New challenge: earliest possible UHVs

BTW how often does contact get reset?

I believe it is a random number, but if you do not build an embassy of the other civ in question they will disappear from your contacts. I believe you can activate the conquerors after that... I think.
 
Sorry for posting two times in a row, but this is for posting a Spanish 3000 B.C.E. VV. The year is 1515 C.E. I settled Madrid as my capitol and Lisboa as my second city, these are my only two cities in the Iberian Peninsula. Captured Mercia, let it flip to the French, recaptured Mercia. Loaded a settler and Longbowman into a galley sent over to Britannia. Settled Vitoria, not sure if this is a dynamic name for Spanish London, but that was the location. I let it flip to the British, spawned the next turn. I then recaptured with my Longboman. This only works if the Viking have settled Inverness I believe as all of the units that would normally have spawned on London's location spawned near Inverness. I then sent my galley back and picked up two more Longbowman and defended London with them, very important as this was the magic number to negotiate peace with Britain, along with 30 gold. After that the British were severely handicapped and I had a nice city. Destroyed the French, Mercia was used for cultural expansion into France. I then played the game peacefully until I got optics. I built a caravel and sent it to the New World. Sadly this was in 1280 so I could not get the conquerors event, luckily however I still needed Astronomy so no wasted turns. Finally got conquerors by 1350 C.E. around. In the 1400's Britain decided to declare war on my to recapture Vitoria. I shipped ten knights that I had been building over a while from Madrid for the purpose of destroying the Netherlands, however I got Germany to declare war on them for Guilds. I captured and destroyed Exeter which proved to be all that was left to collapse them. I got greedy and captured Inverness, simply for the satisfaction of owning all of Britannia, hopefully this will not harm me when I am confirming the VV. After that, finally got Conquistadors from researching Gunpowder which I used to bolster the remainder of my knight army for the assault against the Netherlands. Sadly even nine knights and a conquistador was not sufficient to capture Amsterdam so I had to waste valuable turns to receive two more Conquistadors, I had Vitoria, Mercia, and Madrid building them so it was not that bad, but still it was the difference to winning in the 1400's and winning in the 1500's. I settled Piura as my American city, to achieve the first condition of the UHV. Piura is on the location of Tucume, sadly the barbarians destroyed it instead of keeping it after recapturing Tucume from the Incans. I decided to settled it just to be safe. I then settled San Augustin for the historical aspect of settling Florida. Since I possess the territory of the Aztecs and Incans, and have destroyed the civs that are a threat to my UHV I declare this a VV, again year 1515 C.E. Obviously since the English and the Netherlands can respawn it is imperative that I play out the UHV.

Edition, I dealt with the Portuguese by allowing the flip and recapturing with a horse archer. On the next turn the Portuguese get a threatening force of units but they all spawn on Ponte Delgada, thus harmless. My goal now is to conquer Rome and Athens to see if any of their wonders will help me keep stable until 1745.
 

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I thought if you let a capital flip, the units of the new civ will spawn in the capital rather than outside it. If so, Rhye has fixed at least the Portuguese who will usually camp their units inside Lisbon rather than outside...
 
Well, Vitoria was not my capitol, also Inverness became the capitol of the English even after I flipped Vitoria to them. As for the Portuguese, I am running the latest patch so I do not know what to tell you. If anyone has the chance to play as Spain, in patch 1.185, and settled Lisboa can they post what happens when Portugal spawns?
 
Well, Vitoria was not my capitol, also Inverness became the capitol of the English even after I flipped Vitoria to them. As for the Portuguese, I am running the latest patch so I do not know what to tell you. If anyone has the chance to play as Spain, in patch 1.185, and settled Lisboa can they post what happens when Portugal spawns?

In my Spain game which I settled Lisboa as my capital, it flipped and they all went into Lisboa, I killed them retaking Lisboa, next turn I look and see that they reappeared on the score board, couldn't find them in Europe and then when my ship they had a lone worker, I went into WB and gave them a settler, I hope that doesn't count as cheating, as it in no way aided me. (I did this out of pity)

BTW, you are a jerk, I just finished my Spanish one 1 day ago!
 
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I could certainly improve this result. Founded Kyoto and Edo and Jayakarta to start, conquered 2 Chinese and one Korean city and stayed with Bureaucracy for quite a while.

My biggest mistake was that I somehow forgot that I had all the religious wonders (University of Sankore, Spinal Minaret and Sistine Chapel) and inadvertently switched to Free Religion way too early. By the time I realised the error (wondering why my Confucian Temple wasn't giving any :science: or :gold: bonuses), it was too late and not worth switching back to Confucianism as I was about to research Sci Meth.

Conquered China once the Mongols had spawned and stayed at 10 cities for the rest of the game. My initial 6 cities all sucked for production once I swapped out of Slavery so I needed some of the Chinese cities to build the later wonders.

An interesting question I discovered in this game though: Why is there no Uranium or Aluminium anywhere within this Japanese territory?
 
That's why they had to invade Australia (for uranium and aluminum in the Northern Territory).
Interesting that Xian is gone and you still have the ruins of the Great Wall.
 
