Montezumas Hat
Chieftain
Been playing some more, I think I can safely make some more assumptions.
-Iroquois. Granted, their UA technically changed, but it's one line, and the rest of it improved too. Caravans move through forest/jungle like road, which makes their trade routes much longer from the get go.
-Inca, seriously. Cheap as free roads for city connections AND longer trade routes? They're just nuts.
-The Celts. The move of Piety to ancient is enough to get a non religious civ to a pantheon first, so in combination with Pictish warriors and their UA, The Celts in reasonable hands should be first to their religion almost every time. Add in their UB with its new great music slot, and you've got a much improved civ.
-India is so much better. Internal routes make their UA worthwhile, building tall is much more encouraged, and of course Mughal Forts changed.
-Byzantium obviously has the boost from earlier piety and reformation being their seventh belief, but they also have Dromon, which makes early sea exploration better and, more importantly, makes early sea routes more defendable.
-Despite the hate, I'd be willing to say America got a slight buff. The extra sight, besides being great for seeking out more trade partners, is also great for keeping those trades monitored and safe.
Admittedly, this is all early game stuff. Haven't made it far enough to see late game bonuses, cause I always play Marathon.
-Iroquois. Granted, their UA technically changed, but it's one line, and the rest of it improved too. Caravans move through forest/jungle like road, which makes their trade routes much longer from the get go.
-Inca, seriously. Cheap as free roads for city connections AND longer trade routes? They're just nuts.
-The Celts. The move of Piety to ancient is enough to get a non religious civ to a pantheon first, so in combination with Pictish warriors and their UA, The Celts in reasonable hands should be first to their religion almost every time. Add in their UB with its new great music slot, and you've got a much improved civ.
-India is so much better. Internal routes make their UA worthwhile, building tall is much more encouraged, and of course Mughal Forts changed.
-Byzantium obviously has the boost from earlier piety and reformation being their seventh belief, but they also have Dromon, which makes early sea exploration better and, more importantly, makes early sea routes more defendable.
-Despite the hate, I'd be willing to say America got a slight buff. The extra sight, besides being great for seeking out more trade partners, is also great for keeping those trades monitored and safe.
Admittedly, this is all early game stuff. Haven't made it far enough to see late game bonuses, cause I always play Marathon.