New Civ5 Expansion coming? One World?

Moderator Action: *snip*

Ah! Except that is domination. Conquest victory is different. Your idea is interesting too though. Yes indeed!
wait... I looked up domination vicky
The most common way to win Civilization has always been military conquest. In Civ 5 a domination victory is easier to achieve than ever before. Find out what civilizations, wonders, policies, buildings and general strategy you should pursue for that military win.

Conquest is de facto domination in military way, synonym, same sense
 
Moderator Action: *snip*


wait... I looked up domination vicky


Conquest is de facto domination in military way, synonym, same sense

Yes indeed you are right.


Let me explain. It seems with CiV the definition of domination and conquest victory got turned around a bit.

Here is the definition from Civ III. Conquest Victory- The most traditional way to win, the conquest victory, is always available. Eliminate all the other Civs and victory is yours.

This is a conquest victory, which is closest to what CiV has except...In CiV you get a warmonger penalty for conquering an entire civ. So, what CiV really has is a Capital Victory condition. Take all other capitals and win. They call it domination, but it technically isn't.

Now true domination victory is what I want. The reason I call domination conquest is because CiV already uses the term domination, even though it is misguided.

In Civ III Domination Victory = The domination victory occurs if you control a majority of the world's land surface within your borders. This can be achieved through various means, either by cultural tactics or military ones, or a combination of both...

This is what I want a true domination victory. Which is what I went for in my games up until CiV, which for some odd reason left it out, along with the unit losses counter. I am not sure why they take out the good stuff from the past, but oh well. Anyway, bring back the traditional domination victory. With the name One World I am hoping they do just that. To me it does not matter what they choose to call it. I just would like a VC where you try to control a certain percentage of the map to win. :)
 
Yes indeed you are right.


Let me explain. It seems with CiV the definition of domination and conquest victory got turned around a bit.

Here is the definition from Civ III. Conquest Victory- The most traditional way to win, the conquest victory, is always available. Eliminate all the other Civs and victory is yours.

This is a conquest victory, which is closest to what CiV has except...In CiV you get a warmonger penalty for conquering an entire civ. So, what CiV really has is a Capital Victory condition. Take all other capitals and win. They call it domination, but it technically isn't.

Now true domination victory is what I want. The reason I call domination conquest is because CiV already uses the term domination, even though it is misguided.

In Civ III Domination Victory = The domination victory occurs if you control a majority of the world's land surface within your borders. This can be achieved through various means, either by cultural tactics or military ones, or a combination of both...

This is what I want a true domination victory. Which is what I went for in my games up until CiV, which for some odd reason left it out, along with the unit losses counter. I am not sure why they take out the good stuff from the past, but oh well. Anyway, bring back the traditional domination victory. With the name One World I am hoping they do just that. To me it does not matter what they choose to call it. I just would like a VC where you try to control a certain percentage of the map to win. :)

Isn't there an option when creating the game that makes it so that you have to eliminate all cities/units of a civ for them to be eliminated from the game?
 
Here is the definition from Civ III. Conquest Victory- The most traditional way to win, the conquest victory, is always available. Eliminate all the other Civs and victory is yours.
Take all other capitals and win. They call it domination, but it technically isn't.

In Civ III Domination Victory = The domination victory occurs if you control a majority of the world's land surface within your borders. This can be achieved through various means, either by cultural tactics or military ones, or a combination of both...

Cultural tactics just means to expand your cultural borders with buildings, while the military domination you get (if not using massing armies tactic, which is rather boring and not the civ spirit) thru technological advance. If you are ahead in technology, you get earlier better units so I don't ever need much units. Just a squad of units which is technologically ahead of your comperitors. Surely you don't have to conquer anyones capital, but if you do, you have your silence. Thats what I luvv, to silence the opponents, so You can enjoy One Single World after fighting hard for it

So military domination is a kind of domination victory if it gets along with technologically being ahead. Other domination victory is the cultural or political way to win or the science. But I prefer to militarily doing it, cuz the most fun is there to let units fighting too. Units conquesting enemy units and towns. Cuz if you don't go militarily against your opponents they will attack you sooner or later. So its a preemtive defensive procedure ending in offensive strikes. And the science victory you get automatically by being best in tech with most cities and scientific output. So You can build spaceship parts much faster than any opponents. And if all are eliminated, you sure have science AND cultural victory and political victory. You get One World and Everything. So the military thing being most important of all.
 
Moderator Action: Please do not quote posts that contain PDMA, nor answer them. Please report them and let the moderators handle it. Thanks.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

He didn't say anything offending, while your style is... annoying at least
 
Cultural tactics just means to expand your cultural borders with buildings, while the military domination you get (if not using massing armies tactic, which is rather boring and not the civ spirit) thru technological advance. If you are ahead in technology, you get earlier better units so I don't ever need much units. Just a squad of units which is technologically ahead of your comperitors. Surely you don't have to conquer anyones capital, but if you do, you have your silence. Thats what I luvv, to silence the opponents, so You can enjoy One Single World after fighting hard for it

So military domination is a kind of domination victory if it gets along with technologically being ahead. Other domination victory is the cultural or political way to win or the science. But I prefer to militarily doing it, cuz the most fun is there to let units fighting too. Units conquesting enemy units and towns. Cuz if you don't go militarily against your opponents they will attack you sooner or later. So its a preemtive defensive procedure ending in offensive strikes. And the science victory you get automatically by being best in tech with most cities and scientific output. So You can build spaceship parts much faster than any opponents. And if all are eliminated, you sure have science AND cultural victory and political victory. You get One World and Everything. So the military thing being most important of all.

