Catherine Cottage Spam strat claimed that he pulled it off on Monarch but I'm not sure how this can be done since I would expect him to either be eaten alive by Barbarians, or be too far behind in tech by the time you can get Communism to pull off a win. As a related technology discussion, numerous people suggest learning techs that the AI is slow to acquire to maximize your trading benefits. But how do I find out what those are? I'm assuming Alphabet & Paper fall into this category since the posters explicitly mention those. What are the others?
Use diplomacy
The benefits of getting the AIs to war with each other are obvious. The problem is I can't seem to get one started early enough. Even when I switch religion to match my neighbors, it takes far too long to get somebody up to Friendly to start a war. Then I'll check the relations menu and find out that the Civ they have the worst relations with is only down to Annoyed, often not enough to start a war. Even more frustrating is to have a Declare War option appear in white, but the AI won't take the deal no matter what I offer, even if it is the maximum allowed. If the AI won't take a deal, why was the option in white? As another amusing anecdote, I had one game where I could not persuade Tokugawa to delcare war even after I offered him 5 techs. But on a whim I clicked the request to have him do it for free and he accepted! So clearly there are nuances to diplomacy I still don't understand. Giving away techs for war sounds like a good plan, but often I'm doing well to be even one tech ahead of a powerful AI player. If I give my tech away to improve relations, I have no barganing chips left to start a war. What are the ideas for getting wars started on the cheap? Also, diplomacy seems to conflict with the Worker stealing strategy I've already mentioned. If my closest neighbor is Hatshepsut, and I steal a worker or two or a city, I've now screwed any future relations with that Civ and possible any other Civs who were friends of hers. How do I reconcile early aggression with long term diplomacy?
Whew! That's a lot to get off my chest, but I think I've covered all my frustrations. I now leave my fate in the community's capable hands.