NESLife attempt #3

@erez: I really like the images as they are, there's no need to spend even more time on that. It's already fabulous!
 
yes, the animals. but the areas are getting crowded. If he had time he could expand them a little, maybe even make more...
 
Prickly land-spike: TerrisH
Evolved from: Urchin
Genes (7): Photosynthesis x2, Water Retention x2, Acid x1, Piercing Spikes x1, Crawling Roots x1
New Genes: Photosynthesis X1, Stem X1, AcidX1

As more and more creatures appeared upon the land, the plants reacted. many forms appeared, but only one prospred. the Prickly land-spike took many of the features of the urchin. It grew upward, inclreasing it's surface area, along with it's ability to proccess sunlight better then it's predicessors, it thrived where others did not. defensivly, it grew more acidic, and it's precing spikes were more likely to kill any that attempted to mess with it.
 
Another thing id like (though may be hard to do considering all the other stuff being done) would be to group stuff as either a plant or an animal. Might be possible to do it on the tree which would be cool. If not I just get to sort through all the current species after each update too see what kinds of things I need to evolve or can take away!

hmm, well, there are the clearly plants, the clearly animals, but the urchins blur the line, and will likly continue to do so.
 
:bow:

First a wormthing, now a bug is marching onto the land.. who knows i might get some plant life going next!
 
It's okay Daftpanzer, I'm going to go in another another direction for now.

Nitros Ventus: Mauritania
Evolved from: Nitros Deepious
Genes (9): Mineral Eating x5, Swimming x1, Smelling x1, Pressure Resistance x1, Heat Resistence x1
Genes added (2): Mineral Eating x1, Heat Resistence x1
As the evolution of the Nitros genus continued, the creatures released that the volcanic vents were the source of the very best minerals. Being close to the volcanoes to bask for their enegy they developed a teflon-like skin to repeal the heat from the vents. Eventually the creatures could venture into the ash clouds themselves for the best nutrients.
 
Doubler: Shadowbound
Evolved from: Doodler
Added Genes (2): Social Behavior (Herd Mentality) x1, Brain Power x1
Genes (8): Crawling x1, Plant Eating x1, Flesh Eating x1, Complex Stomach x2, Claws x1, Cold Resistance x1, Social Behavior x1
Description: Faced with a threat to its survivial, the Doubker evolves ways to match the threat from its larger evolutionary cousins. A larger and more complex brains allow it to outthink its competition, working together with its fellows to drive anyone not a member of its Herd from choice feeding grounds.
 
Scuteryte: Lord_Iggy
Evolved from: Brilotyte
Genes (5): Crawling x2, Eating Dead Things x1, Exoskeleton x1, Communal Behaviour x1
Description: This descendent of the Brilotyte is quite similar to its ancestors physically. Their biggest difference is behaviour. They group together into family 'packs', roving the seafloor in search for carrion. When it is found, they bring it back to their family's 'nest', to share with their relatives. When a group reaches a critical mass, it will split apart, with one group moving into a new range. Through this method, Scuterytes have spread throughout the seas of the world.

Evolves to...

Ponduryte : Lord_Iggy
Species evolved from: Scuteryte
Gene added (max 2): Pressure Resistance, Smelling
Gene removed (optional, max 2):
Description (optional): As the ever-successful Scuterytes continued to spread, one major branch of the species diverged to spread into the depths of the open oceans. However, moving down into the darkness required more adaptation than just pressure resistance. In fact, several pressure-resistant mutations of the Scuteryte developed, but none were capable of successfully living in the depths for extended periods of time. In order to find their way through the lightless depths, useful senses were needed. So when one member of a Scuteryte group with a degree of pressure resistance developed a chemical-detection sense, the combination of useful genes quickly proliferated.

This group of Scuterytes moved, generation after generation, deeper into the ocean. Adaptations became steadily more refined. After millions of the years, this group had developed into its own distinct species.

The Pondurytes, as they are known, roam through the barren depths of the oceans, scavenging through the waste and carrion on the sea floor for their sustenance. Their chemical sense (smell) is especially useful in guiding the family groups to their next feast.
 
