New civ linked to new resource

A later article (or video, forget which) specifically said there will be only one new luxury added to the game and it will be specifically tied to a new civilization.

I think there's a strong possibility that the new resource may be a produced resource, something that only a particular civ can make. Another thing that may be possible--which I haven't seen talked about, really--is that the new resource may be based on a tile improvement that "converts" an existing resource into this new resource.

For example, you could have something like the Ashanti, or a Native American civ, that has a 'loom house' or 'weaving house' improvement, something that turns a natural luxury resource (cotton, silk, etc.) into some other kind of luxury resource, like blankets, rugs, quilts, kente cloth, etc.

Such a resource may even be tied to the civ's UA, granting them, say, +2 culture (or something) for every source of the new luxury resource that lies within its borders. While still tradable, it would be a significant resource for the civ in question, as it would bolster their defensive culture output. Perfect for say, an early Native American or African civilization fighting against European colonialism.

This kind of resource 'conversion' would be woven (pun intended :) ) right into the civ's mechanics, in this case, and wouldn't be able to be mentioned in interviews without giving the whole thing away.

Buffalo, seals, tea, coffee, tin, etc. just seem a little too banal and pedestrian the more I think about it; there's gotta be more to it than that.
 
If they did Ashanti with Kente Cloth, I'd geek out. An interesting, iconic item for Africa.
 
An interesting idea, but I kinda of doubt they'd make a resource only generated by one Civ's unique improvement/building and that the rest of the Civs can ban, essentially banning one of the Civs uniques. It'll be something everyone has access to.
 
I don't think only one civ will be able to get the resource. If I remember it was said that there will be a new resource that is tied to one of the civs. It is probably available to everyone, it is just better for or connected historically to one civ.

My guess is buffalo and the lakota
 
The problem is that "tied to one of the civs" can mean almost anything.

Well, they didn't announce the resource so we wouldn't be able of guessing the civ... It would be fun if we actually guessed the civ because they didn't want to announce the resource hehe.

Just wanted to say again: Seals! Inuit! A resource on snow, a civ that somehow ties with the World Congress Mechanics. A resource that any civ can use (not unique to a civ, that would be odd)
 
The problem is that "tied to one of the civs" can mean almost anything.

The additional problem is that every Civ that has been speculated on has its own conceivable candidate for a resource that is closely tied to them.

I think Dates (Morocco), Glass (Venice) and possibly Batik (Indonesia) are the most plausible contenders, if we're talking about a resource that would give away one of the unknown Civs. Seals wasn't a bad idea, but to be honest I think Seals as a resource on its own is more plausible than the addition of an Inuit civilization.

Coffee I think is out, since if they were going to have it 'tied' to any of the new Civs, it doesn't make much sense for it to have been anyone other than Brazil. The other most frequently discussed resources missing from Civ can probably all be ruled out, either because they are most closely associated with Civs already in the game - e.g. Tea (China, India to a lesser extent), Cocoa (The Aztecs or the Maya), Rice (pick any Asian country), and so on - or, in the case of Tobacco, Opiates etc. are too controversial and would likely cost the game its rating.

A manufactured resource seems pretty likely - perhaps linked to a UB or UI - which makes Glass and Batik look like good candidates.
 
The additional problem is that every Civ that has been speculated on has its own conceivable candidate for a resource that is closely tied to them.

I think Dates (Morocco), Glass (Venice) and possibly Batik (Indonesia) are the most plausible contenders, if we're talking about a resource that would give away one of the unknown Civs. Seals wasn't a bad idea, but to be honest I think Seals as a resource on its own is more plausible than the addition of an Inuit civilization.

Coffee I think is out, since if they were going to have it 'tied' to any of the new Civs, it doesn't make much sense for it to have been anyone other than Brazil. The other most frequently discussed resources missing from Civ can probably all be ruled out, either because they are most closely associated with Civs already in the game - e.g. Tea (China, India to a lesser extent), Cocoa (The Aztecs or the Maya), Rice (pick any Asian country), and so on - or, in the case of Tobacco, Opiates etc. are too controversial and would likely cost the game its rating.

A manufactured resource seems pretty likely - perhaps linked to a UB or UI - which makes Glass and Batik look like good candidates.

I agree with this assessment.
 
A manufactured resource would be a big disappointment to me, I enjoy befriending CSs and getting their uniques as a boon but dealing with a Civ in a similar way would be a drag. It's a chore enough as it is, trying to get luxes out of a civ: You have 12 dyes and no gems, I have 8 gems and no dyes, WHY WON'T YOU LOVE ME?!?!

An improvable resource, available to all civs, but strongly culturally bound to a new civ is what I want - and half expect. (But I was new to the civ franchise when Polynesia was announced, because I have big love for Pacific peoples so what do I know.)

If it IS an improvable, it's almost certainly seals, buffalo (or maybe dates) as any other commodity of note would either be much too closely connected to extant civs, or too similar to current resources.

I am gagging for Inuit. Seals please.
 
