So, i've played civ to death but this is my first time playing a mod of it, I really love the idea and some of the mechanics but a couple of things made me want to post:
1 - health. It seems very difficult to keep cities healthy (2 bad health per pop), although it's not the biggest issue as I seem to be able to grow things to a reasonable size still. Am I overlooking a trick?
2 - ranged combat. I played a couple of games of FFH2 before moving onto rise, and i've not really enjoyed this side of the modmod so far. Combat just seems to end up in standoffs where everyone is just pinging each other backwards and forward, enemy attacks are more of a nuisance than an actual assault (quite often they just stand on one tile and don't even spread out to pillage). Farming barb camps for xp with ranged attack didn't seem like the most fun thing in the world either.
I was wondering if, again, there was a trick I was missing, or maybe this is just a part of the mod i'll just have to accept and get used to.
3 - enemy AI. The enemy seems very passive, even the Clan. It's still my first mid-game run at rise (rerolled random civs / starts a few times), i'm at turn 400 and playing as Luchuirp - basically nothing has happened at all in the game world yet. Is this just because the mod is more late-game focused, or does the AI just struggle with it?
Hope none of this comes off as too much of a harsh criticism, it's a lot of fun to play and learn, it just feels like I may be missing things and not realising!
1 - health. It seems very difficult to keep cities healthy (2 bad health per pop), although it's not the biggest issue as I seem to be able to grow things to a reasonable size still. Am I overlooking a trick?
2 - ranged combat. I played a couple of games of FFH2 before moving onto rise, and i've not really enjoyed this side of the modmod so far. Combat just seems to end up in standoffs where everyone is just pinging each other backwards and forward, enemy attacks are more of a nuisance than an actual assault (quite often they just stand on one tile and don't even spread out to pillage). Farming barb camps for xp with ranged attack didn't seem like the most fun thing in the world either.
I was wondering if, again, there was a trick I was missing, or maybe this is just a part of the mod i'll just have to accept and get used to.
3 - enemy AI. The enemy seems very passive, even the Clan. It's still my first mid-game run at rise (rerolled random civs / starts a few times), i'm at turn 400 and playing as Luchuirp - basically nothing has happened at all in the game world yet. Is this just because the mod is more late-game focused, or does the AI just struggle with it?
Hope none of this comes off as too much of a harsh criticism, it's a lot of fun to play and learn, it just feels like I may be missing things and not realising!