So this nomad event...knowing that I'm going to get a Spearman (or occasional warrior) in every city is just huge to how I can plan my early game, I hardly have to build defensive units at all really. Yeah, I have to pay for them in maintenance, but especially since I'm eventually going to get +2 gold to every market, that can be worked around, most easily by just not building many more units. I guess in the long term I should be picking the population (esp with the farm killing events), but the short term benefit of free frontier defense is immense imo.
This leads to me to a question. Like I said, I get the nomads in every city. I get the -food on farms event in nearly every city. I get the extra gold on markets on every city (tho it fails to actually happen about 25%, haven't posted an error report cause there's nothing in the logs). I get to add something to the monument in every city. I get the fishermen event in every coastal city, although sometimes after it would be of any value to me. And so on. So what I'm wondering is if the random chance increase by turn doesn't scale (or reverse scale I guess) with how many more turns there are on Marathon, particularly in the early game. And if doesn't, is it possible to make it, I can edit values if I have to, but some of them are already 1 it looks like, I can't put a decimal, can I?