New beta version inbound. I've combined the changelogs into one big one (see spoiler below) for the past few beta versions so we have a better idea of where we stand (and also to note that we're nearing our next full release). Things are looking really good! Again, as with previous versions, this is a beta, so only download if you want to test!
Things to test and look out for:
Version online as of 12:00am EST. Remember to delete LUA folders in CP/CBP if using full version, and also remember to clear your cache! Is not savegame compatible with saves from earlier versions.
Download Folder
Cheers,
G
Spoiler :
Changes and Improvements
- Set up warmonger penalties to only apply to cities you can liberate after you have chosen not to liberate it (this is why liberating a CS could cause your warmonger to rise - the cost of conquest was greater than the bonus for liberation).
- Added diminishing returns for warmonger bonuses from liberating the same CS over and over, and removed warmonger penalties from recapturing a city that you were the previous owner of.
- Added Ally civ icon to espionage screen for minor civs (easier to see where to send spies this way)
- Added city banner and popup window icons/text for austrian marriage status with CSs
- Added Coup 'faux quest' icon to CS quests to more easily check on the coup cooldown for CSs
- Reworked religious natural spread to be based on pathfinder - religion now spreads more evenly/clearly based on terrain, roads, impassable objects, etc. (no more 'radio wave religion')
- Added information to TR target choosing popup: your influence over the civ (by %), whether or not you are already connected to the civ (only shows for morocco), and City-State personality information (CBP)
- Added ability to sort by influence over a civ (for international routes), as well as production and food (For internal routes) (CBP)
- Added support for latest EUI (1.27d).
NOTE 1: There is a bug in bc_1's code that causes yields in the cityview to bleed over in the buildings column on the right side - waiting on bc_1 for a fix.
NOTE 2: EUI and EUI-CBP are now in-sync EXCEPT for the trade and leader screens - those will never be updated as of 1.27b, as the code is not easily customizeable without lots of rewrites.Bugfixes:
- Added War Score decay based on number of turns at war - War Score moves towards zero the longer a war lasts, so you can't 'eke' out a victory by stalling. Resets on city capture.
- Reworked mod menu ordering using (#) model to make it easier to enable all mods in the proper order.
- Fixed coup % change multiplier error (one of the many unclear 100/not 100 elements in the DLL)
- Pathfinder completely rewritten by ilteroi (a HUGE task - he deserves major props for this) - could potentially fix the MP desyncs (more testing needed)
- Fixed issue with Golden Age rollover so that happiness adds in during a golden age instead of being lost.
- Fixed 'settler-swallowing jungles' for JFD's EXCE and added JFD support for Currency mod, and includes JFD for GW event fix
- Fixed multiple bugs and quirks in vassal code with relations to Deal AI
- Fixed lua/deal AI and class woes with regards to resources, and loosened some deals (such as 3rd party war/peace)
- Fixed French UA culture ability not triggering full +100% bonus (CBP)
- Fixed Arabia UA duplication quirk due to improvement layering (CBP)
- Fixed Charge II and Promotion II not upgrading properly (CBP)
- Adjusted AI proclivity for international v. internal routes based on war
- Adjusted value scaling and probability %s of spy advanced actions
- Can no longer bait DOF or DP into war using the 'deal with it' button (so deal with it)
- AI optimizations of danger plot scoring and scooting
- Fixes for a few religion-related things for AI
- Barb aggression, spawning, and naval spawning addressed
- Assorted AI fixes and github errors addressed
- Tactical AI improvements and fixes
- Pathfinder, site settlement, terrain sanity and map generator fixes/improvements
- Rebase, air, unit movement, and other elements optimized and bug-fixed
- Fixed river spaghetti on standard map generation
- Bugfixes and AI/DLL improvements:
- Worked a bit more on vassal logic, and fixed vassal bugs (i.e. vote commitment being 0)
- Fixed some tooltip and other smaller bugs (github reports, etc.)
- Added UI info in trade screen (box courtesy JFD) for peace deals with AI, but only if the AI is the one surrendering (info is above trade boxes in center of screen)
- Gives the max and current value of the peace deal, thus letting you more easily set your own terms
- Does not appear when you surrender or if you are doing a white peace
- -1 in leftmost deal value element means the AI will not trade the item.
- Added new art courtesy Wodhann
- Added support for JFD currencies code
- Minor Civ AI should build more military units, reliably
- Fixed Cold War bug cancelling all TRs b/w major civs.
- Added QoL elements to civilopedia for improvements with new CP bonuses like adjacency
- Added deficit model to LUA for happiness yield values tooltips while hovering over in-city happiness element (CBP)
Leader Balance:
- Austria UA now needs 20 turns of alliance for marriage application (too hasty, Mr. Wickham)
- Incan UA modified (in testing): Incans can settle cities on mountains and build roads/railroads on mountains. Only Inca may move on mountains, however roads/railroads on mountains (and cities) are passable to all.
