NESLife attempt #3

@Lord_Iggy, ive replaced ‘terralungs’ in your evolution with ‘Water Retention’, which other creatures have needed for getting onto land. Also I think ‘gills’ and ‘lungs’ should be kept as separate abilities that can be mixed and matched as needed. At the moment you don’t need that, because I assume it has some kind of proto gills/lungs and a very slow metabolism.
Sure thing. I assume that my current system is just a set of primitive gills within the exoskeleton that needs to be kept damp (rather than totally soaked) at all times.

Great update! I really liked how it was set up, though I'm somewhat upset that the Fangster got wiped out by an NPC successor just before you gave a 'living fossil' award. :p
 
@all, about sizes etc. I need to add something about that to the front page. And Gills and Lungs will be needed for larger sizes, that is a good point! The actual size of creatures is something id rather not get into, except to say that it would mainly be determined by lifestyle (with genes altering it). But i agree they would all be quite small at this point.

@Iggy, thanks for your understanding :). And yes sorry for killing off the Fangster. You would have had a bonus from that if id used the same system in earlier updates.
 
I like the update!

I'll rely on momentum to keep the Wavys going, and do something else for a while.

Bathyscaper : North King
Species evolved from: Protozoa
Genes (max 3): Mineral Eatingx1, Pressure Resistancex1, Eating Dead Thingsx1
Description (optional): Evolved from a primitive, plant-like, protozoa, the Bathyscaper evolved to survive in the depths, free from most any predators or rivals. In time, it settled, and became a collector for minerals that freely floated, and gained several new traits: a tall stalk which collected minerals that passed by through electrostatic charges, and roots which absorbed the dead things that fell on them. This allowed it to enter into a mutualistic relationship with Nitros Ridgius, among others, because they could find a concentration of minerals on the stalk, increasing their own population--and increasing the number of dead bodies that fell directly on the sea floor, that the Bathyscaper could recycle. Thus, Ridgius provided it food just as the collection stalk provided food for Ridgius. Meanwhile, when Ridgius wasn't around, the stalk could provide the Bathyscaper itself with food.


A note on the stalk: As I conceive it, it operates by generating a weak negative charge, which should attract positively charged mineral ions from the water... and when needed, a positive charge to attract negative ions.

This creature should basically look like a tiny lump with a long stalk out of the top, collecting minerals that seem a powdery coat.
 
Great update! My poor hunters are just hanging on, but they are surviving. Have to do something about that...

As it finished it's meal, taking the last bite of the unfortunate wavy the Hunter caught a scent that had never registered in his tiny brain before. His natural curiosity would have led him to go investigate but this was even stronger. He did not comprehend why, bit he felt compelled to find the source. The stronger the scent got, the faster and faster the Hunter swam until he was traveling at speeds usually reserved for escaping other predators. Gradually he caught the scent of other hunters, all swimming towards the source and for some incomprehensible reason he knew he just had to get there first so he swam even faster and faster. Suddenly he was on top of his target, another hunter, but this one was somehow different. Some primitive instinct drove the Hunters together to *edited for the youngsters out there!*

Thus begins the sexual revolution!

Red Hunter: cvlowe
Evolved from: Green Hunter
Genes added: Flesh Eating x1, Live Young x1
Genes (9): Cartilage x1, Gills x1, Flesh eating x1, Swimming x2, Smelling x1, Fangs x1, Live Young x1, Complex Stomach x1

Millions of years after abandoning plankton as it's primary food source, the hunter's stomach continued to evolve. This made it more efficient at extracting nutrients from it's new primary food source- other creatures, though it lost the ability to subsist on plant life.

An even more drastic mutation occurred in this era, however. The Hunters differentiated into male and female sexes. This drastic change allowed for greater variation across the species as they now needed to mate with other hunters with slightly different genetic makeups. With more variation, the more successful Hunters have a greater chance of reproducing- increasing the species resilience.
 
@North King, interesting creature there!

@cvlowe, there are all kinds of sexual and non-sexual ways that animals can reproduce, id rather not get into it too deeply (sleazy pun detected :D :lol:).

For simplicity id like to focus on the kinds of eggs etc and the amount of offspring produced.
 
Cephalion: The Farow
Evolved from: Slithery
Genes (9): Plankton Eating x3, Swimming x2, Vibration Sense x1, Eyes x1, Pressure Resistance x1, Brain Power x1, Skeleton x1
Description: The warmer waters were full of fierce competition. It required a larger and more efficient nervous system to deal with the constant threats. The nervous tissue centralized in the head which lead to the creation of a skull to protect it. The creature is slowly evolving stronger limbs using an expanding skeletal system to move much faster.

