It will be interesting when someone is able to test the "wonder war" feature to see how good the AI is at stopping you from winning. Firaxis claims the AI is now more aggressive towards the player when they are close to winning an affinity victory. If the AI actually does launch a decent attack against the player's victory wonder, then we will know that the AI has been improved. If the AI threatens, moves a few units around but basically nothing more, then we will know that the AI has not been improved enough.
It's missing a fix for the "AIs will totally not be able to do anything against you just rolling over them in water-based environments"-problem, but other than that it's a bunch of nice changes.
There's even a new Variable for internal Trade Routes...
...that will be very useful for modders, as it allows changing the ratio between sending and receiving internal cities.
Game won't even start anymore.
Ah, but Civ 5 still works... =)
Perhaps on Apollo difficulty if you're roughly the same in technology and affinity count as the AI, "wonder wars" could provide a challenge.
The new Chungsu, for those that are curious:
Spoiler :![]()
I think I like it. It looks like a green-hued ARC.
Better than BERT launch? Yes. Kinda beaultiful? Certainly.
Will I still keep using you badass mod? Definitely. Provided it still works, or you update it.
Hello,
the bug HOF not fixed yet !![]()
Is this for steam mac? i don't think my mac downloaded anything through steam
anyway to check?
not yet
It usually take several days following the PC release for the Mac version to be ready.
Okay.
Do civ patches break save games?
Perhaps on Apollo difficulty if you're roughly the same in technology and affinity count as the AI, "wonder wars" could provide a challenge.
Actually, depending upon exactly how this was coded, this actually could benefit the player a lot on Apollo. For mid level and low level, sure this is likely to increase AI aggression towards the human, but the higher the difficulty level the human is on, the fewer world wonders he attempts to build.
So if the AI is only mad went it got beat out to a world wonder to the player that beat it, on Apollo it's going to be other AIs a whole lot more that it will the human.
If instead it gets mad at current owners of world wonders, pretty much the first player to conquer someone else's capital is likely to be dog-piled shortly thereafter.