Popcornlord
Steampunk Mechanic
- Joined
- Oct 18, 2007
- Messages
- 787
Can I get Warrior instead of Charm, then? Kinda opposites, but I feel like it would be a nice boost to survival.
Omega
I would like to change Charm to Waterborne if you are implementing trait change this turn
1 AP on gathering mostly more stones, but also a little sticks on the way. If possible, it would be nice to put all non-crafted materials near the camp for the time being, but it is not important
1 AP on turning some stones into Stone Tools
1 AP on using Stone Tools to finish building clothing. If possible, save a tad of Hide to turn into a belt at a later date.
1 AP on going to the river and fishing yet again
Free actions: Turn on fire at night and cook the fish. Eat by the fire.
That makes me wonder how Daft is going to handle human children in this NES. What genes are they inheriting from what parent? Are they inheriting skills too or are they required teaching? In Pokémon (lol) breeding within the same egg group will produce a Pokémon of the mother's species with the skills of the father.
I think the ideal would be to simply go 50/50 for each of the parent's visual attributes - hairstyle, eye color, hair color, skin color... Or perhaps skin tone and hair color could meet at the middle. Skills would be something that needed teaching. (Needing AP.)
Is shagging a free action? Or perhaps one could not bother to make any effort and just get it over with? Does it cost extra AP to get the woman off?
EDIT: i mean more sexy than the usual pandas- so let me rephrase:
Are there any particularly sexy pandas near Pandaholme?
EDIT: Also, can one person collect enough food for multiple people? I assume yes since I wouldn't be able to eat a whole deer by myself.
Hey Daft, is the pond empty of fish now, or is it still full? IF it is still full, how much (turn wise) is left?
Just picking up stones and sticks is a free action if they are within easy reach. Stones can be gotten from the riverbank in the north, just keep an eye on the bears. Thus you should have an AP left over for sleeping...
North King
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In the morning, before the sun is at its strongest, you venture to a group of cactus you have seen not far away. Clawing at them with your bare hands, you take in some water and refreshing cactus pulp, but you also gain painfully sliced and pincushioned fingers. You retreat to the shade of some rocks as the sun reaches its peak in the sky, where you find yourself drawing symbols on the rock with blood and sweat from your fingers. In the cool of the evening, you set out to explore in a random direction, which turns out to be westwards.
You find a way down from the hot plateau, entering a dry plain. Haze and mirage clear from the horizon; you see green plains to the north, hills and tropical forest to the south and west. You stay clear of a couple of lions as they have a stand-off with a large buffalo-like creature. You keep going as far as you can through the cool night, being frightened by the noise of hunters on the prowl in the darkness, before finally collapsing at the base of a small tree.
Before you can recover your strength, day dawns and a swarm of migratory parrots descend on the area, squawking loudly and mercilessly into your eardrums. You are rather hungry and exhausted. You have 2AP (-1 tiredness and hunger).
No!!!!!!!!!!!!!!!!!!!!!!!!!!!!!... PANDAS ARE NOT DELICIOUS!!!!!!!!!
Angst
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In the morning, you craft yourself an artistic set of stone tools using some colourful stone. These tools make the afternoon's foraging somewhat easier. Mushrooms form a large part of your diet for today, and while this is filling, something about them seems to upset you. A sense of anxiety grips you as night begins to fall, as even the giant geese by the river seem to be stalking you. Much of the night is spent with visions of a darkened wilderness full of nightmarish beasts, screeching with demonic fury.
Spoiler Mushroom Trip :But, the terror passes. A sense of calm descends. You see a globe spinning beneath you, the entire world; you see visions of other places, of strange and wonderful creatures. You see visions of other people, and a myriad of wonderful and terrifying experiences that may yet come to pass. And you know that whatever happens, all is well. The Great Light lies beyond, ever loving and welcoming. You know that your True Self shall never be lost, nor abandoned, but can only ever grow from its experiences.
You awake on a hill, on the other side of the river, shivering from a night exposed in the cold, with no recollection of how you made it here. You have 2AP (-1 cold, tiredness and mushroom hangover).
Lord_Herobrine
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Descending from the plateau, you craft yourself a spear and enjoy an afternoon's fishing, finding yourself a sheltered spot by the lake. Today at least, your spear aims true and you fill your belly with raw fish. But as you look for a nice tree to settle in for the night, you run into a foraging dire-boar, which seems to take offence at your presence. Before you can react, it charges!
You manage to hold it at bay with your spear, and it soon retreats. It is all over in a flash. But with the adrenaline pumping, it is a few moments before you realise that, somehow, you have taken some nasty wounds to your legs. You are hardy, and able to shrug off the pain, yet the night passes in some discomfort.
You awake with 3AP. With your wounded legs, you cannot move anywhere in a hurry, and it will take 2AP to walk as far as the horizon.