I don’t want to tell you how many hours this update took to sort out, and im still not happy with it. This was supposed to be a simple fast paced thing that wouldn’t take hours :( I have some ideas for simplifying updates in future. But any suggestions are very welcome.

The only thing I can think of is to limit either the number of people allowed to participate, or limit turns to the first 15 or so creatures posted. It would stink for those that miss the cutoff, but better than you getting overwhelmed and calling it quits altogether...
 
Apologies for being rude the other day (especially to Slavic). recently i have been staying up very late and i start to get less polite when im tired :(

Apologies also for changing the rules and stuff, i realise its unfair on people.

Thanks for all the new input!!!

About blood circulation: im really not looking forward to spiralling into ever greater complexity :cry:. I dont want to add any more genes for anything that isnt really 'optional'. I mean, to get a certain size and complexity, as Disenfrancised said, it seems you really need a circulation system. And a nervous system etc. Id like to assume that these creatures would already have such things.

Gills and Lungs are going to be 'iffy' also. At the moment id like to include them as kinda metabolism-boosting things (with other internal changes implied by them), but keep them as optional. Creatures without official 'gills' could be assumed to have some kind of proto-gill things and still have blood circulation.

About the update: after reading people's advice, i think future updates will just be the 'zone' pictures and a brief description of the very best/worst performers, plus any general issues that come up.

At the moment, i dont want to have a cut-off point for how many creatures can appear each turn. It doesn't take too long to do the stats and pictures for them really (so long as i resist the urge to make them too 'detailed').

Im still planning to have a go at my own evolution tree thing. But no idea when the next update or anything will be. I really want to finish the update for my main NES first.
 
I need something to increase metabolism and "strength" of my species, So I guess it's gills. (I want them faster and more energy efficient).

I don't really think you should have a gene list to follow. Making a gene list was an idea, good for more information, but I don't think evolution ever had a book or anything. Everything could exist... From cells that makes light to moving plants (Urchins to be exact :p ) Thats of course just my humble opinion.


No need for apologies from you on rule-changing. It's you're NES, it's you're rules. Besides you just gave us more genes to be add each evolution :p how could that be bad?

plus any general issues that come up.
I wonder what that may be?
 
Do you think my strategy of going further into the Lithosphere and developing my genus with a 'gun' like feature isn't going to work?

Tut, I had it all figured out as well, they were going to have digest Sulpur, Ammonia and Carbon to make gunpowder.
 
Dafpt.. why are you on dialup anyway?
 
Do you think my strategy of going further into the Lithosphere and developing my genus with a 'gun' like feature isn't going to work?

Tut, I had it all figured out as well, they were going to have digest Sulpur, Ammonia and Carbon to make gunpowder.
Aren't your guys underwater?
 
Do you think my strategy of going further into the Lithosphere and developing my genus with a 'gun' like feature isn't going to work?

Tut, I had it all figured out as well, they were going to have digest Sulpur, Ammonia and Carbon to make gunpowder.

Amusing!

There are several better ways to produce an explosive effect, plus what the hell point is a gun if your burrowing deep :confused: (as whats going to threaten the species in such a way that a gun will be helpful), and if you venture into the open ocean away from your 'mineral supplies' you'll be eaten by a predator that's fast/tough/big enough that your organism won't have the reflexs or speed to shoot).


Plus you don't need to go into the lithosphere to get those elements (where do you think saltpeter came from) :lol:

@Symphony: Since there is also a biological rocket (it can send its seed pods 20 feet), how long till life takes to the stars!?! ;).
 
While I understand the need to keep it simple, I still think there should be room for unique, creative genes too. For example, one I was going to put into either my next evolution or the one after (and based on the functions provided in real life!):

Liver- a large, oily, specialized organ that cleans toxins from the blood, allowing the Hunter to digest any poisonous creatures it may eat. The oily nature also makes it less dense than water adding to the Hunter's buoyancy, reducing it's overall energy expenditure on swimming.
 
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