New Beta Patch - 1/15

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Recursive

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Here's another patch for you fine folks. Lots of more changes were made, so time for lots of more testing :)

Feedback on AI diplomacy is requested! Please post your feedback on this version thread or on the dedicated diplomacy thread: https://forums.civfanatics.com/threads/diplomacy-ai-development.655040/

Not savegame compatible, due to the memory change required to teach the AI how to build canals.

Online as of 6:30 AM CT.

Installation Instructions:

1. Install the 12-1-3 Version of VP using the autoinstaller from here.

2. Download the patch version of your choice from this post (attached ZIP files are at the end of this post).

3. Extract the folders from the .zip folder.

4. Copy and paste the extracted folders directly into your MODS folder (My Games\Sid Meier's Civilization 5\MODS)

5. At the prompt, select "Replace the files in the destination" as shown here:
Spoiler :

Installation.png



6. Delete your cache folder, if it exists (My Games\Sid Meier's Civilization 5\cache).

7. Enjoy the new beta version of VP :king:


Changelog
Code:
Everything from the 1/9 patch is included, plus:

Bugfixes
- Fixed a few issues
- Fixed City-States not spawning on 1/9 patch (43 Civ version)
- Vassals/masters can now send trade routes to each other when sanctioned (was bugged?)

Deals
  Can now trade lump sum Gold without a DoF, but not in exchange for any temporary deal items
  Added an option to enable lump sum Gold trading at all times in DiploAIOptions.sql (exploitable, though!)
  Teammates can now trade lump sum Gold at all times
  Fixed embassy renewal bug
  Fixed demand window expansion visual bug (Defensive Pact/Research Agreement)

Diplomacy
  Approach (need feedback on this especially!)
  - Significant adjustments to AI aggression
  - Significantly increased the relevance of opinion modifiers in selecting approach (may be reverted!)
  - Restored some opportunity-based aggression
  - AI more aggressive towards players with multiple vassals
  - Fixed some bugs
  - Surface approach is recalculated on demand, and no longer static while the AI is planning WAR
  - AI should be less erratic/swingy(?) - working on this

  Opinion
  - Added opinion modifier to indicate how the AI feels you're lining up with their World Congress interests
  - Twice as potent for diplomatic civs
  - Hidden if negative and the AI is hiding negative modifiers

  War/Relationships
  - Adjustments to war/relationship selection logic

  Warmongering Penalties
  - Fixed a bug in the calculation

  World Congress
  - Improvements to "alignment" calculation
  - Better diplo AI handling of sanctioned players

Worker AI
- AI can now build canals (ilteroi)

Military AI
- Improvements/adjustments to AI military operations (should be somewhat more aggressive)
- Fixed some more bugs preventing demands from working

Other
- Reduced vassalage cooldown by 70% (now 30 turns on standard)
- More fixes & modder tools from HungryForFood
 

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Thank you for those awesome new things.
Can i copy/paste this on top of 12-1-3 plus 1/9 (and all fixes) ?

Yes, but it's not savegame compatible.
 
Recursive, a thought re: lump sum gold transactions - is there a way to disable them for giving them to a civ with whom a civ has a DoF? The AI will, in my experience, always gift you lump sum gold or a luxury resource if they want to be generous, never gold per turn, and I think it would be in the AIs best interest to rather gift gold per turn instead of lump gold.
 
I think 30 turns for vassal refresh is still way too long.

So here’s the context. When my vassal revolts I can either engage in a 30 turn war to get them back (a very expensive endeavor), or if I try to wait...it’s often easy for an enemy to vassal them instead.

i think a delay is not the right approach. Instead adjust their war score stubbornness. It takes more to get them to capitulate, maybe they hold out a little longer. But if they have been beaten fairly, let them come back into the fold.

I’m also in favor of giving them the max antiwarmonger fervor, gives them a fighting chance against normally a more superior foe.
 
