New Beta Version - June 14th (6/14)

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Thanks a lot for the new version guys.

Playing as aztec, deity and the happiness changes are definitely much better now. I can finally not check the avoid growth button anymore :) I did observe a swing of 9 happiness in a single turn (first time in classical era) but was able to address it very quickly.
 
I've come to like Gazebo's happiness design. I was rather skeptic at the beginning, since I'm more a builder, and suddenly my play style got nerfed and forced me to follow a broader strategy.
Happiness punishes a bit the overexpansion, but mostly it slows down research. It forces players to do things other than beelining to the tech that gives the science victory. Both people and tech is what drives the science victory. Without both resources, it takes longer to achieve this victory.
It's just confusing for people coming from vanilla civ following vanilla strategies. It may not be broadly liked but one thing is certain, this mechanic has kept the game interesting for more than three years. That's a feat in itself.

It was just some months ago that people noticed happiness too unstable, after a few changes to specialists. Since then, G is trying hard to put happiness in the same place it was before without reverting the specialist changes, and he's about to succeed.
You might be growing tired of the same advice once and again, but it's true. It's logical. The way happiness works, it punishes the combination of growth and science. So, in order to stay happy, avoid doing both things at the same time. In other words, stop playing the vanilla basic winning strategy. And it's been proven right. Also, for players who struggle to realize this for themselfes, I've writen a guide.

One last thing, I'm not sure that happiness mechanics is what actually prevents runaways. There has been two major changes in the last months that I believe are more related: culture comebacks (Oracle change, trade routes giving culture) and religious founders nerf. Also, I suspect that AI has a harder time now at conquering neighbours, maybe because it knows better how to defend. Some people may miss the epic of fighting a huge runaway, but I feel that Diplomacy is more important when you can no longer ignore secondary civs and the game is more interesting. The bad side is that a game takes ages to finish now, with so many things going on until the last minute.
 
I would say thst considering the typo...we really should put a stop to happiness discussions for a few days. We were playing under a very key bug that hugely affected peoples opinions of the system.

So let’s take a few days playing under the corrected model and then continue to the debate. Honestly I would consider any discussion about it before then to be a waste of time.
 
I suggest just to enable logs, and post happiness for all civs and not only for human player. Or use InfoAddict if it can show the same. In my game all is fine, all civs are happy(Immortal, Current Era:Renaissance-Industrial).
Spoiler :

323, Rome, TotalHappiness: 44, GoldU: 12, DefenseU: 16, ScienceU: 0, CultureU: 6
323, The Netherlands, TotalHappiness: 18, GoldU: 1, DefenseU: 13, ScienceU: 0, CultureU: 4
323, Korea, TotalHappiness: 5, GoldU: 15, DefenseU: 10, ScienceU: 1, CultureU: 3
323, Morocco, TotalHappiness: 48, GoldU: 1, DefenseU: 11, ScienceU: 3, CultureU: 1
323, Portugal, TotalHappiness: 29, GoldU: 2, DefenseU: 3, ScienceU: 6, CultureU: 7
323, The Iroquois, TotalHappiness: 27, GoldU: 12, DefenseU: 9, ScienceU: 8, CultureU: 4
323, The Aztecs, TotalHappiness: 39, GoldU: 4, DefenseU: 1, ScienceU: 2, CultureU: 2
323, Polynesia, TotalHappiness: 11, GoldU: 8, DefenseU: 11, ScienceU: 14, CultureU: 13
323, Siam, TotalHappiness: 47, GoldU: 3, DefenseU: 9, ScienceU: 0, CultureU: 6
 
Anyways, there’s a bug, mea culpa. In the CityHappiness.sql file the tech modifier should be 0.1 not 1.0. My debugging versions were at a .125 and It was a bit more than I wanted, but in my haste to release I put the decimal in the wrong spot. So change that (it’s savegame compatible) and the tech curve will match my projections. I wanted tech to be less important overall for the game, not more important, but it turns out that missing a decimal place on a cubed equation can make a big difference in intentions. :)

Thank you! I reacently plummeted from +70 to a negative number in one turn due to accidentally researching "two" techs; which felt kind of akward and not so enjoyable, even though I won the game. I'll change that number to "0,1" now.

In a way that typo was very good, because I've really learned how to play in a much more sophisticated way. :)
 
I have no idea where to find the typo, or where to place Enrico's ZIP file. Is it in the VP area, or the "steamapps" area? A roadmap would be much appreciated. Thank you.
 
I have no idea where to find the typo, or where to place Enrico's ZIP file. Is it in the VP area, or the "steamapps" area? A roadmap would be much appreciated. Thank you.
Never installed a mod manually? Mods go in documents/mygames/civ5/mods. You'll want the CBO folder for this.
 
Is iron supposed to give +1 faith? I picked goddess of purity as a belief so it's not religion giving me this bonus.

upload_2018-6-18_11-24-50.png
 
Improving the land seems rather random, the turns it takes to improve it and it's resources keeps "fluctuating". Is there a reason for this? As can be seen in the screenshot the iron above, takes 9 turns to turn into a mine, and the one I'm currently working on took 15 turns [without forest] from start on standard speed. This happens every game: One plantation takes 6 turns, and another +10 turns.
upload_2018-6-18_11-48-16.png
 
Improving the land seems rather random, the turns it takes to improve it and it's resources keeps "fluctuating". Is there a reason for this? As can be seen in the screenshot the iron above, takes 9 turns to turn into a mine, and the one I'm currently working on took 15 turns [without forest] from start on standard speed. This happens every game: One plantation takes 6 turns, and another +10 turns.
View attachment 498158
Those are slaves, they work slower.
 
I can solve the conundrum, just become my slaves, I will beat you unless you work, we will see if your productivity has risen.
 
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