- Celts: UA element changed - now gain +3 faith in every city where your Pantheon is present instead of GW bonus. UA pantheons rebalanced to remove faith and add other yields (WIP). Pictish Warrior now CS 13 (Was 11)
- Reworked Polder base stats:
+2 Food, +1 Gold
+1 Gold to adjacent Villages and Towns- Reworked Terrace Farm base stats:
+1 Food, +1 Production
+1 Food per adjacent Mountain
+1 Food to adjacent Farms- Feitoria buffed:
Trade Routes to or from City-States with a Feitoria produce Production and Food equal to 25% of your Gold income from the trade route.
Building Balance:
Unit Balance:
- Oxford University Natl. Wonder - now 50 culture per tech researched, scaling w/ era.
- Circus Maximus now grants +10% Gold and Culture in the City during WLTKD.
- Ironworks generates +50 Science when you construct a building in this City, scaling with era.
- Grand Temple provides a golden age
- Free Social Policy removed from St. Basil's
- Taj Mahal provides +1 GAP per 5 citizens in City along with golden age
- Spanish Mission buffed (Was 30/15 yield %, is now 50/66)
- Ironworks now requires Forge instead of Workshop, is +10 production (was +8)
- Increased per-player cost of WC Leage Projects by around 30% (including CSD projects)
- Stockyard now Agribusiness (purely a name change)
- Odeon now Acropolis, gains +4 defense for city
- Removed specialist from longhouse
- Buffed St. Basil yields to 4faith/3culture (Was 3/1)
- Helicopter gets a free ranged attack before melee (like Impi)
- Paratrooper gains +25% CS v. Siege, Marine +20% v. Gun (Melee) units
- Workboats now 40 (were 70)
Other Balance:
Diplo AI Changes:
- Settler difficulty (CBP) now an advantage for the player - all other difficulties below Deity adjusted slightly to compensate for change
- Iron Working tech now requires construction, sailing requires military theory
- More aggressive scaling for internal route yields, and added a delta model for yields based on the difference in size b/w origin and destination cities
- Scaling model for internal trade routes is 1 for Classical/Medieval, and then 2 for Renaissance-on (was .5 for all)
- Reduced international TR yield % mods and CS ally/friend bonuses
- Reduced river bonus for International TRs to 20% (was 33%)
- Added era scaling for wonder consolation prize, but reduced base conversion value of consolation
- Coups now have a 20 turn cooldown, scaling with game speed (CP/CBP)
- Universal Healthcare (Freedom) - now grants +50 culture, scaling with Era, when a Citizen is born in any City.
- Increased happiness-tech delta slightly (more unhappiness in late game)
- Removed duplicated units at Deity level (handicap), but increased starting base units by 1 (no more two-city starts)
- Reworked difficulty curve and modeling in the DLL, specifically with regards to how and when the AI gets bonuses. This one is a biggie, and I'll need help balancing it.
- The AI now gets bonuses when it founds or conquers cities (scaling by era and number of cities owned), when it enters a new era, and when it starts a golden age (Should help curve AI power and challenge a bit more into the later game). The era and cities are opposed, to Civs get more bonuses as they progress through eras, but the amount is reduced based on the number of cities they own. This acts as a mild form of rubber-banding.
Added diplo opinion duration limitations for:
- landmarks
- returning civilians
- liberating cities
- forgiving spying
- sharing intrigue
- converting cities
- spy theft
Religion Balance:
- Pagoda reduced to +2 per religion
- Synagogue now +15% during WLTKD
- Mosque now +20% culture during GA
- Stupa now +5 Faith, Church reduced to +3
- Reduced Sainthood faith from GP expend to 100 (from 200)
- Ceremonial Burial now 25 Faith, 50 Culture (was 40/40)
- Reformation beliefs:
- 'Missionary Influence' Reformation belief now 'Global Commandments' - +10 Science, Culture, Gold, Faith, and Golden Age Points per turn while the Host of the World Congress. Receive 150 of these yields when you pass a Proposal. Bonuses scale with Era.
