joosegoose25
King
- Joined
- Aug 9, 2014
- Messages
- 644
Anyone had any luck with savegames from the previous beta? Crashing for me--just a heads up for anyone considering updating mid-game.
Anyone had any luck with savegames from the previous beta? Crashing for me--just a heads up for anyone considering updating mid-game.
It is actually deleting the Cache that defaults your gamesettings.Whenever I install a new version of the mod, i run into the problem that it overrides my game settings.
That is not gamebreaking, and after clearing the cache some defaults are probably necessary.
However, it always defaults to research agreements disabled but tech trading enabled. Is it possible to have it default the other way around? I know it`s no big deal to correct these setting for yourself, but in the excitement about a new version I often forget it, and won`t realize it until I don´t want to abandon the game any more.
Whenever I install a new version of the mod, i run into the problem that it overrides my game settings.
That is not gamebreaking, and after clearing the cache some defaults are probably necessary.
However, it always defaults to research agreements disabled but tech trading enabled. Is it possible to have it default the other way around? I know it`s no big deal to correct these setting for yourself, but in the excitement about a new version I often forget it, and won`t realize it until I don´t want to abandon the game any more.
It is actually deleting the Cache that defaults your gamesettings.
I brought this up before and G said it needed a major thread with a good majority. Of course I did not bring it up because I forgot to change it, I brought it up because I don't want new people trying to mod out to get to play with sub-par settings and dislike the game because of that.
I don`t understand. I always thought this mod is designed around research agreements and tech trade is just a bonus thrown in for a minority of players?
Delete Lua folders in CP/CBP if you are using all.
Was afraid of that, as some garrison code was tinkered with (and that can be a problem). A good rule of thumb is never to rely on or truly need a savegame update mid-version (especially on beta versions).
G
Where are you hovering over? The place where it is displayed in city view has changed a few versions ago (took me quite a while to figure it out).
The detailed information is now shown if you hover over the city name.
It is actually deleting the Cache that defaults your gamesettings.
I brought this up before and G said it needed a major thread with a good majority. Of course I did not bring it up because I forgot to change it, I brought it up because I don't want new people trying to mod out to get to play with sub-par settings and dislike the game because of that.
Well isn't tech trading half-broken already? It used to introduce lots of AI quirks, aside from the obvious balance problems. Can't see why it's enabled on default.
Problem is that, since people turn it off, I get no feedback on changes that we've made to it. That's why default settings are what they are if people continually change/edit the default settings, I cannot gain feedback on what is working.
I personally turn research-agreements back on because I think they are a way more interesting and way more balanced. Getting rid of Tech-trading was one of the best things civ5 did imho.