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New Map: North Atlantic (362x362) 2016-10-05

eoo2

Digital Brickmason
Joined
Jun 14, 2004
Messages
63
Location
North Carolina
Hello Everyone,

I've been visiting the creation forum for quite some time, and mapping since CivII... this is my first post, but I hope you'll all be pleased with the map.

I think it should be excessively accurate given the map source I used (from a German Atlas- they really make great, beautiful maps)

You'll also notice a plethora of cities (max/512) placed accurately for your reference. The cities are currently organized circa-1937 for those who want to build WWII scenarios here (they seem to be the most popular, anyhow).

I would also post a "clean" version without cities, except I don't find a "wipe cities" option anywhere. Please inform me if you know of such a thing...

Please comment regarding anything that I might fix (resources missing, incomplete rivers, bad start locations, etc...)

Enjoy (and use a fast computer)

Eric.
 

Attachments

  • North Atlantic.zip
    187.8 KB · Views: 1,339
Still having trouble getting a full-size screenshot, but these three should demonstrate the map well enough.

Eric.
 

Attachments

  • Atlantic-Mideast.gif
    Atlantic-Mideast.gif
    109.8 KB · Views: 1,025
  • Atlantic-NW-Europe.gif
    Atlantic-NW-Europe.gif
    102.4 KB · Views: 1,036
  • Atlantic-US.gif
    Atlantic-US.gif
    100 KB · Views: 919
Very impressive, one of the best European maps i've seen.

Congratulations.
 
Really coo, map - and perfect for WWII scenarios, as well as a good size for many other things... **Idea overload!**
 
Thanks for the suggestions:

1) Yeah, the Potomac has always been a problem here. I noticed the river portion was incomplete, so that's fixed "unvexed to the sea". As for the "lake" section, I think it should stay as this helps give the proper shape to the Chesapeake area. Washington is not a proper port city such as Baltimore, so no problem that you can't actually get to the ocean.

2) I took your advice about a city between NYC and Boston. Given the maxxed-out nature of the map, I robbed Peter to pay Paul; The Russian middle-of-nowhere settlement of Surgut thus no more. The interesting challenge here was picking an appropriate city. Hartford CT and Providence RI were the obvious choices. Hartford is marginally larger but risks grabbing food squares from New York. Providence is nicely situated between with port status... I chose Providence. Now the Americans have an appropriate place for that "Naval Academy" small wonder...
 
I visit the following site regularly for accurate data on city populations... I must repeat my earlier comment that the Germans are wonderful with maps and such.

http://www.citypopulation.de/

The site only lists accurate population figures since 1980; I'm working on an excel-based population calculator which allows for plugging in current population and current year. The calculator returns desired year/population output. The civ3-city-size conversion section already works remarkably well.

The calculator certainly daws some nonsensical conclusions from time to time... for example, there was no Philadelphia in the year 1000, despite the calculator suggesting a size two settlement...

I'll post the calculator once the algorithms are better refined...

Eric.
 
Here's an updated version (1.2) which reflects the changes mentioned above.

Plus, a nice minimap image for review.

Eric.
 

Attachments

  • North Atlantic.zip
    229 KB · Views: 203
  • Minimap.gif
    Minimap.gif
    41 KB · Views: 473
OMG... This map is awesome!

If you want one without cities, go to Rules/Terrain, uncheck the "Allow cities" flag on all terrain, then put it back in where appropiate.
 
Awesome... (why didn't I think of that?)

So I'll be reposting one version with some European city corrections and a second without any cities, only start locations.

That'll be out sometime soon.

I'm hoping someone will invent a cool utility to convert this to the new square Civ4 format.

Eric.
 
This update includes two map- one with cities, and another without.

Some minor changes, nothing big... check the readme file.

Eric.
 

Attachments

  • North Atlantic.zip
    440.4 KB · Views: 276
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