Hey all,
Beta inbound. Caveat emptor. As usual, balance feedback on policy cost balance and any stability issues (late-game CTDs etc.) desired. Though all releases are technically 'betas' (you are the beta tester!) I reserve the title 'beta' for versions that are stable yet have experimental features or changes. Without further adieu, the changelog:
Beta online as of 1:00am EST. Not savegame compatible.
Link: https://mega.nz/#!vZlQnJQb!Noi-DdJdr1rOblEfBpWMYjxVq9_1g2Xi77pYsxqE-nQ
Cheers,
G
Beta inbound. Caveat emptor. As usual, balance feedback on policy cost balance and any stability issues (late-game CTDs etc.) desired. Though all releases are technically 'betas' (you are the beta tester!) I reserve the title 'beta' for versions that are stable yet have experimental features or changes. Without further adieu, the changelog:
Bugs:
New:
- Performance enhancements and optimizations
- Fixed tactical AI bugs related to healing, danger, and pathfinding
- Various github bugs/requests addressed
- Voluntary vassalage no longer possible if at war
- Worked on AI religion, pantheon selection (big improvements here)
- Worked on AI road building logic and gold management methods
- Integrated proper (i.e. actually intelligent) inquisitor logic for AI
- All tiles revealed during a turn remain revealed for the duration of the turn
- This is largely a boon for the AI, but it is also a rationalization of the rather odd 'memory loss' suffered by units revealing/unrevealing tiles on a turn
Balance:
- Trade Route change:
- Trade Routes now generate modest amounts of Culture based on the policy difference between two players (just like Science)
- There's been a lot of talk about 'catch up' methods, and this is the best solution. It is active, engaged, and avoids the 'pity hand outs' of simply punishing high-culture players or rubber-banding low-culture players.
GeneralCity-States
- Increased AI resistance bonus slightly at higher difficulties (more capitals = more resistance from other civs) - now affects all civs human and nonhuman (though it affects humans more than others)
- Puppet Culture, Science and Tourism modifiers now -40% (were -25%)
- Increased Culture and Science scaling costs from # cities by 2/3% for all map sizes.
- Faith from CSs increased slightly (+1 in ancient, +2 in classical, etc.)
- Influence from CS unit gifts diminishes based on the number of military units owned by the CS (floor is half the normal influence value)
- Reduced base value of bullying slightly.
- Gain culture from TRs to CSs (like science)
Pantheons:
Enhancers:
- Earth Mother now +3 production from monuments (was +2)
Units:
- Tithes and Sainthood follower scaler now 10 (was 6)
- Evangelism Science from missionaries dropped by 15%
- Recon units start with Treasure Hunter, Treasure Hunter buffed to 50% (was 25%)
Promotions
India:
- Survivalism III - loses withdraw, gains Enemy Route use
- Trailblazer III - loses Enemy Route use, gains withdraw
- -50% Prophet Costs added to UA
- Upped passive religious spread power slightly
Japan:
- Bumped XP -> Science/Culture gain up one factor (UA)
Rome:
- New Legion promotion - Pilum - 10 damage to adjacent enemies every turn you are fortified
Celts:
- Pantheon choices rebalanced:
- Epona, the Great Mare: now +10 (was +12)
- Lugh, the Skilled One: now +3 (was +4)
- Bran, the Sleeping Guardian: Added: +12 Culture when a Citizen is born, scaling with era (removed culture in city)
- Morrigan, Harbinger of Strife: 100% of CS as yields (was 50%)
- Nuada, the Silver-Handed King: Added +2 Gold from City Connections
- Ogma, the Learned: Added +3 Science +3 Culture +3 and Great Scientist points in the Capital
- Rhiannon, Goddess of Sovereignty: +2 Culture in every city. +1 Production and +1 Gold from any tile with an improved resource
Policies:
- Policy costs increased by about 20% overall (including scaling above).
- Refactored policy costs for Wonders - are generally more even and slightly less strict than before.
- Progress:
- Expertise - loses 1 movement for civilians, gains 5% reduction of all future policy costs
- Liberty - gains +1 movement for civilians
- Authority:
- Tribute - Values reduced to 20/20 and 30, respectively
- Finisher - Added: yields from Tribute policy doubled.
- New finisher wonders for all policy branches:
- Tradition - Sankore
- Progress - Forbidden Palace
- Authority - Alhambra
- Piety - Taj Mahal
- Statecraft - Big Ben (Westminster, see below)
- Aesthetics - Louvre
- Imperialism - Pentagon
- Rationalism - Bletchley Park
- Industry - Broadway
Wonders:
- Why? Changes to policy speed over time have caused wonder unlocks to be far too late (hanging gardens in medieval), so I bumped all wonders up a level. This has been a problem for some time.
Buildings:
- Big Ben now Palace of Westminster
- Westminster and Forbidden Palace bonuses flipped
- Broadway Theming bonus now Gold (was Culture) - added bonus: +250 Culture (scailng) when you construct a building in this city.
- Monument and Stele now have no maintenance
Beta online as of 1:00am EST. Not savegame compatible.
Link: https://mega.nz/#!vZlQnJQb!Noi-DdJdr1rOblEfBpWMYjxVq9_1g2Xi77pYsxqE-nQ
Cheers,
G
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