NESLife attempt #3

@Lord Iggy, thanks very much for taking the time to do that chart! Im suprised to see just how many branches have died out completely... But I guess that is quite realistic in a way.

@squid1111, I'm not sure what you mean. Do you want to scrap the 'weak fern' that you posted?
 
So much for my foray into plant eatting. It must be nature's way of telling me stick to the plankton.

@Lord Iggy: Nice to see the chart, only I do believe that the S. spitzepod died out due to the evolution of the S. kipinus

Shellster Kipinus: tuxedohamm
Evolved from: Shellster Spitzepod
Genes (17): Drifting x2, Plankton Eating x7, Spikes x1, Shell x1, Tentacle x1, Smelling x2, Cold Resistance x1, Swimming x1
Description: Unable to get enough plankton in these lean times the Kipinus has slowly learned to navigate the waters through the syncronized motion of its tentacles. Using its sense of smell to search out pockets of plankton, it is now able to swim to them without waiting for the currents to move in that direction. (When discovered the consensus was to name it after Dr. Eric Kipins who had suffered multiple injuries when accidentally swimming into a school of these creatures.)

---

Certanops : tuxedohamm
Evolved from: Shellster Kipinus
Gene added (you can add two): Exoskeleton x1, Swimming x1
Gene removed (optional, max 2): Shell x1
Description (optional): The Certanops evolved from the Shellster Kipinus after the mass extiction. With reduced levels of plankton it was easier to grow an exoskeleton and not waste so much energy producing the shell that had become a common sight on sea floors and beaches. This also allowed for better swimming which helped the species get to the plankton just slightly faster than before.
 
NK, an extinction event kills animals with no regard to what niche they hold. Thats what good in it. It opens niches for new creatures to evolve into it and take it instead of the old animal while normally animals only improve in their own little niche. For example your wavies are a dying species now so the Finners could easily take over plankton eating. Were faster and better, and soon will be even more good.

Erez, only if a niche is exceptionally devastated will the sole group inhabiting a niche die off, and I refuse to believe that somehow the coastal waters were so destroyed that the only species dedicated to hunting there would be wiped out. There was no competition, period. If another species is ready to take it up, or the ecosystem was destroyed, then I could see it, but not in this case.

As for Wavys being a dying line, do you try to simply be provocative? Since you insist on being stupid about this "rivalry", I'm going to have to treat it as a rivalry, even though I don't want to.

That's a fair point. Though, i didn't see the swimming/diving being as important as being better fliers and being able to roam further over land too (where small things/fliers where more vulnerable to air attack). There was also competition with better-armed predators underwater, IE the socivalion that could match its swimming, had stronger jaws and fangs, and didn't need to surface for air. There wouldn't be shoals near the surface like before, so to find prey they would need to be going deeper and spending more time underwater.

Except that it was intended as a diving creature, not a swimming one. I'm trying to diversify my evolutionary line, but I can't do that if my evolutions keep wiping out old ones that shouldn't even be in the same area, let alone competing!
 
Even though I'd much rather spend my time doing something that would improve the NES as a whole,

Spoiler mundane documentation :
Redfish: NPC
Evolved from: Cloudfish
Genes (17): Plankton Eating x4, Swimming x2, Vibration Sense x1, Eyes x2, Pressure Resistance x1, Cold Resistance x1, Mass Reproduction x1, Jaws x1, Communal Behaviour x2, Skeleton x1, Gills x1
Description: Under continual pressure from predators, a new branch of the multitudinous Cloudfish emerged. This species has proper gills, increasing oxygenation of the blood, and giving greater stamina. The eyes have also become more complex, allowing it to identify predators that crucial split-second earlier.

