Wow you didn't even build a Lighthouse in Athens.
yep, I’ve been trying to be tighter with my build orders, and since I didn’t use the sea and was going ETRs just never got around to it
Wow you didn't even build a Lighthouse in Athens.
As a Neophyte Deity player, I've been bouncing back and forth between the two difficulties. I'm in that unfortunate place where Immortal has started to become too easy, but I still get wrecked most of the time on Deity.
Something I've begun to notice is happiness is a much bigger deal on Deity when I'm doing my progress expand builds. At the core, Immortal and Deity have the same happiness base. However, there are subtle differences between the two:
1) Deity has a faster tech rate overall. I find that with Deity it takes me longer to "catch up on buildings" because my science is pushing quicker than my hammers in comparison to Immortal.
2) Deity AIs get buildings and techs quicker, so there overall yield base is higher as compared to Immortal. Therefore, I lose out on the comparative yields.
3) Deity tends to be more aggressive, and so I need to secure more units early on, at the expense of infrastructure.
Now these differences are subtle, but what I'm finding is that with Immortal I can do aggressive expansion and stay right around the 50% marker if I buy luxs from the AI. With deity I tend to drop into the mid 40s unless I aggressively control my population (which also means I have more local unhappiness in cities as well). That may not sound like much, but it makes a big difference at this point in the game. As a result, my deity cities grow slower, and settlers/units are a bit more expense to build.
What makes it interesting is that we normally thinking of difficulty being only an AI change for the most part, but I'm finding more and more that happiness is a much more controlling factor on me with Deity than on Immortal, at least for progress plays. Whether that's "good" or not is debatable but its interesting.
The other interesting take is it increases the important of religion. I've mentioned that on Immortal I have won many a game without ever securing my own holy city. However, on Deity I find I need those yields to stay more yield competitive and help my happiness, so religion is a bigger deal.
Anyone encountering an issue where you cant upgrade your Tercios to Fusilier? The button image for upgrading is showing the text for alert instead...
As a Neophyte Deity player, I've been bouncing back and forth between the two difficulties. I'm in that unfortunate place where Immortal has started to become too easy, but I still get wrecked most of the time on Deity.
Something I've begun to notice is happiness is a much bigger deal on Deity when I'm doing my progress expand builds. At the core, Immortal and Deity have the same happiness base. However, there are subtle differences between the two:
1) Deity has a faster tech rate overall. I find that with Deity it takes me longer to "catch up on buildings" because my science is pushing quicker than my hammers in comparison to Immortal.
2) Deity AIs get buildings and techs quicker, so there overall yield base is higher as compared to Immortal. Therefore, I lose out on the comparative yields.
3) Deity tends to be more aggressive, and so I need to secure more units early on, at the expense of infrastructure.
Now these differences are subtle, but what I'm finding is that with Immortal I can do aggressive expansion and stay right around the 50% marker if I buy luxs from the AI. With deity I tend to drop into the mid 40s unless I aggressively control my population (which also means I have more local unhappiness in cities as well). That may not sound like much, but it makes a big difference at this point in the game. As a result, my deity cities grow slower, and settlers/units are a bit more expense to build.
What makes it interesting is that we normally thinking of difficulty being only an AI change for the most part, but I'm finding more and more that happiness is a much more controlling factor on me with Deity than on Immortal, at least for progress plays. Whether that's "good" or not is debatable but its interesting.
The other interesting take is it increases the important of religion. I've mentioned that on Immortal I have won many a game without ever securing my own holy city. However, on Deity I find I need those yields to stay more yield competitive and help my happiness, so religion is a bigger deal.
So I've got a scenario where I'm using mostly AA guns to defend, because I don't yet have flight (and my oil reserves are low). I'm seeing the interceptions do 35-45ish damage. I do think we can bump their CS back up a bit, maybe to 45. I'm doing 35-40 damage to a bomber on my 60% interception chance, which I think is a bit too weak. My personal sweet spot is right around 60-70 ish damage for the interception. That allows fresh planes to risk interception if they need to, ensures your not getting one shoted, but also ensures the AA gun serves as a deterrent for attack.
And of course, that the gun doesn't auto kill air sweeping triplanes
EDIT: On the other hand, I am noticing the AI being a bit stupid with their planes. They are sending wounded planes against my AA guns and getting them killed.
Another thing I noticed with Order is that I have huge trouble with budget deficits.
Spoiler :
Even with all trade routes a humming, I generally have to take Communism or use wealth in several cities to make ends meat. Is that something others notice as well?
Stalker, have you considered disabling vassalage? Since the voluntary vassalage is a little screwy this version.
The little city state zeppelin protecting his city is hilarious to meThat's a funny little marble island next to Athens.
Just had a game where I was invading America and all of a sudden they get vassalized and I had all my troops kicked out when I was about 4-5 turns from taking their capital, and I had to manually make Polynesia declare war on me using IGE to prevent it. Not a fun mechanic at all really, and if it is too difficult to make the new vassal master join the war then the AI's should not be able to be vassalized by civs they aren't at war with, when they are in a war.