Perhaps they are withholding the resource not because it fits a civ perfectly, but because it couldn't possibly fit any other civ. Buffalo, glass, coffee and a lot of other things mentioned in this thread theoretically could belong to a couple possible civs-- so it wouldn't exactly spoil the Civ if they revealed it was one of those. There would still be debate.

This makes me think the seal/Inuit theory is the most plausible, because if they revealed seals or another arctic resource it would obviously indicate an Inuit civ and couldn't possibly belong to anyone else. It might not be a perfect, "Oh yeah, duh" fit but it does rule out any other possibilities. Negative proof instead of positive proof.

It would certainly be an interesting choice-- perhaps they would have a tundra/snow food bonus and thrive in what is usually the margins of the maps. Or be able to move over ice! Kind of a frozen Kamehameha.
 
Perhaps they are withholding the resource not because it fits a civ perfectly, but because it couldn't possibly fit any other civ. Buffalo, glass, coffee and a lot of other things mentioned in this thread theoretically could belong to a couple possible civs-- so it wouldn't exactly spoil the Civ if they revealed it was one of those. There would still be debate.

This makes me think the seal/Inuit theory is the most plausible, because if they revealed seals or another arctic resource it would obviously indicate an Inuit civ and couldn't possibly belong to anyone else. It might not be a perfect, "Oh yeah, duh" fit but it does rule out any other possibilities. Negative proof instead of positive proof.

It would certainly be an interesting choice-- perhaps they would have a tundra/snow food bonus and thrive in what is usually the margins of the maps. Or be able to move over ice! Kind of a frozen Kamehameha.

Perhaps they are withholding the resource not because it fits a civ perfectly, but because it couldn't possibly fit any other civ. Buffalo, glass, coffee and a lot of other things mentioned in this thread theoretically could belong to a couple possible civs-- so it wouldn't exactly spoil the Civ if they revealed it was one of those. There would still be debate.

This makes me think the seal/Inuit theory is the most plausible, because if they revealed seals or another arctic resource it would obviously indicate an Inuit civ and couldn't possibly belong to anyone else. It might not be a perfect, "Oh yeah, duh" fit but it does rule out any other possibilities. Negative proof instead of positive proof.

It would certainly be an interesting choice-- perhaps they would have a tundra/snow food bonus and thrive in what is usually the margins of the maps. Or be able to move over ice! Kind of a frozen Kamehameha.

I agree with your first paragraph, but not the rest. If they were to announce seals without associating it with anything, I would think, "Ok, they are doing something to make the polar regions more appealing." Not paving the way for a specific civ. it doesn't make me think of any particular group at all because so many northern cultures have hunted seals. If I were to suggest a particular arctic culture with a natural resource that they are famous for, I would think of the Sami aka Lapps and their reindeer.
 
Well remember Firaxis is an American game maker. Many people in the US aren't familiar with the Sami or some of the Russian tribes that could potentially be civs that would use seals.

The Inuit would be the only civ that isn't in at the minute [Finland included under Sweden, Vikings already in under Denmark, and Russians are long gone], that people would immediately connect seals to a particular civ.
 
I imagine all the civs would have access to this resource, but whatever civilization is being added has a UB/UI/UA which has extra benefits tied to the resource. I'd also imagine that this resource can't be banned by the WC (at least when the aforementioned civ is in-game), and if I'm correct not all resources are eligible for a ban. But what civs could it be?

~Ashanti (cocoa)
~Indonesia (batik, but very civ-specific)
~Phoenicia (dye, though that's not new)
~The Inuit (seals)
~The Sioux (buffalo)

As a final thought - What type of resource is being referenced (luxury, strategic, bonus)? I would imagine luxury, but who knows?
 
I believe it was said that it was a Luxury resource... I know that polls are over-represented right now, but it would be interesting if we had a poll on this thread with all the options that were presented till now, both non-specific and manufactured, just to see approval hehe...
 
The additional problem is that every Civ that has been speculated on has its own conceivable candidate for a resource that is closely tied to them.

I think Dates (Morocco), Glass (Venice) and possibly Batik (Indonesia) are the most plausible contenders, if we're talking about a resource that would give away one of the unknown Civs. Seals wasn't a bad idea, but to be honest I think Seals as a resource on its own is more plausible than the addition of an Inuit civilization.

Coffee I think is out, since if they were going to have it 'tied' to any of the new Civs, it doesn't make much sense for it to have been anyone other than Brazil. The other most frequently discussed resources missing from Civ can probably all be ruled out, either because they are most closely associated with Civs already in the game - e.g. Tea (China, India to a lesser extent), Cocoa (The Aztecs or the Maya), Rice (pick any Asian country), and so on - or, in the case of Tobacco, Opiates etc. are too controversial and would likely cost the game its rating.

A manufactured resource seems pretty likely - perhaps linked to a UB or UI - which makes Glass and Batik look like good candidates.


I agree with this, but I'm sad that coffee and tea are not luxury resources... they make much more sense than citrus or truffles.
 
Perhaps it could play into the Civil War scenario? The Rebels were utterly reliant upon cotton. Without their buddy King Cotton during the war their economy was a shambles
 
Back
Top Bottom