Stormfish: North King
Evolved from: Redfish
Gene added (2+1): Plankton Eating x1, Communal Behaviorx1, Mass Reproductionx1
Gene removed (optional, max 2): None
Description (optional): Now under the pressure of intense competition, the Redfish gradually evolved into the Stormfish. While not nearly as fast as the Finners, this was not what the Stormfish specialized at, so that was irrelevant. Instead, what the Stormfish capitalized on was one of the most powerful behaviors in existence: the social behavior. While other species might be better fish for fish, the billowing schools of Stormfish could work together to drive off predators (a thousand biting mouths that spun away in all directions, confusing a potential killer), to find food sources, to find mates more easily, and so on. This swarm behavior meant that the Stormfish was able to avoid predation, feed more efficiently, and survive better than any other plankton eater in the seas.


Stormfish: North King
Evolved from: Redfish
Genes (20): Plankton Eating x5, Swimming x2, Vibration Sense x1, Eyes x2, Pressure Resistance x1, Cold Resistance x1, Mass Reproduction x2, Jaws x1, Communal Behaviour x3, Skeleton x1, Gills x1
Description: Now under the pressure of intense competition, the Redfish gradually evolved into the Stormfish. While not nearly as fast as the Finners, this was not what the Stormfish specialized at, so that was irrelevant. Instead, what the Stormfish capitalized on was one of the most powerful behaviors in existence: the social behavior. While other species might be better fish for fish, the billowing schools of Stormfish could work together to drive off predators (a thousand biting mouths that spun away in all directions, confusing a potential killer), to find food sources, to find mates more easily, and so on. This swarm behavior meant that the Stormfish was able to avoid predation, feed more efficiently, and survive better than any other plankton eater in the seas.

Spoiler a note to Daft :
I may have overemphasized the communal behavior aspect of the species above; in fact, I did. But this is mostly because I think social species have been getting an unfair hand in this NES; I'm not talking my own here, I'm talking everyone's, and it's kind of annoying. The super-good loner is only a good species model if food is scarce (sticking together isn't good if you can't feed the entire pack), like in meat eaters or extremely narrow niche species.

But plankton are never scarce--or if they are, life itself is coming to an end. Thus, the most efficient, powerful course for a plankton feeder is a relatively slow, stupid mass of fish. Yes, if you took one and put it in a tank with a much faster fish, it would eventually die, but this is simply not how it works in the real world. Social species, simply by working together, can achieve much more--just take human civilization for an example. Sure, you can talk about cloistered geniuses making the advances, but they'd never be able to build on previous work if society didn't preserve that previous work. There is a reason we call it "civilization".

Working together, especially in a prey species, is better by far than not. This is not opinion, it is biological fact. National Geographic did a story on this very subject earlier this summer. Swarms can have very stupid, slow individual animals, but as a mass, they are far superior to other animals: they confuse and dart around predators, they fend off competition...

Well, I suppose I said what needed to be said.
 
Hey, social behaviour's a great thing, what can I say? It worked brilliantly for the Scuterytes, and what were they but slightly upgraded Dibblers with a simple social system?
 
yay the first war in this NES ;)

NK I consider the wavy to be the reason why it took so long for the Finner to finally succeed. So from a Finner point of you, the lack of the pain in the ass of Wavys from eye sight means he can eat plankton as nature intended (he even got the gene since first coming to existence).

And there was very little food. Most flying creatures that eat other animals require a LOT of energy, that just didn't existed. So flying creatures suffered a lot.
 
First war? Pah, me and TerrisH had a plant war going several eons ago. :p
 
NK I consider the wavy to be the reason why it took so long for the Finner to finally succeed. So from a Finner point of you, the lack of the pain in the ass of Wavys from eye sight means he can eat plankton as nature intended (he even got the gene since first coming to existence).

Right, because Finners plan out their evolution, as does everything else. That makes a lot of sense.

And there was very little food. Most flying creatures that eat other animals require a LOT of energy, that just didn't existed. So flying creatures suffered a lot.

Oh, right, cause there wasn't enough for even two fliers. Gotcha. Of course, your strenuous opposition to my creatures surviving has nothing to do with your hatred of my other creatures. Of course not.
 