Omicephalion: The Farow
Evolved from: Cephalion
Genes (9): Plankton Eating x3, Swimming x2, Vibration Sense x1, Eyes x1, Pressure Resistance x1, Brain Power x1, Skeleton x1, Cartilage x1, Jaws x1
Description: The Cephalion had much potential but its larger brain and skeleton required much energy to support. The creature had to enlarge its ability to feed. Evolving a jaw which allows it to eat now meat along with its staple plankton diet. Also, the use of cartiladge helped save material on making bone for structual support where protection was not needed. The new energy from the vast new array of prey for the Cephalion and its brain power allowed to become an much more efficient feeder.

-Drop one plankton eating (make room for teeth)
-Jaws x1
-Cartiladge x1
 
@cvlowe, there are all kinds of sexual and non-sexual ways that animals can reproduce, id rather not get into it too deeply (sleazy pun detected :D :lol:).

For simplicity id like to focus on the kinds of eggs etc and the amount of offspring produced.

Aww...

I guess change Sexual reproduction to Live Young. That would at least imply sexual reproduction... Though I'm sure there are exceptions I'm not aware of.
 
Not-Quite-as-Primitive Zeeboo
Species evolved from: Primitive Zeeboo
Gene added (max 2): Photosynthesis X1, Roots X1
Gene removed (optional, max 2): None
Description (optional): To put things quite simply, the Zeeboo chain of evolution was sick of the nomadic life. Floating around on the bottom of the shallows, bumping into other creatures and never getting a moments peace or rest. In an attempt to ground itself, some Zeeboos decided to settle down in one place and develop roots. The Zeeboo became more efficient in photosynthesis in order to make up the energy lost by creating these roots so that survival and the breeding could remain unaffected.
 
Aasesser mit Zähnen: Slavic Sioux
Evolved from: Défoncer le Charognard
Genes (7): Crawling x2, Swimming x1, Eating Dead Things x1, Exoskeleton x1, Burrowing x2, Complex Stomach x1, Fangs x1
Description: Aasesser mit Zähnen is distinct from it's predecessors in the fact that it has developed a complex stomach as well as some fangs so that it can eat and digest more food thus making more energy to do various things.


I read what Daft said and changed it accordingly. I also wanted to change my current stats of which I will do now. Sorry for the error.
 
Spongita Plurus: MjM
Evolved from: Spongita Auxillia
Genes (6) Plankton Eating x1, Large Size x1, Mass Reproduction x3, Poisonious x1
Description: The Spongita Plurus is a semi-evolved form of Spongita Auxilia. The complex digestive juices in its inside provided only a little benefit, and with predators now becoming more and more complex and able to sense where they are, the Sponges last ditch effort is to simply reproduce like mad.

-->

Spongita Solis:
Evolved from: Spongita Plurus
Genes (7) Photosynthesis x1, Large Size x1, Mass Reproduction x3, Poisonious x1, Roots x1
Genes removed: Plankton Eating x1
Description: After many years of being eaten as a low grade animal, and sustaining the hunters, Spongita Solis is a mutation that first appeared in Spongita Plurus, but after many many generations, the Sponges that could make there own food, and were not hunted by the flesh eaters prevailed easily. Coupled with the Plurus' ability to reproduce massively, Spongia Solis carpets the bed floor.
 
Tentalure kept its branch of evolution going. It could reproduce in greater numbers. And the ‘lure’ was effective at snaring Wavys, turning their own eyesight ability against them. Though, the lack of dedicated flesh-eating digestion didn’t help. It was very rare that Tentalure would encounter plants. It tended to stay clear of Bublimeon and the seafloor, so that it could spread a wide net without being tangled up.
Ha! like everything in life this problems can be solved trough denial, overcompensation and overeating!

Tentalight

The Tentalure's "Lure" had been largely a success, however the growing amount of energy needed by the Tentalures required even more food, or better digestion, or perhaps both! To solve their lack of energy problem some Tentalures stomachs began evolving to extract even more nutrients, the Complex stomachs now had several chambers where the food would be digested several times to extract even more nutrients, these tentalure's lure also began to evolve, now the tentalure worked best over day, its movement attracted creatures with eyes and vibration senses, however during night it could only attract creatures with vibration senses that came close to it, to solve this problem and attract all kind of creatures 24 hours a day the Tentalures "lure" began producing a light and because of this these tentalures became known as Tentalights

Spoiler Tentalure :
Tentalure: Fëanor
Evolved from: Tenthydra
Genes (7): Complex Stomach x2, Water Jet Propulsion x1, Poison Tentacles x1, Regeneration x1, Lure x1, Mass Reproduction x1
Description (optional): Predatory creature that Lures its preys and ensnares them in his Poisonous Tentacles, it has one of the most advanced and Complex Stomach in existence that enables it to extract nutrients from about any creature, his Water Jet Propulsion allows to move between the various currents where it hunts for food, it can Regenerate serious wounds, they are Hermaphrodites and thus can reproduce both by itself or through mating with others of their specie


