You know, it looks like your Diplomatic Advisor is gone and I-for one-am glad. It made diplomacy too 'Idiot Proof', shall we say. I far prefer the way it was in Civ2, where you had to 'haggle' a bit before you arrived at an acceptable deal. What I also love is that they practically 'stole' my idea for great leaders

, judging from what they have said so far. Even if that were the case, though, I would be very flattered

!
It also is looking more apparent that the 'Giant Units' are only really an issue at Maximum Zoom-at Civ2 and 3 level zoom the units look pretty much as they always have in relation to surrounding terrain.
If I have any lingering problems, its that they still have had precious little to say about the GUTS of diplomacy and Civics-and I still want to know more about how health, birthrates and 'corruption' are all going to work.
Also, I don't like the sound of artillery. I DO like the fact that they can damage all units in a square, but I also liked the Non-Lethal/Lethal differentiation between artillery and non-artillery units. i.e. I really want artillery units to remain a form of 'suppression' unit, damaging the enemy but never quite killing them. Again, I would like to hear more about this from Firaxis. All in all, though, I am increasingly happy with how this game is looking, but more information will personally help me to make up my mind!
Yours,
Aussie_Lurker.