No they don't. But they nearly went extinct when finally some of them evolved plant eating. And it's only obvious that with a plankton eating gene the lack of plankton eaters would allow them to join the deeper seas more, and soon enough an improvement to that gene would come... Most my evolution were nothing but improving older things, nothing planned... just improvements.

and no, actually i liked yours and most flying animals... they are nearly the only thing that can touch my finners :) which is good, need something to try and eat them so they would become better... And i loved your land animal. I hated when it went extinct... Bugs ruled the world :(
 
I think That "Land planton" should evolve now.... I define sea planton as

Seaplanton: NPC
ZIP
Genes: Drifting and photosythesis

Into

Land Planton: NPC
Sea Planton
Genes : Photosythesis and water rentention
REmoved drifting...

Yup! :yup:
 
That must be why he took the k out :p
 
OOC: Daft, do you think I could consolidate the Eyes x1 gene with the Vibration Sense x2 gene to make Vibration Sense x3? My reasoning is that the Serpenteel's "eyes" are simply advanced vibration sensors.

Azure Serpenteel: Thlayli
Evolved from: Sapphire Huntreel
Genes (13): Swimming x2, Vibration Sense x2, Eyes x1, Pressure Resistance x1, Cold Resistance x1, Eating Dead Things x2, Smelling x1, Flesh Eating x1, Scales x1, Strength x1
Description: With the gradual death of many bottom feeders, the Serpenteels expanded to fill the niche of prime scavenger. It is a solitary creature, with advanced vibration senses, allowing it to perceive and flee predators before they even notice the Serpenteel's presence.

Genes Added: Vibration Sense, Eating Dead Things
 
yay the first war in this NES ;)

NK I consider the wavy to be the reason why it took so long for the Finner to finally succeed. So from a Finner point of you, the lack of the pain in the ass of Wavys from eye sight means he can eat plankton as nature intended (he even got the gene since first coming to existence).

And there was very little food. Most flying creatures that eat other animals require a LOT of energy, that just didn't existed. So flying creatures suffered a lot.
Definitely not the first war, Finnerboy! I've been struggling against the 'Dids nonstop since the earliest updates.

Right, because Finners plan out their evolution, as does everything else. That makes a lot of sense.



Oh, right, cause there wasn't enough for even two fliers. Gotcha. Of course, your strenuous opposition to my creatures surviving has nothing to do with your hatred of my other creatures. Of course not.
Dude, I'm sure Daft isn't biased. Maybe your animal was just unlucky. I realize that this isn't much consolation, but please, don't get really angry about it.

OOC: Daft, do you think I could consolidate the Eyes x1 gene with the Vibration Sense x2 gene to make Vibration Sense x3? My reasoning is that the Serpenteel's "eyes" are simply advanced vibration sensors.
I think that it's a bit cheap to be able to 'trade' genes Thlayli. Eyes are not vibration sensors in any way, other than having light being 'waves'.
 
Dude, I'm sure Daft isn't biased. Maybe your animal was just unlucky. I realize that this isn't much consolation, but please, don't get really angry about it.

I'm not saying Daft is biased; I was responding to Erez's no doubt coincidental response to my query to Daft.
 
Walking with Arices

A small tribe of five Arices appeared over the top of a hill. The largest one, apparently a leader, paused and craned its neck upwards, surveying the landscape. Nothing but hills, ferns, and Zeeboos as far as the eye could see. Its central eye continued to gaze around, as

The leader was rather large for an Arix, 70 centimeters tall at the shoulder. While this was not an impressive size for an Audorix, who frequently stood over a meter tall, the lack of food had reduced the size of many animals significantly. Three other Arices ranged from 50 to 60 centimeters tall, while the final Arix was only 20 centimeters tall, little more than an infant, born recently to one of the midsized Arices. It was the sole survivor of a birth of four. One had been stillborn, another had wandered away and been eaten by a Sextupler before its shell hardened, while the third had been only recently taken, ambushed by a starving Mouthvalion.

