NESLife attempt #3

@Lord_Iggy, if the pouch is going to be a real advantage there should be a gene thing dedicated to it. At the moment ill take it as part of the parenting stuff if that’s OK...

@Disenfrancised, I wasn’t comfortable adding stuff to the game that I didn’t understand :( That and im striving to keep the details in this game as simple as possible. Still I don’t want to artificially prevent you from evolving realistic stuff. I was hoping id got the basics right!

@Mauritania, great story :D Thanks for taking the time! Though I don’t like all the nasty thinks your team did to the poor animals :lol: poor Leviathan being attacked with industrial tools! :cry: I don’t think North King would like that. My favourite part was the double decker bus carrying the orchestra to follow the action :D

@marauder68, welcome to the forum! But im afraid im not too cool about the flying ability :( You could have something like the real-world flying fish, which as far as I know can glide for a while after jumping out of the water really fast. Except that the Pre-Finner is not a very fast swimmer, just a level 1 swimming ability (id imagine something like the flying fish would be at least level ‘4’ in this game).

I don’t want to discourage innovations like this, but at the moment flying wouldn’t work out well, coming from a slow moving water creature. I’ll add it to the game unless you change it, but I should say it probably wont do very well :(.

@cvlowe, the picture is supposed to reflect what’s in the stats (and any descriptions people give). I imagined the Pre-Finner moving something like a stingray. Sorry if I gave the impression it was a faster swimmer. The fastest things in the game right now are the Wavy and its various evolutions as well as the Red Hunter

@Farow, as Iggy said you cant add four genes. But Ill assume your adding one to the existing Jaws x1 to make x2 overall.
 
@Daft- It's very primitive, it's just a little thing to keep the egg in for a few weeks until it hatches. It's not nearly as useful as, for example, a Kangaroo's pouch.
 
NP. I understand about the size thing, I just thought it looked like it had big fins realtive to it's body size.
 
OK if its not allowed Ill come up with something else. I have lots of ideas :)

Can we use lungs yet?
 
Is this better?

Flying Fin
Evolved from: Slithery
Genes added: Swimming x 1, Flying x 1
Genes removed: Pressure resistance
Genes (10): Plankton Eating x3, Swimming x3, Vibration Sense x1, Eyes x1, Pressure Resistance x1, Cold Resistance x1, flying x1
Description: In a surprise evolution the wavy line expanded into another realm. By swimming fast enough up out of the water and spreading its fins it could make extended jumps of about 10-15 feet. Not quite gliding, but still far enough to escape even the most dedicated predators. Since they started hanging out around the surface of the water, they lost the pressure resistance ability.

If this is not doable, just say so and I'll try a different creature type i want to try.
 
Early Zeeboo : Fulton
Species evolved from: Not-Quite-as-Primitive Zeeboo
Gene added (max 2): Stems x1, Mass Reproduction x1
Gene removed (optional, max 2): None
Description (optional): The evolution of the Zeeboo continued in a rather unimaginative fashion. It continued to improve upon its ability to reproduce. Building on it's solid, rooted foundation, stems began to grow to appear to keep up with the other successful plants in the region.

Description kept short to save space.
 
@marauder68, that will probably work better! As for lungs, these could easily appear in the game. Some creatures have gills already.

@Iggy, i had a go at an evolution tree earlier, with the species pictures, but i realised i dont have a quick way of doing it, and it was going to take several hours :( Ill probably work some more on it when im finally finished with the DNES update.
 
Yeah, I wasn't expecting you to do it. Abaddon was, though he's away for now. Several others also did evolution trees.
 
Leafy land-spike: TerrisH
Evolved from: Pricky land-spike
Genes (10): Photosynthesis x3, Water Retention x2, Acid x2, Piercing Spikes x1, Crawling Roots x1, Stem x1
New Genes: Photosynthesis x1, stem x1, leaves x1
Description: As more and more creatures appeared upon the land, the plants reacted. upwards and onwards, the land-spike grew, it's ability to feed on light growing better each generation. soon, small clusters of photosynthetic cells started to Gather at the top of the land spikes, until primitive leaves appeared upon it.
 
So oh great GM, can you tell us more about the land. If plants are going to establish themselves do they need 'salt tollerence' gene?

Do we need to start mineral eating the barerock so we can get some soil going a bit further inland?
 
So oh great GM, can you tell us more about the land. If plants are going to establish themselves do they need 'salt tollerence' gene?

Do we need to start mineral eating the barerock so we can get some soil going a bit further inland?

I'm not the GM, so this is just my opinion....

Roots and photosyntheses would be the most important genes for land based plants. Water on land will be fresh, so why would you need salt tolerance?
 
I have a question myself.

Would Jaws imply teeth, or would those be separate genes? If I added Jaws next evolution, would the fangs be assumed to become teeth?
 
Water on land will be fresh, so why would you need salt tolerance?
I was thinking that rock pools are normally associated with headlands and it would be hard to get further inland from there. Whereas colonising the beaches, where there is a high salt concentration would make it easier to get further inland.

As far as I know the land beyond the beaches is just bare rock because no life has reached it to break down the rock compounds into soil, so roots have not got somewhere to grow in and cling on to.
 
I was thinking that rock pools are normally associated with headlands and it would be hard to get further inland from there. Whereas colonising the beaches, where there is a high salt concentration would make it easier to get further inland.

As far as I know the land beyond the beaches is just bare rock because no life has reached it to break down the rock compounds into soil, so roots have not got somewhere to grow in and cling on to.

Right near the seas- yes there would be high salt concentrations, but just move a few feet inland and the primary source water source would become rain- and rain water filled pools or rivers. I suppose that would require opening up a new area though.

And roots would be able to either break up the rocks or cling on to the surface. Soil itself comes from millions of years worth of accumulation of dead plants and animals, and animal waste!

Still- all just my opinion of course!
 
I'm working on a freemind deal with images of each creature inserted, and genes listed. It's going to take me a while to crop out the individual creatures, though, and figure out the older generations (only the current ones are listed) so it might be a few days. Or I might just do names for earlier generations and forget the images/gene lists- then just update it going forward.
 
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