NESCraft

Whoops, this is almost a week later...

Anyways, since Milarqui will likely be unable to fend off the Rhino until night falls, I propose a different way of handling the situation.
Predators[edit]

In the wild, adult rhinoceros have no real natural predators other than humans. Young rhinos can fall prey to predators such as big cats, crocodiles, wild dogs, and hyenas. Although rhinos are large and have a reputation for being tough, they are very easily poached; they visit water holes daily and can be easily killed while they drink. As of December 2009, poaching increased globally while efforts to protect the rhino are considered increasingly ineffective. The worst estimate, that only 3% of poachers are successfully countered, is reported of Zimbabwe. The market for rhino horn is largely supported by practitioners of traditional Chinese medicine which considers the horn effective medicine against fever and even "life saving". Apparently, only Nepal has avoided the crisis, while poachers become more sophisticated. About 69% of Rhino in the world are inhabituated in Nepal.[28] South African officials have called for urgent action against poaching after poachers killed the last female rhino in the Krugersdorp Game Reserve near Johannesburg.[29] Statistics from South African National Parks show a record 333 rhinoceros were killed in 2010.[30] This increased to 668 in 2012.[31]

http://en.wikipedia.org/wiki/Rhinoceros

I propose that we could attempt to either scare it aware with a torch lit from the fire and scare it away with help from our friendly neighborhood wovles, or we could try to sneak up on it and have Merciary stab and kill it when it gets a drink from the lake. Both suggestions are dangerous, but could be better than just charging in for a 1v1 fight.

If we were to kill it and harvest its hide and horns, then it could be a great benefit to us. Its hide could be invaluable as defense and its horn could be manufactured into everything from medicine to a war horn of some sort or even a spear/knife.

:D Welcome to the family, Everybody! :D
 
@Daft-
I was wondering, is there seasons? If so, what is the current season and/or how long do they last on average? I think it would add a very interesting aspect if different seasons brought different events like flash-floods in the spring, deadly blizzards in the winter, severe droughts in the summer, etc..

As if this world wasn't deadly enough :p
 
Orders

1 AP - make clothes out of the oryx hide, to protect myself from the sun, and mild protection from animal claws and wasps
1 AP - collect berries from the north, spear at the ready, and if there is time (and I can handle the wasps), attempt to collect grapes from the south
1 AP - sleep by my fireplace
 
Whoops, this is almost a week later...

Anyways, since Milarqui will likely be unable to fend off the Rhino until night falls, I propose a different way of handling the situation.

I propose that we could attempt to either scare it aware with a torch lit from the fire and scare it away with help from our friendly neighborhood wovles, or we could try to sneak up on it and have Merciary stab and kill it when it gets a drink from the lake. Both suggestions are dangerous, but could be better than just charging in for a 1v1 fight.

If we were to kill it and harvest its hide and horns, then it could be a great benefit to us. Its hide could be invaluable as defense and its horn could be manufactured into everything from medicine to a war horn of some sort or even a spear/knife.

:D Welcome to the family, Everybody! :D

I would have pointed out that rhinoceros tend to go after fires to stamp them out, but it is just a legend.

Anyway, if you think you can do it this way, you can try. Your spirit guardian will be ready to help you if you leave it alone till sundown. The only price I will ask for is meat from its body.
 
I have actually been thinking about seasonal changes. I've already fiddled with the climate zones on certain updates, but in a small way and not really noticeable with people moving around. I do like the idea of extended seasons as in Game of Thrones. Perhaps seasons lasting a full lunar cycle (8 turns). A big change in weather may be on the way... Time will tell :)

Oh and Rhinos being easily poached - I think that refers to the use of high-power rifles. Something not yet crafted by the hunters of Wolfhaven ;)
 
1 AP to carve stone blocks from the back of the cave, both making the cave more comfortable (Flattening irregularities and whatnot) and giving us more material with which to build a wall.

1 AP to assist in building the wall as per the diagram below.

1 AP to protect ourselves spiritually: Mount the goat skulls over the cave door and wall door. The Goats gave up their lives to feed us, therefor they MUST want us to survive. As such, their skulls will act as talismans, protecting the cave from that which would do us harm, and draw that which would help us to us. When/if patchy brings prairie dogs back, mount the skulls on the wall in a similar manner. In addition, craft protective charms out of goat bones and feathers, which will serve to protect us in a similar manner.

