ilteroi reduced GPT value in 1/9, I think. Forgot to document it, but yeah.
I noticed it in the last hotfix, GPT seems just a little bit lower.
ilteroi reduced GPT value in 1/9, I think. Forgot to document it, but yeah.
Stalker, are you playing with ancient ruins on? T22 is really early for Stonehenge on Deity (when playing without ruins).
Maybe this isn't new and I have never realized but I just started a game with this patch and noticed that barbarians can cross coast tiles from the get-go (saw one do it). Also barb warriors can move twice in desert like scouting units.
Yeah, I'd be in favor of this too. Perhaps it shouldn't connect the resource though, or alternatively it should connect it but cost more time to build.
lol I swear I'm the only one that doesn't really care about war in these games.
lol I swear I'm the only one that doesn't really care about war in these games.[/Q
Although I am a peaceful sort of player, I quite like a some warring in the game, as long as I don't get swamped by it when every idiot civ in the game declares on you even if the other side of the world. That though seems to be a lot better in the two recent patches.
7) I am wondering if there is a slight bug in the DP deal code. This is speculation, but it appears that deals where I feel the stronger I am asked to pay money, and yet DP deals where I am the weaker player, I get paid.... so I am wondering if something is flipped there in the code. Just speculation, but its happened enough in the last 2 games that I mention it.
Fixed air sweeps not awarding unit XP (ilteroi)
Fixed inverted AI DP valuation in trade
Fixed small bug inhibiting some AIs' aggression
Fixed World Congress alignment modifier not displaying in opinion table
Fixed players you resurrected hating you if you own their capital/Holy City, but aren't the original conqueror
Fixed bugs preventing the AI from bullying City-States
Improvements to AI strength assessments
Improvements to AI war logic
Minor performance optimizations
Cleaned up some unused code (ilteroi)
Standard Deity Morocco on Communitas_79. SV on Turn 403.
So what was it like going from Immortal to Deity? Honestly less different than I expected playing a peaceful SV. The early game was the biggest change. Wonder and Religion timings are much quicker (much!), so you have to beeline for anything you want. However, things felt more comfortable by the midgame. While the AI is stronger, the rubberbands are stronger as well (on Immortal ETRs are really good, on Deity they felt essential, you get so much bonus!). As I started to get parity, I had a little more flexibility on my wonders and some of the pressure was off.
Yeah, I've noticed this too that there doesn't seem to be much difference between Diety and Immortal. I don't know but has the game become easier? I don't feel that diety is as hard as it was. Perhaps we've gotten better at the game too?
1. For instance, I liked it more when there was more of challange getting a religion. Before, if you hadn't gotten a religion before turn 92-95 you didn't get one (on both immortal and diety). Today you can play really sloppy and still get one.
2. There was before a much greater contest when it comes to grabbing good land (which I liked) when the AI expanded like crazy and if you weren't on your toes it would just eat up all land (perhaps it was settling in bad spots too). I just feel that I can often keep up the pace during the expansion phase and if I'm really aggressive I can even out do it, then founding more cities than many AI's. Often really juicy land is ignored for a long time. I earlier posted one example of this, when Egypt had the opportunity to settle 2-3 cities on unchallanged land, but never did.
3. I believe Wonders were harder to get, you really had to beeline to get one. This is true to some extent today as well, but some wonders, like the pyramid, stonhenge, Petra, Terracota army Statue of Zeus can go quite late.
I wounder how the more experienced diety players feel about this. Maybe they aren't playing atm. since I don't see any of the posting?
Wonders are a bit weird. Pyramids and Stonehenge are almost always getable but then after that in early game it's just whatever the AIs choose to build since they will be waay ahead on tech and policies. So you will never beat them if they want to build one but there are certain ones like you mention which they tend to ignore.