In my Spain game which I settled Lisboa as my capital, it flipped and they all went into Lisboa, I killed them retaking Lisboa, next turn I look and see that they reappeared on the score board, couldn't find them in Europe and then when my ship they had a lone worker, I went into WB and gave them a settler, I hope that doesn't count as cheating, as it in no way aided me. (I did this out of pity)

BTW, you are a jerk, I just finished my Spanish one 1 day ago!

I am sorry... I wanted to regain my earliest VV for 3000 B.C.E. Spanish. The Portuguese respawned on Ponte Delgado, an island west of Lisboa. They do not respawn with a settler though. In my games they just sit there for a few hundred years and then get destroyed.

Anyways here is the UHV for my Spanish game. I was able to conquer Rome and Athens, along with the island of Crete, their culture was stealing Athens'. Amsterdam culturally flipped to the Germans, brought my stability back to stable. I then started to settle the Americas like mad in the hopes of getting a good score when I finished. In total I had two golden ages from Great Persons and one golden age from 1703, when two UHV criterias were finished. This helped keep my stability up until 1760.
 

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I just attempted a 3000 B.C.E. Egyptian game. Sadly the VV is turn 136. Wessel, how were you able to get the Great Library so quickly? I settled Niwt-Rst as my capital, and later settled Per Atum on the copper. I was able to build the Pyramids, Stone Henge, and the Temple of Artemis in Niwt-Rst. I used a Great Engineer to quickly build the Great Lighthouse in Per Atum. However after that I was stuck researching Aesthetics for about 20 turns and then literature for 12. The Great Lighthouse then took me another 15 turns. My research order was Mining, Masonry, Mysticism, Fishing, Sailing, Pottery, Writing, Polytheism, Aesthetics, and Literature.

Edition: Just realized from trying to finish my Egyptian game that I was not able to build the Great Library in time, so no UHV. I would still like to know how you won though.
 
I have a save game from 1.184 somewhere around, and since it was a first attempt for a quick UHV (I have done several for the highest score, one almost got to 15K), I'll try it again soon. The key was to settle the capital 2NW, another city around 50 turns on the copper, another city 2SW of the capital that is going to build the GL without a GE, and if possible also a city in the middle of the flood plains. With cottages, the city grows quickly and adds some research. To maximize speed, consider to switch between caste system and slavery; it may take a turn of anarchy but it may gain some more, because of the Great Artist (or Great Engineer) and the Slavery bonus.

Egypt is, like Babylon, Carthage and Greece, a civ that has an easier UHV every time you play them. I remember when I managed to get the first goal as them on the fourth try on viceroy. That was really awesome.
 
thanks for the tips, I will try that out soon.
 
Does anyone know the earliest year to get conquerors? I am playing 3000 B.C.E. Spain and the year is 1280.

Here is an answer:

I just had a look at the code (RiseAndFall.py, onFirstContact(...)):

Conditions
The event can be triggered 5 turns after the Aztec spawn and not later than 1800AD.
So if you reach the new world before the Aztec spawn you don't get the conqueror event.
You can always lose contact and try it again later. :)

However the contact must happen in a very specific area for each new world civ.
If you contact the civ outside their first-contact area the conqueror event is not triggered.

Units
The type of units depends on your technology level (if you have determinated techs).
The quantity may vary depending on the number of cities owned by the new world civ you are contacting.

Types & quantities:

Soldiers:
If you have Rifling then you get riflemen (redcoat for England)
else if you have Gunpowder then you get musketman (musketeers for France and Janissary for the Turks)
else Crossbowman (chokonu for China)
Quantity: 1 + 1 (if both civs old and new world are owned by AI)

Pikemen:
you get some pikemen, regardless of tech or nationality
Quantity: 2

Artillery:
Cannons if you have Gunpowder
Catapults otherwise
Quantity: 1 + 1 (if the new world civ is Inca with more than 4 towns or new word civ has more than 6 towns and the new world civ is not human) + 1 (if both civs old and new world are owned by AI)


Mounted:
If you are Spain and you have Gunpowder then you get conquistadores
Else if you have Guild you get Knights (camel archers for Arabia, keshik for Mongolia)
NB: no mounted units if you don't have guilds, so better you have the tech before making contact.
Spain gets conquistadores just with guilds... a small advantage for Spain.
Quantity: 0 if you don't have guilds
2 + 1 (if the new world civ is Inca with more than 4 towns or new word civ has more than 6 towns and the new world civ is not human)
 
Thanks for replying Blizzrd. Anyways, I am posting a VV of Mali on the 3000 B.C.E. start. In general I followed the guide created by Tigranes which can be found here His guide is for the 600 C.E. start so I had to modify it a bit, I could not depend on nice cities and wonders to be in the game.

