Here's another patch for you fine folks. Lots of more changes were made, so time for lots of more testing 
Feedback on AI diplomacy is requested! Please post your feedback on this version thread or on the dedicated diplomacy thread: https://forums.civfanatics.com/threads/diplomacy-ai-development.655040/
Not savegame compatible, due to the memory change required to teach the AI how to build canals.
Online as of 6:30 AM CT.
Installation Instructions:
1. Install the 12-1-3 Version of VP using the autoinstaller from here.
2. Download the patch version of your choice from this post (attached ZIP files are at the end of this post).
3. Extract the folders from the .zip folder.
4. Copy and paste the extracted folders directly into your MODS folder (My Games\Sid Meier's Civilization 5\MODS)
5. At the prompt, select "Replace the files in the destination" as shown here:
6. Delete your cache folder, if it exists (My Games\Sid Meier's Civilization 5\cache).
7. Enjoy the new beta version of VP
Changelog

Feedback on AI diplomacy is requested! Please post your feedback on this version thread or on the dedicated diplomacy thread: https://forums.civfanatics.com/threads/diplomacy-ai-development.655040/
Not savegame compatible, due to the memory change required to teach the AI how to build canals.
Online as of 6:30 AM CT.
Installation Instructions:
1. Install the 12-1-3 Version of VP using the autoinstaller from here.
2. Download the patch version of your choice from this post (attached ZIP files are at the end of this post).
3. Extract the folders from the .zip folder.
4. Copy and paste the extracted folders directly into your MODS folder (My Games\Sid Meier's Civilization 5\MODS)
5. At the prompt, select "Replace the files in the destination" as shown here:
Spoiler :
6. Delete your cache folder, if it exists (My Games\Sid Meier's Civilization 5\cache).
7. Enjoy the new beta version of VP

Changelog
Code:
Everything from the 1/9 patch is included, plus:
Bugfixes
- Fixed a few issues
- Fixed City-States not spawning on 1/9 patch (43 Civ version)
- Vassals/masters can now send trade routes to each other when sanctioned (was bugged?)
Deals
Can now trade lump sum Gold without a DoF, but not in exchange for any temporary deal items
Added an option to enable lump sum Gold trading at all times in DiploAIOptions.sql (exploitable, though!)
Teammates can now trade lump sum Gold at all times
Fixed embassy renewal bug
Fixed demand window expansion visual bug (Defensive Pact/Research Agreement)
Diplomacy
Approach (need feedback on this especially!)
- Significant adjustments to AI aggression
- Significantly increased the relevance of opinion modifiers in selecting approach (may be reverted!)
- Restored some opportunity-based aggression
- AI more aggressive towards players with multiple vassals
- Fixed some bugs
- Surface approach is recalculated on demand, and no longer static while the AI is planning WAR
- AI should be less erratic/swingy(?) - working on this
Opinion
- Added opinion modifier to indicate how the AI feels you're lining up with their World Congress interests
- Twice as potent for diplomatic civs
- Hidden if negative and the AI is hiding negative modifiers
War/Relationships
- Adjustments to war/relationship selection logic
Warmongering Penalties
- Fixed a bug in the calculation
World Congress
- Improvements to "alignment" calculation
- Better diplo AI handling of sanctioned players
Worker AI
- AI can now build canals (ilteroi)
Military AI
- Improvements/adjustments to AI military operations (should be somewhat more aggressive)
- Fixed some more bugs preventing demands from working
Other
- Reduced vassalage cooldown by 70% (now 30 turns on standard)
- More fixes & modder tools from HungryForFood
Attachments
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