- Knowledge Through Devotion gains +1 Culture on all GP improvements and landmarks
- To the Glory of God gains +50 Culture/Faith/Science/Gold when you expend a GP
Pantheons
Spoiler :
-- Goddess of the Hunt
+2 Faith and +1 Food from Camps
--Goddess of Fertility
+2 Food and +2 Faith from Shrines, and 15% faster Growth Rate
-- God of Craftsmen (Now God of Wealth)
+1 Faith for every +10 Gold per turn, and +2 Production and Faith in Cities with a Specialist
-- God of the Sea
+2 Faith from Fishing Boats and Atolls. +2 Food in coastal Cities
-- God of the Open Sky
+1 Faith for every 2 featureless Plains tiles near a City, +1 Culture from Pastures
-- Messenger of the Gods
+3 Faith and +2 Science in Cities with a City Connection
-- One With Nature (Now Goddess of Nature)
+1 Faith and Culture for every 2 Mountains within 3 tiles of a City, and Natural Wonders gain +3 Faith and +2 Culture
-- Liturgy (Now Goddess of Wisdom)
+1 Faith for every 10 Science per turn. +1 Science and +1 Faith in every City
-- Stone Circles (Now God of Craftsmen)
+3 Faith from Quarries, and +2 Production from Stone Works
-- God of War
+2 Science from Barracks, and gain Faith if you win a battle
--Goddess of Purity
+2 Faith from Oases, Lakes, and Marshes. +1 Happiness from Cities on rivers
-- Goddess of Love
Gain 12 Faith and 5 Golden Age Points every time a Citizen is born. Bonus scales with Era and Gamespeed
-- Religious Settlements (Now God of the Expanse)
+20% faster border growth, and gain 25 Faith every time a city expands its borders. Bonus scales with Era and Gamespeed
-- God of Festivals
+3 Faith and +2 Culture for every unique Luxury Resource you control
-- Oral Tradition (Now Goddess of Springtime)
+2 Faith from Plantations, and +2 Culture from Markets
-- Ancestor Worship
+1 Faith for every 3 Citizens in a city, and +3 Culture in Capital
-- Desert Folklore (Now Spirit of the Desert)
+2 Faith, +1 Food and +1 Gold from Desert tiles with improved resources
-- Sacred Path (Now Goddess of Renewal)
+1 Faith and +1 Culture for every 3 Jungle or 3 Forest tiles within 3 tiles of a City. +2 Faith from Herbalists
-- Goddess of Protection
+40% increase in city Ranged Combat Strength. +3 Faith and +1 Culture from Walls
-- Faith Healers (Now Goddess of Healing)
+15 HP healed per turn in friendly territory. +2 Faith and +1 Gold from Wells, +3 Faith and +1 Culture from Watermills.
-- Monuments to the Gods (Now Goddess of Beauty)
+4 Faith and +1 Culture from World Wonders. +15% Production of Pre-Renaissance Wonders
-- Dance of the Aurora (now God of the Stars and Sky)
+2 Faith, +1 Production and +1 Culture from Tundra tiles with improved resources
-- Tears of the Gods (Now God of Creation)
+3 Faith and +1 Happiness in Capital, and +1 Happiness for every known Civilization with a Pantheon
-- Earth Mother
+2 Faith from Mines on improved resources, and +2 Production from Monuments
-- God-King
+1 Culture, Faith, Gold, and Science for every 6 Followers
-- Sun God
+2 Culture from Granaries and +3 Faith from Farms on improved resources
Policies
Tradition:
Progress: Renamed some policies (for flavor)
- Opener: +2 Food, +3 Culture, +5% Growth in all Cities
- Scaler: +1 Food, +4% Growth in all Cities
- Justice: 25% Ranged Strength for Cities, Royal Guardhouse in Capital (Engineer, +2 Production, +25 HP, +3 Defense)
- Sovereignty: 25% Culture cost reduction for tiles in all cities. Court Chapel built in Capital (1 Artist, 1 GW of Art slot, +2 Faith)
- Devotion (now Ceremony): Palace and National Wonders +2 Happiness. Court Astrologer in Capital (1 Scientist, +2 Science)
- Majesty: Specialists in capital consume 1/2 food. State Treasury in Capital (1 Merchant, +2 Gold, +15% Great Person Rate in all Cities)
- Splendor: Expending GP grants 50 GAP and Culture, scaling. Palace Garden in Capital (Writer specialist, 1 GW of Writing slot, +2 Culture from Monuments and Gardens)
- Finisher: +1 Food from Landmarks and GP Improvements and Throne Room in Capital (+1 to all yields, 1 Musician, 1 GW of Music Slot, +25% GA length)
Imperialism: Mercenary Army now Martial Law, gains Puppet/Occupied production element from Authority
Authority:
Piety:
- Tribute: now 25/25 (Was 10/10), plot mod replaced with -50% road maintenance cost
- Discipline: City garrisons generate +1 happiness and +3 culture. -15% Gold maintenance for units (now in second tier, right side)
- Honor: +10% Strength, Military Unit spawns near all cities that are over 8 citizens, and at every multiple of 8 (now in third tier, right side)
- Finisher: Can purchase Landsknechts, Foreign Legions, and Mercenaries
- Finisher: Replaced Holy Site element with 'Internal Trade Route +33% when sent from capital or an owned holy city'
- Finisher: Religion City bonus now +2 (was +1)
Things to test and look out for:
- Odd deals and/or deal errors
- Pathfinder or unit-movement quirks
- Incan behavior (mountain stuff)
- Pantheon and policy balance
- Difficulty balance for CBP
Version online as of 12:00am EST. Remember to delete LUA folders in CP/CBP if using full version, and also remember to clear your cache! Is not savegame compatible with saves from earlier versions.
Download Folder
Cheers,
G