BTW how often does contact get reset?
I believe it is a random number, but if you do not build an embassy of the other civ in question they will disappear from your contacts. I believe you can activate the conquerors after that... I think.
BTW how often does contact get reset?
Well, Vitoria was not my capitol, also Inverness became the capitol of the English even after I flipped Vitoria to them. As for the Portuguese, I am running the latest patch so I do not know what to tell you. If anyone has the chance to play as Spain, in patch 1.185, and settled Lisboa can they post what happens when Portugal spawns?
In my Spain game which I settled Lisboa as my capital, it flipped and they all went into Lisboa, I killed them retaking Lisboa, next turn I look and see that they reappeared on the score board, couldn't find them in Europe and then when my ship they had a lone worker, I went into WB and gave them a settler, I hope that doesn't count as cheating, as it in no way aided me. (I did this out of pity)
BTW, you are a jerk, I just finished my Spanish one 1 day ago!
Does anyone know the earliest year to get conquerors? I am playing 3000 B.C.E. Spain and the year is 1280.
I just had a look at the code (RiseAndFall.py, onFirstContact(...)):
Conditions
The event can be triggered 5 turns after the Aztec spawn and not later than 1800AD.
So if you reach the new world before the Aztec spawn you don't get the conqueror event.
You can always lose contact and try it again later.
However the contact must happen in a very specific area for each new world civ.
If you contact the civ outside their first-contact area the conqueror event is not triggered.
Units
The type of units depends on your technology level (if you have determinated techs).
The quantity may vary depending on the number of cities owned by the new world civ you are contacting.
Types & quantities:
Soldiers:
If you have Rifling then you get riflemen (redcoat for England)
else if you have Gunpowder then you get musketman (musketeers for France and Janissary for the Turks)
else Crossbowman (chokonu for China)
Quantity: 1 + 1 (if both civs old and new world are owned by AI)
Pikemen:
you get some pikemen, regardless of tech or nationality
Quantity: 2
Artillery:
Cannons if you have Gunpowder
Catapults otherwise
Quantity: 1 + 1 (if the new world civ is Inca with more than 4 towns or new word civ has more than 6 towns and the new world civ is not human) + 1 (if both civs old and new world are owned by AI)
Mounted:
If you are Spain and you have Gunpowder then you get conquistadores
Else if you have Guild you get Knights (camel archers for Arabia, keshik for Mongolia)
NB: no mounted units if you don't have guilds, so better you have the tech before making contact.
Spain gets conquistadores just with guilds... a small advantage for Spain.
Quantity: 0 if you don't have guilds
2 + 1 (if the new world civ is Inca with more than 4 towns or new word civ has more than 6 towns and the new world civ is not human)
@Blizzrd or anyone who will host (future) highest score challenge: please include "no reload" rule.
@Blizzrd or anyone who will host (future) highest score challenge: please include "no reload" rule.