100% incorrect. Is that better?
Code:
int CvCitySiteEvaluator::ComputeTradeableResourceValue
ResourceTypes eResource;
eResource = pPlot->getResourceType(eTeam);
if(!bDebug && !GET_TEAM(eTeam).GetTeamTechs()->HasTech((TechTypes)(GC.getResourceInfo((ResourceTypes)m_eResourceType)->getTechReveal())) &&
!GET_TEAM(eTeam).isForceRevealedResource((ResourceTypes)m_eResourceType) &&
!IsResourceForceReveal(eTeam))
{
These snippets, combined, show that the AI team
must have the required tech in order to see it on the map for settling logic.
G