If we are allowing more lump sum gold trading I really think the AI should value lump gold more. Whenever you trade lump sum gold it rips off the AI because they value 50 gold over 50 turns (1GPT) the same as 50 gold now.

I think AI should value 1GPT to be 25-35 gold now.
 
Noticing some oddities with combat damage and skirmishers again.

I have accuracy II heavy skirmishers without a GG that are doing 33 damage to my Cover II Drill III Longswords with a GG, and we both have a -10% for unhappy. No AWM penalties either.

I don't actually know how that is possible, a heavy skirmisher doesn't have the RCS even in open terrain to get those numbers against such a ranged defense unit. I'm not calling it a bug yet as I have to watch more sims, but encourage people to keep an eye on it.
 
If the AI can handle canals now and they're going to become a more accepted part of the game, maybe forts should be allowed to be built on resources? It feels really awful to have to waste a GG just because stone spawned on the relevant hex.
 
After repeated victories on Immortal, I decided to be brave and give Deity a shot. I had the perfect Stonehenge opener, getting it on Turn 25, 1 turn faster than my standard wonder opener.

AI gets it on Turn 22....welcome to Deity! :(


Hehe so on the retry, lost Petra by 2 turns, did my "oracle rush" only to see the wonder taken 20 turns before I'm used to seeing it, and even with the +4 faith natural wonder still managed to not found a religion. Clearly I have a lot to learn on how to work deity.
 
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Recursive, a thought re: lump sum gold transactions - is there a way to disable them for giving them to a civ with whom a civ has a DoF? The AI will, in my experience, always gift you lump sum gold or a luxury resource if they want to be generous, never gold per turn, and I think it would be in the AIs best interest to rather gift gold per turn instead of lump gold.

Logic for this is in the diplo AI...but wouldn't you want lump sum Gold more? :)

I think 30 turns for vassal refresh is still way too long.

So here’s the context. When my vassal revolts I can either engage in a 30 turn war to get them back (a very expensive endeavor), or if I try to wait...it’s often easy for an enemy to vassal them instead.

i think a delay is not the right approach. Instead adjust their war score stubbornness. It takes more to get them to capitulate, maybe they hold out a little longer. But if they have been beaten fairly, let them come back into the fold.

I’m also in favor of giving them the max antiwarmonger fervor, gives them a fighting chance against normally a more superior foe.

I'll consider this, thanks for the idea!

If we are allowing more lump sum gold trading I really think the AI should value lump gold more. Whenever you trade lump sum gold it rips off the AI because they value 50 gold over 50 turns (1GPT) the same as 50 gold now.

I think AI should value 1GPT to be 25-35 gold now.

ilteroi reduced GPT value in 1/9, I think. Forgot to document it, but yeah.

This patch is much better then the last one, AI aggression is much much better :)

@Recursive will you be my new best friend? Thank you for the patch

Glad you're enjoying it! Let me know if you think the AI is too angry/aggressive, I made some significant changes. :crazyeye:

If the AI can handle canals now and they're going to become a more accepted part of the game, maybe forts should be allowed to be built on resources? It feels really awful to have to waste a GG just because stone spawned on the relevant hex.

Yeah, I'd be in favor of this too. Perhaps it shouldn't connect the resource though, or alternatively it should connect it but cost more time to build.

After repeated victories on Immortal, I decided to be brave and give Deity a shot. I had the perfect Stonehenge opener, getting it on Turn 25, 1 turn faster than my standard wonder opener.

AI gets it on Turn 22....welcome to Deity! :(


Hehe so on the retry, lost Petra by 2 turns, did my "oracle rush" only to see the wonder taken 20 turns before I'm used to seeing it, and even with the +4 faith natural wonder still managed to not found a religion. Clearly I have a lot to learn on how to work deity.

Ouch...Deity is pretty brutal. Good luck! :king:

"Only the best players in the world will beat this level."
 
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