Has anyone ever had a vassal revolt? I've never, in all my time playing VP, had a single occurrence in which one of my vassals rebelled and declared war on me to try and re-secure it's independence.
I've seen one in the past but that's a long time ago...it's another reason why I proposed the "liberation war" thing.Has anyone ever had a vassal revolt? I've never, in all my time playing VP, had a single occurrence in which one of my vassals rebelled and declared war on me to try and re-secure it's independence.
Barbs seems to steal more in this beta, amount of food almost to get another citizen and 5-6 production. It's turn 15-24 on epic, seems a lot
If you want a larger challenge, play standard speed - standard map size. Less has gone into balancing other game speeds and difficulties, so scaling values etc. aren't where they should be for these settings. Feeling bored in the mid-game before discovering that you aren't winning as much as you think you are is less of an issue when the entire game takes 2/3 as long.Yeah, I play Epic, standard feels completely off for me.
I would like to make those difficulty changes a community optional standard so we can share experiences and work something out. Like a one-time much harder beta version to test how community will react.
I feel
Along with this, some vassals (at least in the current state of diplomacy) aren’t content no matter what.
Has anyone ever had a vassal revolt? I've never, in all my time playing VP, had a single occurrence in which one of my vassals rebelled and declared war on me to try and re-secure it's independence.
Very little focus has gone into balancing other game speeds and difficulties recently, so scaling values etc. aren't where they should be for these settings.
Vassalized for a certain amount of turns.
I wasn't sure if I was missing something, but maybe we should just remove (or at least relax) those restrictions?
- One of the following conditions:
- Vassal has more cities than the master proportionally when vassalage started.
- Vassal has more population than the master proportionally when vassalage started."
If that's in the wiki then the wiki is wrong, see below.Going off the wiki at least, the conditions on them being able to 'declare independance' seem pretty limiting.
Those are not the actual conditions; the conditions are:I'm skeptical that those conditions will ever be met in a snowball game.
a) 60% or more of Master's team Cities and Population (reflecting the Vassal approaching the Master's Empire size)
b) 75% or less number of Cities than when Vassalage started (meaning the Master allowed too many of their Cities to be captured)
c) 300% or more of Vassals Population compared to the Vassal Population when Vassalage started (reflecting the Vassal growing to four times their original size)
I think the easiest way to nerf vassals is to increase their maintenance cost. This way, if you want to have more than one vassal and maintain your growing army, you must increase taxes, which may result in revolts.
Can't say. I never have more than 2 vassals, and I have never touched the taxes. In these conditions, the vassals never revolted.Does that actually happen though? I'm getting the impression that it's pretty rare, and that they need to meet the conditions that civplayer33 listed.
That would trigger the revolt thing that we never witnessed.
Yeah, gold stealing is still wonky. I was getting pillaged left and right, with a counter-spy present, and I had one of my vassals steal 17k off me (95% of my reserve)Anyone else feel that hostile spy actions are a bit overtuned? Had them steal gold in expansion cities twice, and both time they stole a whopping 85% (1,700 / 2,000) of my gold on Deity difficulty. Quite devastating when you're saving some for upgrades and only have 1 spy to defend.
You misunderstand; the condition is met if they have 75% or less number of Cities than when Vassalage started, so, in a realistic scenario where they have 8 Cities after you've "conquered" them, losing 2 of those would be enough to meet the condition (or 1 if they had 4 upon Vassalization). Also see below (you don't want to make Vassalage too unattractive for the Master). I guess a reduction in the 2c criterion to 250% may be acceptable, but I really wouldn't go any lower than that, since the Vassal already reaches the 2c criterion in pretty much every pertinent game as long as they've been vassalized early enough (Medieval or Renaissance).If you've lost 75% of your cities since you were vassalised isn't too late for rebelling to have a meaningful impact though?