The life cycle of the Arix is a rather interesting one. Following intercourse, gametes from each animal fertilize in each others bodies, impregnating both. However, chemical signals given off by the tribe prevent a large number of Arices from becoming simultaneously pregnant. If an unsustainable number of animals are expecting, a number of animals will naturally abort, reabsorbing the nutrients into their systems. Typically, the healthiest individuals will continue to develop the fertilized egg cells, while the less strong or healthy will not.

The surviving egg cells quickly develop into small larvae, then nymphs, freely swimming around in the nutrient-rich womb of their parent. The metamorphoses before birth are believed to be an evolutionary relic, from the days when they were born in a hostile, outside environment which required several stages of development.

After roughly two months, when they have developed into miniature adults, roughly the size of a balled fist, the group is born. They start off soft shelled and clawless, but immediately after birth their exoskeleton begins to thicken and harden, and their claws begin to grow out of the stubs present as newborns.

Fed collectively by the tribe, the young Arices mature after roughly a year, though they continue growing throughout their lives, which can last up to two decades.

Now, where was I? Ah, yes.

The leader flashed its large, yellow-orange crest and set off on its, quick, smooth walk downhill, followed by the others.

Out of the corner of its eye, it saw something. Its central eye extended and gazed around. A group of two Cronodids, consuming the rich and wet interior of a Zeeboo. The Arix leader ducked down, and flashed its crest to its tribe several times, in a complex pattern. The others responded with a similar, slightly different pattern.

With utmost caution, the four mature animals began to move out, spreading out in a hunting pattern. The juvenile hid itself in a particularly thick dry fern, where its coloring camouflaged itself brilliantly.

Quickly, the silent hunters were into place. The leader made the first move.

It crawled up as close as it could, until one Cronodid froze and turned its head, having heard a noise. The Arix leapt, and the two animals fled in different directions. The leader focused on one, but the prey had a lead on it. But out of the brush, a second Arix burst out, clambering onto the grazer's back and hacking at its neck joints. The terrified Cronodid snapped its claws at the predator, but missed. A third Cronodid emerged from cover and broke the animals leg, the fourth broke two others. Soon, all of the animals moved into kill the animal, brutally hacking at its weakest points on the joints, shell and face. Soon, the animal was nothing but a broken shell, and fresh meat. The animals let out a long victory call, warding away all rivals, as they were the indisputable dominant predators of the land.

The smallest Arix emerged from cover near the corpse. It made a cooing sound. The other members of its tribe responded with a soothing, warbling whistle, and several crest flashes. The infant advanced, and dug in to the meal alongside its family.



OOC: One issue that has not been brought up is that of gender in the animals. I've always pictured the descendents of the Scuteryte to have only one sex. In fact, the only place where gender has been mentioned has been in NK's late line of amphibians before the first Mass Extinction. Anyone want to elabourate on their species?
 
@Lord Iggy, very nice story :) BTW I guess a lot of the creatures in this game would reproduce asexually or be hermaphrodites of some sort, but the social animals would be more likely to have genders.

Charles Li said:
I think That "Land planton" should evolve now....

@Charles Li, im not sure how to handle insects and microscopic things. Realistically, there would be tons more species for them than for the 'big' things...

Maybe things can be simplified to have just 'plankton' in the seas, and 'insects' on land, and assume that all kinds of tiny/microscopic/insectoid creatures exist with no stats listed? Some player species could still be considered to be as small as insects, but they would have stats because they are interesting :)

Thlayli said:
OOC: Daft, do you think I could consolidate the Eyes x1 gene with the Vibration Sense x2 gene to make Vibration Sense x3? My reasoning is that the Serpenteel's "eyes" are simply advanced vibration sensors.

@Thlayli, im afraid im not cool about eyes becoming ears, IMO they are quite different things no matter how simple they are. Id like to keep a rule about no trading of genes as Lord_Iggy said. Though there could be exceptions, especially some of the plant stuff that doesn't make too much sense to be separated at the moment.

