New Expansion Speculation Thread

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The English and French abilities are both culture focused, so maybe she'll have an ability that allows her to take advantage of both? No idea what it would be though...
Something to do with great musicians would fit nicely with her influence on the Court of Love. I hope the leaker was correct that she's going to be an alt-leader for both Civs.

She's a bit of a harebrained leader choice but I'm so excited that one of my favourite historical personalities is going to be in the game!
 
Well, if they feel particularly cruel the new CSes could be for the noticeably ABSENT civs we all want. xD
Palenque and Lisbon are already in the game :p
 
I am really looking forward to the strategic resource overhaul. I miss the days in V where there was incentive to look for more than 1-2 copies.

If done well, I would like to see how resources become finite.
 
Well, if they feel particularly cruel the new CSes could be for the noticeably ABSENT civs we all want. xD
Bet they're all going to be Italian ones... :cry:
 
Kristina? Is this a joke? That is a literal diversity hire.
She converted to the enemies religion, abdicated and moved to Rome, ruined her family's legacy (her father was one of Sweden's greatest kings) legacy, did nothing useful whilst in power and she gets picked as leader.
WTH Firaxis?
Well I have not heard anything really terrible about her unlike many other rules of her era and you can make argument she was one of the better monarch sweden had and unlike some she did not destroy her nation in some religious purge. Her religious conversion could allow for some interesting mechanics, maybe like Congo, she maybe should not be allowed to build holy sites but that is maybe taking it to far.
 
By now it's almost clear that nature will have its revenge in this expansion, after all the chopping we did in R&F. I wonder how they will do it. In the past they considered natural disasters (I think it was Civ III or IV) but ultimately didn't go for it because a city being randomly hit by an earthquake wasn't exactly fun. Will there be a random factor or we will have control over a certain degree? Maybe we gonna be able to tell if a region of the map is prone to a certain natural disaster, working more like a dynamic risk/reward natural wonder. Lands around a volcano are fertile and give a lot of food but it might erupt and cause a temporary setback. A certain are of the map is likely to be hit by tornados but it have whatever advantage a land cursed by tornados have. Maybe you gonna need to research certain techs or build certain buildings to get this intel. I'm curious to see if this storm actually means natural disaster and which form the mechanic will take. Either way, it seems a risk proposition, I already can see all the "seriously, Firaxis" threads with people just mad because their amazing production city was hit by a tornado.

2 possibilities:
1) Maybe the expansion will have a climate change mechanic in the late game. That would be something that the player could have some control over. They could refrain from building stuff that increases the climate change meter and they could build new stuff (like solar plants) that grant you energy or production without increasing the climate change meter. But if the player allows the climate change meter to increase too much then they will face random events such as hurricanes that hit coastal cities or tornadoes or even grassland tiles changing to desert tiles.
2) The storm in the livestream could have nothing to do with natural disasters or climate change and could just be a reference to the fact that "storm" is in the expansion title. Maybe the expansion title is "Gathering Storm". I saw this idea on Reddit and makes sense.
 
But what could Gathering Storm refer to, if not to something to do with climate change? IMO it's unlikely they'd pick a title that didn't reference the expansion mechanics in any way.
 
Well I have not heard anything really terrible about her unlike many other rules of her era and you can make argument she was one of the better monarch sweden had and unlike some she did not destroy her nation in some religious purge. Her religious conversion could allow for some interesting mechanics, maybe like Congo, she maybe should not be allowed to build holy sites but that is maybe taking it to far.

Maybe we see a Reform mechanic...
 
1) Maybe the expansion will have a climate change mechanic in the late game. That would be something that the player could have some control over. They could refrain from building stuff that increases the climate change meter and they could build new stuff (like solar plants) that grant you energy or production without increasing the climate change meter. But if the player allows the climate change meter to increase too much then they will face random events such as hurricanes that hit coastal cities or tornadoes or even grassland tiles changing to desert tiles.
With electricty you need to produce it somewhere and maybe most sources of it is not so good in the long run.

But what could Gathering Storm refer to, if not to something to do with climate change? IMO it's unlikely they'd pick a title that didn't reference the expansion mechanics in any way.
Could also mean something about war, like the clam Before gathering of the storm or something like that.

Maybe we see a Reform mechanic...
That would be interesting.
 
So, here's my off-the-wall prediction, one that I highly doubt will come true. Eleanor is a leader for both England and France, and her abilities relate to being hands off, and letting a lot of the civ be automated, akin to puppet cities in V. Her primary purpose, is to make AI only games playable, of sorts. And with this, I would expect serious diplomatic ability.
 
I'm not really bothered by which new civs they add, more interested in the abilities. Don't really play civs now because of which country/civilization they represent but more for how well they suit my play style.
 
But what could Gathering Storm refer to, if not to something to do with climate change? IMO it's unlikely they'd pick a title that didn't reference the expansion mechanics in any way.
Climate change/global warming/pollution meter?
 
I think chopping, mining, and districts might affect chances of a natural disaster. When they say climate change though I’m not sure if that would just be shown through disasters or something even more dynamic like rising sea levels, desertification, and such - though think of how long that process would take in game.

Maybe the leaked improvements were some sort of motivator against flooding.
 
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