Well right now the maintenance cost seems to equate about a 15% tax rate, which I think is high enough; you don't want to make having Vassals a nuisance, because, as SuperNoobCamper points out, then nobody will accept that option, but instead just wipe them out instead.I think the easiest way to nerf vassals is to increase their maintenance cost. This way, if you want to have more than one vassal and maintain your growing army, you must increase taxes, which may result in revolts.
I agree that Vassalage should give decent benefits, but equating it to puppeting all those Cities is massive hyperbole...I think you are actually forgetting one important thing about this whole vassal discussion, for a civ to accept vassalage it has to lose a war with a significant war score that it prefers existence under the rule of a master to getting wiped out.
If you can beat another civilization in a war with such a high war score you deserve these benefits which are pretty similar to a puppet city anyway except for the WC votes, with the constant hassle that you leave another civ alive that can and will hassle you in passing WC resolution, spy on you and even use GG to steal your land and take your CS allies.
I pretty much never accept an AI peace proposition with capitulation if i can wipe them out of the game for the aforementioned reasons.
Yes, this is an absolutly weird benefit, why should a slaved empire "give" happiness to its master, makes no sense for me. If you are a warmonger, the game punishes you with unhappiness by doing too long conquests and having too many cities conquered but on the other side you get happiness from vassals which only can be aquired by war and in most time beeing a warmonger. Punishment warmonger on one side but also giving you an advantage for beeing a warmonger is totally weird.Oh, and the Master apparently also gets Happiness directly from his Vassals...that's ridiculous, IMO; it isn't even listed in the Vassal Overview and should just be removed, I think.
I am not the warmonger guy, but often I vassalize oppenents late in the game cause I want to take them out, if they annoy me too much with useless DoW. Every yield you gain without increasing your policy or tech costs is welcome, but I wouldnt call it significantly in any way, unless you go for Autocracy. I think often its less than 5-10% of my science/culture even with 2 vassals. Cause.... you have to devastatly beat them and often only a ruin is left from their former empire.
Yes, this is an absolutly weird benefit, why should a slaved empire "give" happiness to its master, makes no sense for me. If you are a warmonger, the game punishes you with unhappiness by doing too long conquests and having too many cities conquered but on the other side you get happiness from vassals which only can be aquired by war and in most time beeing a warmonger. Punishment warmonger on one side but also giving you an advantage for beeing a warmonger is totally weird.
I also dont understand why you have to pay partly the maintenance of your vassels units but on the other hand can rise taxes up to 25% making your vassal unhappy, but without any consequence, till some weird requirements are fullfilled.
Theoretically, you can note the amount of pop the vassal have at the start and know exactly when they can revolt and simply run all the time with full 25% without any consequence.
I would suggest a change from this system.
This way you have it self in the hand, be generous and your vassal will be content with your lead even till the end of the game. But if you are greedy, he can revolt relativly quickly. If you didnt plant to have the vassall forever, squeeze him out and then take the rest.
- At the start from the vasselage, you gain a set amount of points for this vassal.
- Your vassal cant revolt, till this amount of points are depleted.
- Benefits for the Master: Gain 7% of vassals
culture,
science,
gold / +20% tourism to vassal / trade routes count like the influence over the vassal is maxed / steal one of the WC votes of your vassal
- Additional, the master can change the amount
he gain from the vassal with the tax regulation. Each step increase the amount by 3% for
, but also changes the depletion of the points. With zero increase (7% base), the points slowly increase, but not over the starting value. With one step above (10%), the points are stable. Any higher values decrease the points faster and faster, till the points are depleted and the civlization can revolt.
- step 4 and 5 of taxation also steals 1 more WC vote from your vassal
- Positive modifiers (trade, same religion, etc.) can decrease the depletion of the points (or increase the rise), negative modifiers (other religion, not defended, etc.) increase the depletion (or slow the increase).
- Vassal benefits: tech and policy cost discount, if the vassal is behind the master / trade routes count like the influence to the master is maxed