Need testers for new editor

Aww...

Tried, but the editor failed to open the files (tried with snoopy's, and with the mods and scenarios from the game).

When i try to open, i got this error : Unable to read beyond the end of the stream.

Spoiler :

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Steph_CivIII_ExpandedEditor.Objects.Version.Read(BinaryReader reader, Stream stream)
at Steph_CivIII_ExpandedEditor.Objects.VersionSection.Read(BinaryReader reader, Stream stream)
at Steph_CivIII_ExpandedEditor.Objects.Scenario.Read(String FilePath)
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.Open(String FileName)
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Steph_CivIII_ExpandedEditor.Objects.Version.Read(BinaryReader reader, Stream stream)
at Steph_CivIII_ExpandedEditor.Objects.VersionSection.Read(BinaryReader reader, Stream stream)
at Steph_CivIII_ExpandedEditor.Objects.Scenario.Read(String FilePath)
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.Open(String FileName)
at Steph_CivIII_ExpandedEditor.Forms.MainEditor.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Steph_CivIII_ExpandedEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Atari/Steph_CivIII_ExpandedEditor_v0-7-5/Steph_CivIII_ExpandedEditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Steph_CivIII_ExpandedEditor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Atari/Steph_CivIII_ExpandedEditor_v0-7-5/Steph_CivIII_ExpandedEditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


The editor don't look like it open the file, but funnily when i close it it ask for "save the file" (i say "no", of course).


Tried on the "Conquest" of "CIv 3 complete".
 
Thanks Ozy.

Kay, i tested and here's my first thoughs :

- When i add something in a menu by clicking in this menu, i can't choose the name of what i add.

- Same thing, i can't delete anything from theses menus.

- I miss the possibility to rename buildings.

- When i add by copying buildings, i can't choose the name of the new buildings. That's sad.

- Look like the editor don't look at the mod folder.

- I wish the editor, when i add something (a building, for example), add also the text in the civilopedia.txt file.

- But the bigger problem is : The standard editor can't open the file saved by Steph'editor. Woops...

- By the way, what i hate the more when modding Civ3 is writting the PediaIcons.txt part...
 
Thanks Ozy.
- When i add something in a menu by clicking in this menu, i can't choose the name of what i add.
Just click on a selected line, and you'll enter edit mode (same as if renaming a file in Windows explorer).

- Same thing, i can't delete anything from theses menus.
What do you mean? You have a delete all and delete selected items in the menus. What did you try to delete? What happened exactly?

- I miss the possibility to rename buildings.
Just click on a selected building, and you'll enter edit mode (same as if renaming a file in Windows explorer).

- When i add by copying buildings, i can't choose the name of the new buildings. That's sad.
You can rename after you added the copy

- Look like the editor don't look at the mod folder.
What do you mean? What "mod folder?"

- But the bigger problem is : The standard editor can't open the file saved by Steph'editor. Woops...
What version of the standard editor are you using? What did you change? This is not a general behaviour, the file can normally be saved. But there could be a bug somewhere that creates a problem.
 
Very well : Civ3ConquestEdit v1.03 | BIC file version 12.08


For the problems in your editor :

Rule=> Culture => Cultural Levels
"Click to add level"
- Can't choose the name.
- Can't rename it.
- Can't delete it.

Same for Race => Name Lists => Military leaders
or Race => Names Lists => Cities

I can't "double click" onto. There is no contextual menu at all.


For the building lists, the double click respond bad. Sometimes, i have to 2clicks a lot of times, and sometimes i can 2clicks one hour without the editor react.

I propose to add a "rename" function in the contextual menu, or simply to add a textbox with the actual name in the right side : You change the name in the box, you change the name of the building/unit. It's more simple.


=> No, it's not my mouse.
 
howdy D.Durand,

you might wanna include the version of steph's editor. [*grin*] i'm using v-0.7.5 of his editor at the moment.

btw, following your steps, i can ...
- add new culture levels
- rename the newly added levels
- save the file
- see the new levels in the standard c3c editor

hope that helps,
lee
 
I think a useful feature which I'd like to see added would be the ability to add say, +1 to multiple building or unit icons, so if you'd made a mistake, you could highlight all the ones you needed to slightly change, and go make them all right easily. Many times I have accidentally typed the wrong number in one unit and that's lead me to write the wrong number for many of the others, because I see them in a sequential order.
 
Rule=> Culture => Cultural Levels
"Click to add level"
- Can't choose the name.
- Can't rename it.
- Can't delete it.
Same for Race => Name Lists => Military leaders
or Race => Names Lists => Cities
For all of them, click once to select ONE item. Click again to enter edit mod. That's exactly the same as when renaming a file in Windows explorer.
 
Steph,
I am encountering problems in your editor: I'm trying to use your editor to edit my mod (and yes, it is uncompressed). However, I get the following error:
"The current max icon index for units is 206. But the current Units32.pcx file contains only 0 images."

Then:
The current max icon index for resources is 25. But the current Resources.pcx file contains only 0 images"

And finally:

attachment.php


Can you please look into this, Steph?

By the way, I did decompress the file first before editing.
 

Attachments

  • Error.jpg
    Error.jpg
    23.7 KB · Views: 179
Hi!

I use the last version of the extended editor. I find it superior in many ways so congratulations :)

However I also found 2 bugs: (I hate to spoil the fun, but I think I should inform you)
- You cannot set either an improvement/wonder to require a government, when you select it its there, but after deselecting and reselecting it doesn't appear that I have set that previously.
- If you set a building to be a great wonder it will be some ways small wonder too. When you play the scenario and the wonder becomes available in the building list which pops up when you finish a building you will have two entries for the same great wonder and it also pops up the "Our citizens want the Colossus to be built, maybe we should" message which I have associated with small wonders. However in the civilopedia everything seems to be alright and no great wonder appears as small wonder.

These were fixed by using the normal editor then reopened it in the extended editor. It seems that there was no problem with that.

If these bugs have only appeared to me, than there is no real issue I guess just questions :)
 
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