Watiggi said:
I don't know. I think the Vassal State is going to be tedius at best. By the sounds of it *all* it is, is an alliance where your score factors in their land.
I expected a more complete one sided alliance which allowed co-operation and what not. Hmmm maybe there is more here than meets the eye. The fact that it can be disolved means that there must be something that has to be done to keep the Vassal State. So maybe there is.
Watiggi
Well I think I remember hearing that you whoever they are at war with, You are at war with.
I'd imagine it would work like
1. They lose the right to declare War on another power
2. Whenever someone Declares War on The Vassal, that someone declares war on the Master
3. Whenever the Master Declares War on someone, the Vassal Declares War on them too
4. The Vassal Pays the Master some Tribute (hopefully based on Vassal population or total commerce)
5. Their territory counts as yours for domination.
I'm thinking "Protectorate" is a more realistic term for this relationship
Additional things, that Might be a part of it
Master gets vassal's extra resources?
Master regulates who vassal trades resources with?...Possibly
Vassal has Open borders only with those Master does?...Possibly
Master gets vassal's Wonder benefits?.. Probably Not.
Master gets Vassal's votes in UN?...Probably not, but maybe
On Protective, if by Artillery they mean All Siege units, then that means
1. Machine guns become more useful (as do SAMs if you upgrade them from Machine Guns)
2. This actually makes protective an Offensive Trait, because it means that "suicide cats" aren't that 'suicidal' (max out City Raider on them instead of Collateral Damage, and they should survive most attacks, especially with their retreat ability).. also Cats would beat Axemen in the field