North King said:
But plankton are never scarce--or if they are, life itself is coming to an end.

@North King, i take your point, maybe plankton should have been more abundant, and thus more fish should have survived. But then, there was a major global catastrophe going on? Also its not that the Longbay replaced the others exactly. I didnt think flying+diving would be so rewarding when i imagined that prey was much more widely dispersed throughout the ocean, and there was intense competition between all the various swimming predators. And without much in the way of weapons, its not like they could attack everything that they found.

I also take your point about the social creatures (though im sure some players would argue that ive been too rewarding of them). Actually I didn't see the 'communal behaviour' as a drawback during the hard times, more like a strength/defence that couldn't be used so much. As opposed to the 'pack hunting' for predators, that was something they would probably have been pretty dependent on for actually catching food in the first place.

I admit I have previously tended to make things extinct rather than have things branching off... I had been worried about things getting really unmanageable, and having to keep track of literally hundreds of 'old' species that probably wouldnt ever be evolved into anything new, unless I added NPC evolutions for them all. But I think I can be more relaxed about that now.

Anyway, i have to ask you all to put up with lots of weirdness in this game. It is totally beyond me to handle all this realistically. But if people keep pointing out mistakes and arguing about stuff, then hopefully I can avoid making it too weird :)
 
Well I always meant for my species to branch around. Just that I usually got the one I wanted to branch off killed quickly :p. I wanted from the prime finner to have 3 groups, I only got to 1 as the meat eater one died, and the prime mine died as well quickly after.

I wanted the Prime Finner two to evolve three groups, Teethed Finners (meat eaters), Swimmy Finners (usual Finners like the Xoso) but I also wanted a turtle like exoskeleton finner group with lungs. This I never got going... And once Charled Li evolved off my Lung Finner and got it extinct I pretty much gave up on land creatures for now...

I always want to branch off, but usually than all my creatures would die as others didn't branch off...
 
Proto-Tranel: TerrisH
Evolved from: Big Fanel V3
Genes (26): Photosynthesis x7, Water Retention x3, Stem x2, Leaves x2, Cold Resistance x2, Carpeting x1, Roots x2, Large Size x1, Fruit x2, Fast Growth x1, Stinging Tendrils x1, Hibernating Seeds x1, Bulbous Roots x1
The Proto-Tranel was a weird off shoot of the Fanal family. while early on in the lines evolution, there was not much difference from the primary Fanal Line. Overall, on the surface, the Proto-Tranel was not much different then the Big-Fanal V3, but it's looks could be deceiving. the Biggest difference lay in the ground below it, where a Large bulb was formed by the roods, as a place to store Nutrients and energy gathered burring the warm, sunny months, to survive during the darker and colder months. It's Seeds also adapted to account for the darker months, Hibernating themselves during the darker months, and then growing quickly to full size during the sunny months.

evolves into

Novo Tranel: Swissempire
Evolved from: Proto-Tranel
Genes (26): Photosynthesis x7, Water Retention x3, Stem x2, Leaves x2, Cold Resistance x2, Carpeting x1, Roots x2, Large Size x1, Fruit x2, Fast Growth x1, Stinging Tendrils x1, Hibernating Seeds x1, Bulbous Roots x1

Genes Removed: Stinging Tendrils

Genes Added: Smart Seedsx1, Overheating Resistancex1

Description: The Novo Tranel is a tree for the new era dawning upon the planet. Keeping its base traits but discarding now-unneeded measures, it has developed what are termed "Smart Seeds". When the spring come, the Tranel Fruits burst and fling thousands of golf-ball sized seeds far and wide. The seeds then use the fast growth of the Tranel species to sprout quickly and spread the forest. BUT if they sense one of the Tranel-bulbs in the area, they will wait dormant in the ground until there is enough space for them to coexist with the Tranels around them. This has created forests of Novo Tranels in perfect co-existance, helping to provide cover for a repopulating world. Also, the plant has become more resistent to extremely hot weather, thus making it hardy for the coming eras.
 
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