Hey all,
New beta inbound. Mainly bugfixes (thanks for helping debug the reworked instant yield system. I assume you all are happy with the new unified notification model? I didn't hear any complaints...
Anyways, here's the changelist:
Not savegame compatible. Sorry!
New version online as of 1:45am EST.
Users, make sure to download and install the latest EUI from EUI's downloads page (if you use the auto-installer, install EUI after you use the auto-installer, otherwise the new version of EUI will be overwritten!)
Beta Downloads Folder
Cheers,
Gazebo
New beta inbound. Mainly bugfixes (thanks for helping debug the reworked instant yield system. I assume you all are happy with the new unified notification model? I didn't hear any complaints...
Anyways, here's the changelist:
Bugs and Enhancements:
- Fixed reported bugs related to instant yield effects and religious oddities
- Updated to EUI 1.28f (or whatever is the latest) - needs thorough testing
Note: firetuner users, latest EUI breaks the firetuner (not kidding)- Fixed policy bug not triggering properly due to dummy policies goofing the function
- Ilteroi worked on the randomization back-end (may improve MP performance), fixed a few caching issues, and worked on homeland and tactical AI maneuvers some more
- I worked on the Deal AI/Lua a bit, and on the military strategy/unit production/flavor AI
- Integrated a few more C4DF bugfixes from Putmalk (moving out of beta towards an official release, according to Putmalk)
Balance:
- Bumped manufactory base value to 5 (was 4)
- Caravan moved to Horseback Riding
- Pottery Trade Route moved to Optics
- Stonehenge moved to Pottery
- Moved Venice UA merchant to Trade (was Sailing)
- Increased Wonder production cost increase (based on owned wonders) by 5%
Is now - same Era: 25%, previous Era: 15%, earlier era: 10%- Paper Maker returns for China, replacement for Library, scaling science from pop (1 flat science instead of flat 2 science) - 1 science per 4 citizens in city - also grants a point of culture
- Indonesian UA now triggers on conquest as well as founding (the spice must flow)
Bath/Garden/Candi logic reconsidered.
- Garden no longer limited by fresh/no fresh water - can be built anywhere
Garden bonuses remain as-is (including resources), but GPP now 25% (was 20%)- Free Garden returns to Hanging Gardens
- Candi revised - now grants 20% culture and faith in the City during WLTKD (loses faith to science conversion), also gains +2 culture
- Bath now only buildable on rivers, different purpose entirely
Boosts the culture and gold output of gardens, amphitheaters, and temples by 1 in the City
+10% Culture in the City during Golden Ages
Not savegame compatible. Sorry!
New version online as of 1:45am EST.
Users, make sure to download and install the latest EUI from EUI's downloads page (if you use the auto-installer, install EUI after you use the auto-installer, otherwise the new version of EUI will be overwritten!)
Beta Downloads Folder
Cheers,
Gazebo