NESLife attempt #3

I don't know how I can capture an image it's size and post it onto the internet. It's made with the program 'FreeMind', by the way.
 
FreeMind? This requires inquiry.

You could zip the image up and upload it to some other host, like Rapidshare.
 
Proto-Moss: Niklas
Evolved from: Terranoalgae
Survival Status: Competing
Genes (17): Photosynthesis x6, Cold Resistance x1, Hibernation x1, Carpeting x3, Water Retention x3, Airborne Spores x2, Mass Reproduction x1
Description: The primary advantage of the early landbased algae was the ease with which they could spread to and survive in new environments. This trend would continue through the use of a multitude of spores, hoisted on stalks, that the wind could spread far and wide.

evolves to


Shocking Moss: squid1111
Evolved from: Terranoalgae
Survival Status:
Genes (20): Photosynthesis x7, Cold Resistance x1, Hibernation x1, Carpeting x3, Water Retention x3, Airborne Spores x2, Mass Reproduction x1 electric shock*2
Description: The Shocking Moss used the same tactic of survival as the ProtoMoss but could now shock unwanted mosseaters.
Add+1 photosynthesis +2 electric shock
 
@Lord Iggy, thankyou! :D

And also yes, the Shadow Kakleia should have evolved from the original Kakleia, my mistake.

Now, very nice evolutions! but problems also!!

Kol.7 said:
Evolved from: Shadow Kakliea

Genes (40): Complex Stomach x4, Flesh Eating x4, Vibration Sense x2, Eyes x2, Brain Power x4, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x3, Climbing x3, Parenting Instinct x2, Live Birth x1, Fur x1, Claws x1, Stealth x1

Added: Opposable thumbs x1, Brain power x3
Removed: none

In this era a genetic mutation present in a proportion of new-born Shadow Kakliea caused their brains to develop much faster and greater then usual. This caused a large increase in their intelligence. They became more adept at climbing due to new opposable thumbs, which were also believed to allow the Wise Kakliea to create and use basic tools.

@Kol.7, I do think adding x3 brain power is too big a leap. It wasn't going to be a definate rule that x2 was limit for increases, but I think it should apply in this case, especially as it would be effectively doubling the brain power. It might be OK if the selected gene was already quite high.

Also, big brains will drain energy, more so than most other things. It might not be worth increasing brain power so much on its own, if it can't really be used for anything. Maybe the communal behaviour or pack hunting should eventually evolve a bit also, if you want them to use their brains to cooperate better. And there may also be a need for some kind of 'vocalisation' or some other method of communicating in a complex way!

Slavic Sioux said:
Massive Finner : Slavic Sioux
Evolved from: Thulu Finner
Gene added (you can add 3, or 4 with bonus): Large Size, Scopolamine Poison, Host fungus and insects
Gene removed (optional, remove up to 3 or 4 with bonus): None
Description: This finner is a very different type than most other finners or even any other animal or plant out there. For one these finners have grown to a much larger size, but also has grown an immunity to the scopolamine poison. This fish has access to it when it swims in the waters surface it's skin has been designed to hold both algae and insects. When the insects are within the animal they will craw on top of it's skin to collect the fungus and then bring it back to the holes where the Finner can protect them. But with the constant bringing in of the lethal toxin Scopolamine algae into the holes of the finner it quickly becomes immune to the toxins. When the massive finner is under attack these insects will jump out and start to really bite which will in most cases will eliminate the attacker.

@Slavic Sioux, that is a great original idea :) BUT, I'm afraid I have major problems with it. 'Host fungus and insects' doesn't quite fit with what a 'gene' should be for this game, its a bit too much stuff at once :). 'Fungus symbiosis' could work, and we could assume there is a fungus equivalent in this world. But I'm not too happy with your idea for the insects. There isn't really anything in water that's the equivalent of the Jubblers etc on land, and generic 'insects' wouldn't be harmful to anything big enough to attack the Finner. Sorry! :(

An alternate suggestion could be the following:
Large Size x1, Poison x1, Immunological Warfare x1

'Immunological Warfare' in this case would refer to the Finner's body allowing various generic parasites and harmful fungus-like things to grow in the outer skin, but not affect the internal organs. Biting into the Finner would then result in a mouthful of harmful micro-organisms of various types. And your poison too. Just an idea :)

The Farow said:
Farconicus Spike: The Farow
Evolved from: Great Spikeball
Gene added: poison x1, feathers x1, slime x1
Gene removed: crawling x1, leaping x1, large size x1
Description: The Farconicus Spikeball is named after a slime toxin called farconicus on it's underbelly. This poison is not deadly but causes major irritations to whoever eats it. Slimy feathers developed on its belly which rubs against the plants on the ground leaving toxins on its leaves. This reduced competition with herbivores giving a monopoly on grazing grounds to these heards. Producing the toxin required energy so individuals would take turns producing the toxins and spreading them in strategic spots in fields to reduce amount expended. These spikeballs can easily stop production of feather toxins in hard times. They also became smaller to reduce energy consumption. Their size is between the their large cousins the Great SpikeBall and their smaller cousins the porcuball.

@The Farow, I'm basically fine with this. I was going to say that your creature would need 'poison resistance' to eat things covered in its own poisonous slime. But we've already had poisonous predators that didn't need 'poison resistance'. I guess we can assume each creature has natural resistance to its own poison, and resistance applies to poison of other species.