I settled Wagadugu as my capital, and Timbuktu as my second city. I immediately switched to Hereditary Rule and Slavery, prior to settling cities, and whipped two markets out. I sent on of my two flipped barbarian Camel Archers to meet an advanced civilization, to buy fishing and sailing, research was set to zero. After that I settled Accra and eventually Sefadu as coastal cities. I captured Niwt-Rst, since it was a good city with towns near by, and took Aksum and Mogadishu from barbarian Ethiopia. One thing that was very lucky in my game was that I got the random event for peace with the natives, which allowed me to be more lax on my defenses. After that I built markets in all of my cities, followed by mints if needed, and courthouses. Lastly I captured Carthago, once Rome collapsed, for extra gold. I sent all of my Great Merchants to Al-Quds, Jerusalem. Eventually I set the production of all of my cities to wealth, which is extremely helpful in your East African cities, and not so much in your West. The great part of playing Mali is that every city you capture or settle will pay for itself in no time, making the only factor against it stability.
 

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@Blizzrd or anyone who will host (future) highest score challenge: please include "no reload" rule.
 
@Blizzrd or anyone who will host (future) highest score challenge: please include "no reload" rule.

huh? what does that mean, I've stopped like 5 times in my America game, does that mean I can't submit (I started as England and set-up my America)
 
@Blizzrd or anyone who will host (future) highest score challenge: please include "no reload" rule.

I don't propose to do this.

Whilst the random number generator is designed to remain unchanged after reloading by default in RFC, I am comfortable with this decision.

Personally, I reload occasionally when I have made a dumb decision such as forgetting to respond to a barbarian incursion or such. I don't have the time to play my games again from scratch from every little mistake like this that I can and will continue to make. My recent Japanese game took me just under two weeks to complete as it was.
 
I use the reload very often, but I think it would be best for the challenge to include that rule. I once had a 28K game with Carthage, but I reloaded every single attack that I didn't win (or win with large units losses). It went so far that I reloaded to conquer entire Mesopotamia (missed Babylon on the first attempt), while I still had to conquer Greece before that. Even though it was only an attempt to get the highest score I could possibly get, it didn't feel like I achieved that.

What about a rule like: only reload 5 (or 3) times in a single game? I simply don't have time to play Russia for example in a single session, so the replay says that I reload. Just a small question on this: does the replay counts multiple reloads at a single turn (like the Carthage game) as one reload, or as multiple reloads?
 
I'm thinking one reload, and that's the final time you reloaded. But if say you've got 8 units and the enemy got 2, you attack and lose 1 unit, then reload, then attack and win, then save, then attack and lose, then reload, it'll count both reloads, I hope what I said wasn't too complicated 0o.
 
How about it doesn't matter how often you reload. The challenge is to get the earliest date, not to be the purest player in getting an early date. I am reading this thread and I admire the achievements of the victors, but that is always tempered with the knowledge that a more favourable RNG would have changed their date marginally. One may as well accept this and optimise.
 
When you are playing as Carthage do you need to build plantations on the dyes, and thus get Calendar? Or is it like playing as the Dutch and you just need them in your cultural borders?

Edit: Never mind I found out.

I just finished a Carthage game. I started out by settling the city of Carthage, and then sending my three Numidian Cavalries to Greece. I took Athens and Greece shortly collapsed after that, their other cities were Byzantium and one on the heal of Italy. After that I bought two mercenary Axemen and moved on to the Middle East. I captured Jerusalem and Babilu, the latter was needed to take away Babylonian culture from two dyes adjacent to the forest square two squares north of Jerusalem. I then settled Gebal on that forest square to acquire the dyes. Shortly after the Barbarian city of Hattusas flipped to me, which is a remarkably good production city. Babylonia soon collapsed and I lost Babilu to the Persians via culture flip. I then hired two mercenary War Chariots, and attacked Egypt. I captured their two cities of Ineb-Hedj and Niwt-Rst. Sadly neither of these had the dye in North Africa under their cultural borders, so I settled Barca on the forest to the West of the dye. Then I sent one galley to go to an island just off Oceania, remarkably close to South America and easily shaved off one or two turns when I completed the circle with my caravel. After this I teched for Calendar and then did a mad tech rush for optics. Rome declared war on me once, though it was more of a cold war as neither of us attacked the other. Eventually they allowed peace for Archery, most likely their barbarian pressure was rising. My initial Civics were Slavery and Hereditary Rule. However during my Triumphal Arc Golden Age I also gave myself Vassalage and Organized Religion. I then converted to Judaism, which sadly had spread to every city except Athens and Carthage, which would have helped wonder production. I was able to build the Great Lighthouse and Moai Statues in Carthage, the Colossus in Athens, and the Temple of Artemis in Ineb-Hedj. These along with the Jewish Holy City really helped keep my economy going. In the end, i.e. when my caravel first hit ocean, I stopped paying attention to my cities. I also agreed to the Jerusalem flip to the Arabs, and Egypt became semi overrun with Impis. One thing that was sort of annoying was that sometimes, in other games, I was able to get the circumnavigation event when I had almost circumnavigated the glove, i.e. maybe two dark squares between my maps. However this time I had to wait to actually circumnavigate. Then, since the game does not judge circumnavigation on the turn it is actually done I had to wait until 670 C.E.
 

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