War is my answer it's the way I always play. It is nice to be ahead in tech, but more fun if it is challenging.

On another note, the AI build tons of trebuchets lately. They really come to clobber you now with combined arms. I also saw this cataphract try to get into my territory to try to pillage my iron. That was nice to see for once.
 
What I would really like to see in a mod is some more thought put into the AI's algorithms, particularly for combat, but for empire development in general. The diplomacy got much better, imho, with Gods & Kings but you still have to play on the higher ends of the difficulty spectrum to have much of a challenge... and then only because the AI is cheating like a three-year-old at checkers.

Religion was a great addition, adding more mechanisms for customizing your civilization will likely be the bread and butter of future expansions. Anything that has the potential to improve your civilization, but isn't necessarily mandatory for successful gameplay adds the kind of choice and variety that makes strategy games so interesting to play.
 
What I would really like to see in a mod is some more thought put into the AI's algorithms, particularly for combat, but for empire development in general. The diplomacy got much better, imho, with Gods & Kings but you still have to play on the higher ends of the difficulty spectrum to have much of a challenge... and then only because the AI is cheating like a three-year-old at checkers.

Religion was a great addition, adding more mechanisms for customizing your civilization will likely be the bread and butter of future expansions. Anything that has the potential to improve your civilization, but isn't necessarily mandatory for successful gameplay adds the kind of choice and variety that makes strategy games so interesting to play.

AI Improvements would be awesome... I've always hated the way they ramp up difficulty by numbers instead of making the COM smarter. It's like if by changing the AI difficulty in chess they gave the COM 4 extra pawns but continued to fall lose them for free because it still uses a dumb AI.
 
No news yet? Figures!
 
I want corporations and pollution/ecology back!!! :cry:
Hope they we'll add them if they release a new expansion...:sad:
 
I want corporations and pollution/ecology back!!! :cry:
Hope they we'll add them if they release a new expansion...:sad:

Haha you know how there's protesters dressed as hippies protesting in traditional hippie garb with signs saying we want clean air and whatnot.

We could protest in pinstripe suits with signs outside Firaxis demanding pollution and big business corporations!
 
Corporations were utterly useless, the game was pretty much over by the time you got them.

Agree. Corporations were useless in Civ IV, so they better make them do something if they're going to bring them back.
I'm sure they can make it right though. I mean, I absolutely hated religion in Civ IV, but in Civ V it somehow works better. Maybe they have ideas about corporations too.
 
I mean, I absolutely hated religion in Civ IV, but in Civ V it somehow works better. Maybe they have ideas about corporations too.

somehow works better? I think having customizable beliefs is way cooler than just getting gold for spreading religion X.

Corporations were quasi religions in civ4 they just had the additional resource benefit. But I cant see how they can make corporations use the civ5 religion model. nor do i want to.

I kinda wish civ3-like armies made a comeback. But what I'd really like for civ5 is better graphics modding. Not a single user made 3D leaderhead for civ5 after 2 years. ug.
 
I bet it'll introduce something like the 'planetary council' feature of Alpha Centauri. Where the different nations vote on things like raising/lowering the world's sea level, increasing trade, etc.

I'm thinking by one world it will provide something that puts the world's superpowers(runaway AIs) against the rest of the world. It'll be less of a conquest thing and more of a political game thing. Then if you're the runaway and you manage to take on the world it'll feel like you still had a good fight against you, and if you're one of the little guys and you manage to crumble the superpower you'll still have a good fight with the other civs.

"One World"... Does sound like globalization and internationalization things, but for such a thing to work really well, it would be great to have something like Cultural Diffusion. It would be fun to be a "One World" expansion which somehow resembles the whole diversity factor betterly, but the complications it has on one simple world...

Mind you, having a Globalization Leader winning could be interesting... It is not simply domination (where you kind of destroy the other civs) but actually make other civs grant you leadership either culturally (Becoming THE massive culture) or diplomatically (stablishing confederations and such).

But what I'd really like for civ5 is better graphics modding. Not a single user made 3D leaderhead for civ5 after 2 years. ug.

This is the one thing we can only hope, it would help a lot to modding and to the longevity of the game... So yeah, I agree. And also better sound modding mind you... but well, we can only wait and hope.
 
somehow works better? I think having customizable beliefs is way cooler than just getting gold for spreading religion X.
Yes it is cooler, but I still don't get the feeling that religion is an important part of the game. It is more like a bonus, or a Unique Ability that you can customize.

I kinda wish civ3-like armies made a comeback. But what I'd really like for civ5 is better graphics modding. Not a single user made 3D leaderhead for civ5 after 2 years. ug.
Yeah. I mean, come on, Firaxis, how hard is it to throw a Leader-creator in the game?! Look at The Sims or Saints' Row for inspiration on character creation tools.
 
Corporations were utterly useless, the game was pretty much over by the time you got them.

Seriously! Corporations should begin after discovering banking, keep in mind that 17th century netherlands exhibited early forms of corporation if not definably a corporation. The dutch economy exhibited all modern economic aspects such as inflation, bubbles. Anyways corporations or some sort of trading should replace religion slowly once you hit renaissance era
 
It's been over a month, announce it already, :mad:
 
Back
Top Bottom