Posts:
- about the game, background and rules.
- map
- player info
- game info (stats)
- game lore – a few posts….
Topic: Morrowind RPG NES with elements of Tolkien.
Note that this is NOT a RPG NES about Morrowind, more of a NES partially based on Morrowind lore for easier gameplay. Elements of Tolkien and other fantasy worlds will also be included.
The Game: This is an RPG NES meaning that players rule only their characters, however these characters in return can rule packs, tribes or even nations. A lot will depends on personal traits, skills and powers, but it would also be possible to be creative and write stories, after all this is a NES. The game is set in a province of an Empire in a fictional world.
Background History: For over 600 years the Empire of Men has been growing in size and strength. Men have always been numerous ever since the beginning of this age, however the last few hundred years have seen a dramatic increase in their numbers and aggressiveness. All other races of the continent have experienced their aggression sooner or later. High, Dark and Wood Elves, Lizard like Argonians and Orcs now inhabit the Empire that conquered neighbouring lands one by one. Many nations of Men also fell to the Empire of Southerners, the Empire of Tamriel. The race makeup of territories is beginning to change to more and more heterogeneous. 18 years ago Tamriel has invaded a province they now call Vvanderfell – the home land of Dark Elves. Unlike their Elf relatives the Dark Elves were unable to fight off aggression due to internal disorder. Now nearly two decades has passed, but Vvanderfell has neither peace nor war. The Empire cannot ensure the rule of law in the province and some of the locals fighting for their freedom cannot collect enough power to openly rebel. New Imperial settlements have been built, but few resettle to the new province fearing unrest, many locals have also left. The balance of constant bloodshed, pillaging and “retaliatory missions” has to be broken soon or the province will be ruined totally – an outcome that is not desired by any side. In addition to the unrest the province is also ravaged by “power wars” waged by Elven Houses, Guilds and influential people. Another battle is about to unleash in a spiritual dimension….. What role will your character play in this story?
Gameplay: You will play a character that is living or has just arrived to Vvanderfell. Your stats will matter quite a bit as to what you can do, so will the information on the first page concerning the current state of Vvanderfell. Other than that there will be no limit as to what your character can do. The updates will happen twice a week and will represent a month of game time. As a consequence the updates will be shorter, but the game will be more dynamic. You don’t have to write detailed orders for the update as most of your actions will occur openly in game thread. The update will mostly be for the secret plans and actions. I will play for all NPC characters, most of which will be inactive unless approached.
Lore: As this world is pretty much made-up there are major gaps in the lore. If you wish you may write stories on the lore (gods, religions, culture, races, traditions, cultures anything you wish) and submit to me by PM. If its good quality and does not contradict the major course of events I will include it in the official lore and you’ll get a bonus. I reserve the right to make minor adjustments to what you write. This way we can build up this world word by word into a full living world.
Vvanderfell Encyclopaedia
If you wish to know more about the World.
Races:
Humans – Men are the most populous race in world of Tamriel subdivided into several sub-species: Southerners (now called Imperials), Britons, Nords(Vikings) Redguards(Blacks). Each race has different inborn abilities and characteristics.
Orcs – still quite numerous, however not as numerous as in the beginning of the Age, Orcs have developed a less aggressive culture. Orcs are excellent fighters and smiths, mixing with other races only if they wish to earn gold by their skills. Pure Orc society is still very violent.
Elfs – Elfs have divided into three races: High and Dark. Both lived in great numbers in their native lands, but now being to travel and settle in all areas of the Empire. Each race has specific characteristics that affect their abilities.
Other humanoid races may exist, however few is known about them in Tamriel.
Vvanderfell hasn’t always been a province of eh Dark Elves. They re-settled to Vvanderfell following the separation of united Elvish race into two groups more than a thousand years ago. Dunmer (Dark Elves) were known to have fought with now un-identified locals upon arriving. The battles of that time are now long forgotten and Dunmer call Vvanderfell their land.
Over the thousand years of history Dunmer have developed a strong, very traditional and distinct culture , suitable for severe character of the people. Armour, weaponry of the Dark Elves were famous far beyond the province in the Golden Era of Dunmer. While struggle for power slowly gained turns Vvanderfell flourished. Farmlands expanded, mines excavated more and more, system of roads girded the region. Proud castles of nobles towered the landscape. Around 200 years ago the fight for power escalated dramatically and produced large scale destruction and degradation of crafts and culture. Many cities were abandoned and left to the winds event before the Empire used the situation to its advantage.
State of Vvanderfell:
Overview from Encyclopaedia Tamriella, printed in 1412 CE:
“At the moment the province of Vvanderfell
Armed Forces:
4 Legions of 800 men each are garrisoning the province with the encampments being located near the towns of Angorak, Ald’Hanud, Tel’Morith and Seyda Kneen.
As the
HERO:
Race Human, Elf, Dwarf, Orc
Nationality Gondorian,
Languages: High Elvish, other Elvish, Dwarven, Common Tongue,
Health: (includes all damages in terms of HP and major damage, sometimes fatigue)
Qualities
Measured on a scale from 1 to 10 together with word levels (same meaning):
Intelligence – needed to understand things complex, including languages
Strength – needed for physical labor from carrying items to fighting.
Agility – how agile you are, determines battle agility and
Stamina – depends how long you can go without “recharge”
Charisma – ability to find, keep and influence friends and other characters
Levels: 1-10.
1. 2. 3. Poor 4. Fair 5. Average 6. Good 7. Very Good (Good) 8. Excellent (great) 9. Heroic (excellent) 10. Legendary (Heroic)
1) Very Bad 2) Bad 3) Poor4) Fair 5) Average6) Good7) Very Good8) Great 9) Excellent 10) Heroic
Traits:
Increase skills and abilities. You can pick two.
Night Owl – increased night vision for non Elves
Hard Childhood – better fighting and survival skills (+10% to skills and greater performance using them)
Charismatic Person – even greater charisma
Scholar – you were raised a scholar. You get bonuses for all traits to do with education. Can’t go with Strider unless you are of Numenorian decent.
Strider – you are human and you spend all your life in the wild. Your survival and nature-related skills are greater. Can’t go with Scholar unless you are of Numenorian decent.
Eagle Eye – unless you are an Elf you are an excellent sniper and far seer.
Handicraftsman – that’s who you are and all you do with your hands builds faster and stronger.
Rogue – Rogues are living on the edge of civilized life. Rogues get a bonus for many “shady” skills and relations with the Dark side.
Reputation – due to both heroic and evil deeds of your family or yourself Evil characters treat you with respect. Good characters despise you.
Skills: (mulplier of action)
Measured in %. You can choose 2 major skills that get 20% increase and 2 skills that will get a 10% increase.
Combat Related:
Sword Handling – anything from short swords to scimitars.
Hand-to-Hand – fighting without any weapons
Marksman – effective handling of bows, arbalests, throwing knifes, darts and the like.
Personal Skills:
Alchemy – ability to work with fruits of nature, largely to create portions of various effect.
“Naturology” – study of nature that allows for greater understanding of things living. Elves have a higher level of this skill.
Mercantile – skill to get more for less.
Scholarship – experience of your character with regard to education of all sorts.
Eloquence – ability to speak beautifully and argue flawlessly. Increases your chances to convince people.
Crafting Related
Farming – how good you are in growing fruits and vegetables. Useful for peasant characters.
Smiting – useful for making items out of iron. Knowledge of specific military designs is however necessary to make war-related items.
Healer – as a healer you can attempt to treat your companions, sometimes enemies or animals. Useful skill for any adventurer.