New Beta Version - June 9th (6/9)

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The penalties are possible -- they already existed with the prior promos, but I agree that that shoot-and-move more than makes up for it. Naval warfare is at its best right now.

The way some have talked, it seems that navies are overall stronger than before, which is against the intent of the change...but maybe is a better way to go overall.
 
The way some have talked, it seems that navies are overall stronger than before, which is against the intent of the change...but maybe is a better way to go overall.

That's not against the intent at all - navies can be stronger and more niche at the same time. The goal was never to make navies auxiliary - the goal was to make a naval assault but one part of an advance. It is very hard to hold a city indefinitely with navies alone.

G
 
That's not against the intent at all - navies can be stronger and more niche at the same time. The goal was never to make navies auxiliary - the goal was to make a naval assault but one part of an advance. It is very hard to hold a city indefinitely with navies alone.

That's true, and it's also harder taking them earlier. I still take one with dromons, but it takes forever, and I do "lose" the city in the process, before ultimately claiming it.

When I say naval combat is at its best, I mean that it's both relevant and significantly more interesting.
 
Finished another game, science win as Korea on turn 270 (year is 1800). I snowballed culture really hard, and would have probably won tourism if I finished Aesthetics (I mixed it with Piety). I was going to suggest nerfing great writers, but G beat me to it

The AI does well in navy vs navy battles. I was very impressed when Rome managed to surround and kill my destroyer/cruiser mix with corvettes and frigates, excellent use of zone of control by the AI. I'm come to like the range change, but I'm still not sold on the coal requirements. Also land units do fight off sea rather easily, I was fighting off big groups of corvettes and frigates with just 3 Hw'acha. Maybe increase frigates power a little bit?
 
Note, Autocracy's Autarky isn't giving gold for internal trade routes, posting on github.
 
Progress is the best tree in the later portions of the game. When it come to buildings, authority's 6 production is nothing compared to 2+20% in later eras. And when it come to culture the massive amount from creating buildings later is much better than either other branch.
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But you always can go 3 Progress + 3 Authority and you'll be in a better place!

Progress expands slower but has the best cities come industrial.

The problem is surviving. Right now it's too weak, but not so weak that I think it needs more than a few small tweaks.

Based on my experience progress STARTS to pay off when you hit industrial, but by that time you are probably 4 policies and 10 techs behind everyone... Not sure if it is possible to recover from such a bad situaton. And yes, you are guaranteed to fight horseman vs knights in medival.
 
Based on my experience progress STARTS to pay off when you hit industrial, but by that time you are probably 4 policies and 10 techs behind everyone... Not sure if it is possible to recover from such a bad situaton. And yes, you are guaranteed to fight horseman vs knights in medival.
In my experience, progress starts to pay off when you take the opener. It has a lot more science available than other trees, and quickly connecting cities + god of commerce has been a strong strategy for a long time. Progress does it best. Even if overall progress starts weaker, it can lead in areas such as science or gold, which is a significant advantage. There are civs whose uniques really like progress, England can get culture when it steals techs, Shoshone can rush encampments and horsemen, Carthage can get a quick 3 science in all cities. I have never had to fight horsemen vs knights as any policy tree on any difficulty for more than a few turns.

At least this was the case pre-beta. And I think the only issue is that it hurts progress more to delay those policies than it hurts tradition or authority, especially the opener
 
I have a suggestion for the beta: improving movement -- particularly for naval units -- on larger maps. I normally play on huge maps, and it can take forever to move a battleship or missile cruiser from the city that built it to the enemy coastline. Yet, my mechanized infantry can cover the same distance -- on railroads -- in just two turns. However, I think these extra moves should only be available to newer models -- not the ancient units.

Could a formula be applied that adds extra movement to units based on some combination of the age of its technology and the size of the map? For instance, ancient units could have an age factor of 0, renaissance units a factor of 1, and atomic units a factor of 2; small maps could have a size factor of 0, standard maps a factor of 1, and huge maps a factor of 2. Multiply both factors, and voila -- my frigates can move an extra two spaces, and my missile cruisers have 4 extra movement.
 
I have a suggestion for the beta: improving movement -- particularly for naval units -- on larger maps. I normally play on huge maps, and it can take forever to move a battleship or missile cruiser from the city that built it to the enemy coastline. Yet, my mechanized infantry can cover the same distance -- on railroads -- in just two turns. However, I think these extra moves should only be available to newer models -- not the ancient units.

Could a formula be applied that adds extra movement to units based on some combination of the age of its technology and the size of the map? For instance, ancient units could have an age factor of 0, renaissance units a factor of 1, and atomic units a factor of 2; small maps could have a size factor of 0, standard maps a factor of 1, and huge maps a factor of 2. Multiply both factors, and voila -- my frigates can move an extra two spaces, and my missile cruisers have 4 extra movement.

No, as caching for path finding needs universal values. Sorry.

G
 
Well, thanks for considering it.
See the National Wonder Collection by framedarchitecture + CPMC by me because the National Sea Academy unlocked at the renaissance era will grant double movements to all naval units when moving through the ocean.
 
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