Tentalight: Fëanor
Evolved from: Tentalure
Genes (7): Complex Stomach x2, Water Jet Propulsion x1, Poison Tentacles x1, Regeneration x1, Lure x1, Mass Reproduction x1
Gene added (max 2): +1x Flesh Eating, +1x Gas Bladder (Drifting? Uses the Water Jet to escape threats and the Drifting to ride the currents where it hunts)
Description (optional): Predatory creature that Lures its preys and ensnares them in his Poisonous Tentacles, it has one of the most advanced and Complex Stomach in existence that enables it to extract nutrients from about any creature, his Water Jet Propulsion allows to move between the various currents where it hunts for food, it can Regenerate serious wounds, they are Hermaphrodites and thus can Mass Reproduce both by itself or through mating with others of their specie
 
Thanks for the new species!

But please read the notes and rules and stuff ive been throwing in your faces :p

Complex stomach is not a win-all ability. The way ive written it up, is that it is best teamed up with other digestion abilities (flesh eating or plant eating or eating dead things, etc etc). On its own it only gives a small omnivorous ability and digestion of poisions/spikes etc, not very efficient at giving energy. If you read the update, things are going extinct (or aren't doing to well) because they aren't adapted to what they are eating, not just because of lack of senses etc.

@Fëanor, if you want a predator you should have some flesh-eating genes.

@Slavic, YOU CANNOT HAVE TWO NEW SPECIES IN ONE TURN! Where are you getting this from? Please pick which *one* you want!
 
The way ive written it up, is that it is best teamed up with other digestion abilities (flesh eating or plant eating or eating dead things, etc etc). On its own it only gives a small omnivorous ability and digestion of poisions/spikes etc, not very efficient at giving energy. If you read the update, things are going extinct (or aren't doing to well) because they aren't adapted to what they are eating, not just because of lack of senses etc.

Should I have left the complex stomach gene in the hunter then? I maybe misunderstood that point.

Edit: Edited the current hunter in post #304
 
@Slavic, ive been doing some translating on google language tools:

Défoncer le Charognard = 'To smash the Vulture'

Grabenbewohner = 'Ditch Inhabitant'

I know its not 100% accurate translation, but i think i like these names :D
 
@cvlowe, i misunerstood it also. I am making the rules as i go along! I was hoping it would all be self explanatory at the start, but that didnt work out, just led to all this confusion :(

You could leave the Complex Stomach and that would probably be helpful in addition to flesh eating.
 
Complex stomach is not a win-all ability. The way ive written it up, is that it is best teamed up with other digestion abilities (flesh eating or plant eating or eating dead things, etc etc).

Which you only revealed much much later :p

New species coming soon.

P/S: I deserve a bonus for most extinctions.
 
Is there any reason to go to watertight eggs when shelled eggs are available? Or do I need to evolve one before I can evolve the other?
 
Finner SkeloSpike: Erez87
Evolved from: SkeloSpike
Genes (4): Spike x1, Skeleton x1, Plankton Eating x1, Swimming x1
Description: The SkeloSpike's skeleton evolved further allowing a new organ to evolve. In the back of the creature a fin was evolved from the growing skin together with the strong skeleton. This allowed the fin to be stronger and harder and allowed this group of SkeloSpikes to begin moving around in search for plankton. Later, after a Muscular design begun to appear in the animal the swimming became much more fast and efficient and now the Finner SkeloSpike is a fast and powerful swimmer who swims the oceans in search of Plankton while making sure predators don't eat it thanks to a spike system going out of his body thanks to a strong skeleton system.


Pre-Finner : Erez87
Species evolved from: Finner SkeloSpike
Gene added (max 2): Eyes x1, Circularly system x1 (or Gills x1)
Description (optional): The Urchin Finner did fine in it's own areas but it was not enough to be replace the Finner SkeloSpike. The Pre-Finner was what would seem to be the future replacer. It slowly evolved eye sight which is better to better see where it is going, where is food, and where is OH MY GOD that thing wants to eat you turn your spikes on! Also with the new evolved Circularly system the The Pre-Finner could spread it's food around it's body much better and was because of it a much better swimmer, with it's stronger body, more fed body. It could also grow larger the the Finner Skelospike which added to it's defensiveness. It's spikes thought were getting old and were beginning to hide beneath it's skin as it was now too big for the spikes to show all the time.


OC Is there already a circularly system in animals (something like blood system)? or is evolving it a requirement?
 
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