1 AP to Live: Eat and rest.

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We don't need 3 AP to build a wall -.-

Agreed. :p

As such, I am going to use 2 AP towards enhancing the spiritual protection, communing with local spirits. In addition to the above (Mounting skulls), I will begin carving depictions of local spirits who will protect us onto the outside of our walls. (I will, of course, be immensly careful doing so, as I do not wish to be hunted.)
These include, but are not limited too:
Shetal, spirit of the cave in which we live
Hoban the Everwatchful: , spirit of walls and barriers
The Goat Man: Spirit of the local goats
The Scared lady: spirit of the River that flows near the cave
Ovan: Spirit of childbirth and protector of the young in this area
The Many Minded one: Spirit of the Prairie dogs, some of who will give up their lives to feed us.
Uyu The Longnosed: Spirit of the elephants
Jeh the Faceless: Spirit of the night
Sharif The Broken Man: The only Great Spirit i will try to invoke, a spirit of Death and Mercy.
These spirits are all spirits that I have encountered in my dreams, and, therefore, that I know exist through my spiritual trait.
 
I would have pointed out that rhinoceros tend to go after fires to stamp them out, but it is just a legend.

Anyway, if you think you can do it this way, you can try. Your spirit guardian will be ready to help you if you leave it alone till sundown. The only price I will ask for is meat from its body.
...They do that? :cringe: Okay forget the fire.

I have actually been thinking about seasonal changes. I've already fiddled with the climate zones on certain updates, but in a small way and not really noticeable with people moving around. I do like the idea of extended seasons as in Game of Thrones. Perhaps seasons lasting a full lunar cycle (8 turns). A big change in weather may be on the way... Time will tell :)

Oh and Rhinos being easily poached - I think that refers to the use of high-power rifles. Something not yet crafted by the hunters of Wolfhaven ;)
Haha, you are probably right :p. It still might be our best chance though.
 
I think it's very interesting the idea of ​​another round of new players, unless it causes you a lot of work.
Maybe I'll get to join, since in the next round there will be births. :)
The idea of ​​the seasons seems very interesting, but bold. I'm a fan of any reference to ASOIAF, ie, long winters are cool (and deadly). :D
 
Sorry I've been away on a small vacation and had no internet...

Another suggestion is to lure it away from our patches with the extra veggies we have stored. I'm also half tempted to try and tame it. Think of the possibility of Rhino cavalry :p
 
Sorry I've been away on a small vacation and had no internet...

Another suggestion is to lure it away from our patches with the extra veggies we have stored. I'm also half tempted to try and tame it. Think of the possibility of Rhino cavalry :p

That could be a great idea, to lure it away. And that would be amazing! Think about it, us riding a rhino to distant places or even raiding Pandaholme on rhino-back :p ;).

Perhaps if we were able to tame it, either with a whip or through kindness, we could build a walled in pasture for it to roam in.
 
Note on shamanism in elephantcave:

Spirits exist in many different shapes and forms, but can be classified to a certain degree. While many may cross into reality from the Spirit World or back, only spirits with considerable power can do so at will.

The weakest of spirits are called sparks, very simple entities generated by a concept or object in the physical world. When manifest, they tend to appear as motes of light of a color reminiscent of their origin: As such, fire spirit tend to appear as glowing motes, while a Joy spirit appears as a multicolored flashes of light. These spirits are generally not intelligent, and dissipate with the end of their creative force. These spirits can only gain in power and intelligence by joining with, or consuming, like spirits (Or spirits with similar aspects – A fire spirit can consume or join with a lightning spirit, but can NOT absorb a water spirit. Sparks who manage to break this rule become very dangerous entities.) Sparks cannot travel into reality without being called by a Shaman or stumbling across a fracture.

The entities known by shamans simply as spirits are associated with locations or concepts. Spirits tend to come into being by sparks congregating in great number becoming a single entity. These spirits run the gamut of consciousness and power from barely greater than an spark to immensely powerful. However, no matter how powerful these spirits are, they are unable to break the bonds that bind them. As such, no pain spirit can give up the opportunity to cause pain, nor can a hunger spirit resist consuming. As a rule, these spirits have individual names, have agendas, and can be bargained with or befriended. These spirits tend to look in some way like what they represent: An animate flame, a woodland animal, a shrouded figure. Spirits may generally cross into reality at will, but this requires much effort, and most only do so under dire need or when a great anger spurs them.