BTW, while on this subject, I think we've said before that generic 'Complex Stomach' gene helps to break down poisons etc, but only a little, and not on a 1-to-1 ratio with the strength of the poison.

squid1111 said:
Shocking Moss: squid1111
Evolved from: Terranoalgae
Survival Status:
Genes (20): Photosynthesis x7, Cold Resistance x1, Hibernation x1, Carpeting x3, Water Retention x3, Airborne Spores x2, Mass Reproduction x1 electric shock*2
Description: The Shocking Moss used the same tactic of survival as the ProtoMoss but could now shock unwanted mosseaters.
Add+1 photosynthesis +2 electric shock

@squid1111, that sounds cool, the first electric plant :) The only problem is, its been discussed before that using an electric attack requires a lot of energy, which is bad enough for an animal getting energy by eating lots of things, but even worse for a plant that relies on sunlight to slowly build energy. I imagine it may only be able to 'shock' something once per day. And if another herbivore comes along before then, it wont feel a thing :(
 
Well, since my creature already has a feather gene could you convert that to poison resistance? Or do I need that feather gene for its special poisonous feathers on its underside?
 
@Daft- The Chungus fits the fungus role nicely. ;)

I'm glad I have such a compex stomach in my Megarix, otherwise these toxins might bother it. ;)

Oh, and an electrical plant could probably work through building up a static charge without too much energy expenditure.
 
Works for elecric eels.. those things can stun a horse!

BUT I think you need two genes working

(electrical storage x1, electric shock x1)
 
Ground Kakliea

Evolved from: Shadow Kakliea

Genes (40): Complex Stomach x4, Flesh Eating x4, Vibration Sense x2, Eyes x2, Brain Power x4, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x3, Climbing x3, Parenting Instinct x2, Live Birth x1, Fur x1, Claws x1, Stealth x1

Genes added: Digging x2, eyes x3 , Vibration sense x1
Genes Removed: Climbing x2,

In this era, several Shadow Kakliea left their homes in the canopy of the forest. As the era progressed they became more adept at digging and burrowing - these kakliea now lived al most entirely underground, in dens, usually at the base of trees but not neccessarilly in the forest. it is believed they also had very good eyesight and could see well in the dark, although they also used their sense of vibration to ''sense'' animals on the surface outside their burrows. They still hunted in packs, and would sometimes raid other animal's dens for food. They are nocturnal, like the S' kakliea.

(Daft I wanted to make a whole familly of kakliea based on the original one, but you killed it off :(. Would it be too much trouble to renamed the S' Kakliea ''Kakliea'', and the dead kakliea ''proto-kakliea''?)

Replacement evolution. If I can remove 3 of the same gene get rid of climbing completely. Want these to have less direct competition with my other ones.
 
I'm worried for my unevolved Leggers like the Burial Legger. So here are some things I thought of evolving them into but chose something else over them. So DAFT here are my ideas for possible evolutions in the Finner-Legger branch of evolution.

Spoiler :

from Burial leggers - Evolution into a new creature that is much better in digging and has a vibration sense. (x2 digging, x1 vibration sense, -1 eyes) With this new digging abilities this creature spends most if not all of its time underground eating roots bellow the ground. It also looses its eyesight as that helps in nothing underground...

from LungScraper - Evolution into a frog like creature. (x2 hoping, x1 insect eating)

from All-eater Legger - Beside my Tongue Legger I see the All-eater also loosing its walking and going back to crawling, just in a different way, a snake! (-2 walking, x2 crawling, x1 sharp front teeth). This snake creature would use his sharp front teeth for defense for now. It will still have short leggs which it will use much less.

from Double Finner - evolution into a creature that eats more plankton and less plants. Has a bigger mouth to swallow all this plankton. (x2 plankton eating, -2 plant eating, x1 jaws).

from Thulu Finner - comes the most obvious possibility. A smarter Finner with more brain skills. (x1 brain power, x1 parenting skills, x1 herding). May become even a tool user if it becomes more smart!

from Ol Scraper - Not really my line but this guy could get stronger spikes and the ability to role into a ball. (x2 spikes, x1 ability to roll into a ball). They would become smaller and be more like hedgehogs. The small cute ones !!
 
No posthumous name-changing!!! It will make the recorder's life hell. ;)

You can only add 4 genes Kol (you do have a bonus, right?). You added six, and eyes x3. You can't add more than 2 of the same gene per turn.

Also, you can only add one evolution per turn... not that I am at all opposed to allowing certain longtime players from making two evolutions in a turn. ;)
 
I already had eyes 2, I'm increasing it by 1, and yeah I have a branching bonus. Sorry for the confusion.

Also, I really don't think it would be that difficult to change, afterall its not like its some ancient era 5 animal that everything has evolved from. They've only been around for two era's.

Very interested in seeing the big evolution tee thing by the way, could you upload it?
 
Okay, I misunderstood your stats. It looked you were changing Eyes x2 to Eyes x5.

I'll try to find a site to upload the file...
 
How many "screens" big is it.. you could simply take several "printscreens" and combine them?
 
I've done that before... at maximum zoom out, it's 6 Screens large, and almost too small to read. The file isn't that large, being a grayscale image with a white background.
 
Don't make it smaller, its too hard to read for us eyesight problematic people. How big is the file not as a picture?
 
How does this do? I could almost, but not completely fit the image onto a new, even further-out zoom.

evo2ft9.png


evolutiodn8.png
 
It looks kind of useless since all we see is the shape... Nothing about the actually words there...
 
As I said... :p Unless I could find an uploader where I could upload the whole file, I can't ever show you more than small snapshots of interest areas.
 
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