AnotherPacifist
Deity
- Joined
- Sep 21, 2007
- Messages
- 4,878
Sorry blizzrd, I didn't mean to get your record. I just wanted to show that gifting warriors (and an archer, in case the UP didn't work correctly) to the English and then demolishing them worked really well. This was an interesting start since Tikal and Chichen Itza were both alive and well, and defended by 2 triply promoted archer! I got 3 barb jaguars which flipped, and I lost all of my jaguars except for 2 in capturing it. I think it was worth it since I didn't have to build another settler in the south.
Actually could have won a turn earlier if not for my stupid mistake of converting to Christianity (got to me quite late). I was 1 turn to Physics when I got a GS from Chichen Itza, and bulbed him for like 30 beakers. Got him right back since I was first to Physics!
(SC netted me no less than 6 techs from other civs)
One particular point is that the island cities are not destined to build markets and such, and the farthest one near South America I just gave to Inca because nobody will ever attack it from sea, and in this patch Nationalism is researched really late, so the chances of it changing hands was minimal. The other two cities I used basically for scientist generating (only got 1 from Havana) after whipping a library and sacrificial altar. Chichen Itza is kinda annoying since you inevitably get a Great Prophet no matter what you do (I tried a spy) unless you overwhelm it with other specialists.
Also, serfdom was quite important in the 1600's in whipping the whole North America territory in shape.
Actually could have won a turn earlier if not for my stupid mistake of converting to Christianity (got to me quite late). I was 1 turn to Physics when I got a GS from Chichen Itza, and bulbed him for like 30 beakers. Got him right back since I was first to Physics!

One particular point is that the island cities are not destined to build markets and such, and the farthest one near South America I just gave to Inca because nobody will ever attack it from sea, and in this patch Nationalism is researched really late, so the chances of it changing hands was minimal. The other two cities I used basically for scientist generating (only got 1 from Havana) after whipping a library and sacrificial altar. Chichen Itza is kinda annoying since you inevitably get a Great Prophet no matter what you do (I tried a spy) unless you overwhelm it with other specialists.
Also, serfdom was quite important in the 1600's in whipping the whole North America territory in shape.
Spoiler :