The highest class of “conventional”spirits is known as Marids. These are spirits that have grown beyond their purview. While there a limits to how they can use their power, these boundaries are usually nothing compared to the power they wield, as most are so powerful and intelligent they can find all kinds of loopholes in their bans. Marids may cross boundaries in reality at will.
 
Nice to see another religion born :)

Guys, I'm going to go ahead and open for more new humans this turn. I will take 'applications' with no guarantees. I'll bear the waiting list in mind, but anyone can apply. To be fair on Nintz and Arrow Gamer, they can also opt to create a custom character instead of being Herobrine's children, if they wish (if I don't add them, they can still play as the children).

I think at most I will add four more people this way.


  • Desired gender: male or female. Emphasis on the desired part!

  • Eye colour: any

  • Eye shape: can be round, narrow, or slanted.

  • Hair colour: any

  • Hair style: describe, if you wish.

  • Body type: small & robust, medium, or tall & slender. Robust people have greater resistance to extremes, and are generally tougher. Slender people tend to make better athletes, hunters and runners. A medium body type is, obviously, balanced between the two.

  • Skin tone: on a scale of 0 (very light) to 10 (very dark), with optional tints of red or yellow. Alternatively, fantasy skin colours may also be considered.

  • Traits - choose any 2 from the list on the front page (List of Special Traits).

  • Desired start location: warm, temperate or cool for the climate; and forested, open area, or hilly for the terrain.
 
Note on shamanism in elephantcave:

Spirits exist in many different shapes and forms, but can be classified to a certain degree. While many may cross into reality from the Spirit World or back, only spirits with considerable power can do so at will.

The weakest of spirits are called sparks, very simple entities generated by a concept or object in the physical world. When manifest, they tend to appear as motes of light of a color reminiscent of their origin: As such, fire spirit tend to appear as glowing motes, while a Joy spirit appears as a multicolored flashes of light. These spirits are generally not intelligent, and dissipate with the end of their creative force. These spirits can only gain in power and intelligence by joining with, or consuming, like spirits (Or spirits with similar aspects – A fire spirit can consume or join with a lightning spirit, but can NOT absorb a water spirit. Sparks who manage to break this rule become very dangerous entities.) Sparks cannot travel into reality without being called by a Shaman or stumbling across a fracture.

The entities known by shamans simply as spirits are associated with locations or concepts. Spirits tend to come into being by sparks congregating in great number becoming a single entity. These spirits run the gamut of consciousness and power from barely greater than an spark to immensely powerful. However, no matter how powerful these spirits are, they are unable to break the bonds that bind them. As such, no pain spirit can give up the opportunity to cause pain, nor can a hunger spirit resist consuming. As a rule, these spirits have individual names, have agendas, and can be bargained with or befriended. These spirits tend to look in some way like what they represent: An animate flame, a woodland animal, a shrouded figure. Spirits may generally cross into reality at will, but this requires much effort, and most only do so under dire need or when a great anger spurs them.

The highest class of “conventional”spirits is known as Marids. These are spirits that have grown beyond their purview. While there a limits to how they can use their power, these boundaries are usually nothing compared to the power they wield, as most are so powerful and intelligent they can find all kinds of loopholes in their bans. Marids may cross boundaries in reality at will.

Edit. thoughts?
 
Looks good to me T.B
 
Orders:

1AP: take the extra vegetables and try to lure the rhino away from the farm patches, more towards the East. When away from the settlement slowly approach the rhino and feed it one of the vegetables in a hope to befriend it.

1AP: Go west and hunt a boar, bring in back to camp and break it down

1AP: Chop some wood

1AP: Assist in build the expansion of the hut.

1AP: Sleep (outside if there isn't enough room in the hut)

Non-AP actions: Eat if there is enough food to go around
give the friendly wolf some bones with the hope of making it trust us more.
 
Desired gender: Male.
Eye colour: Green.
Eye shape: Round.
Hair colour: Brown
Hair style: Short hair.
Body type: Tall & slender.
Skin tone: 3.
Traits - Explorer, Hardiness.
Desired start location: Temperate, any terrain.

I would prefer to go as a child, but if that is not possible, I already sent my application.
 
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