Discussion in 'Rise from Erebus Modmod' started by Yutani, Sep 4, 2010.
hahaha... fun appears
I believe the National Epic gives untyped GPP, so it should be possible.
If you have enough for a gp, but it is not typed at all, I believe it gives a random GP.
It is possible. We just don't like it.
I don't really have an opinion on this. Just throwing this out: what about having 1 typed, and 2 untyped GPP? Would reduce the influence, but not remove it.
Personally I think GP are strong enough without the points.
Keep in mind that they are free specialists that consume no food or unhealth and require no buildings or anything.
It is not a question of whether settling them is strong; It is a question of whether or not that use is competitive with their other uses. I believe it is, but it feels less useful to the player; No shinies, basically.
I would disagree, especially when it comes to prophets and merchants (and healers if they get a buff).
And the other's are not supposed to be settled but used. I mean, what kind of a maniac would settle a Great Engineer.
I disagree completely about them not being meant to be settled. Any use should be viable. There should not be a clear, 100% winner; It should come down to the situation. Hence, making settling them better.
Well, when you put it that way.
Perhaps priests and other "early" great people should not provide GP points but Engineers and Merchants should?
I mean, a prophet settled well in the early game is quite strong. But an engineer has to balance for not rushing that wonder.
I think the GP's are pretty good the way they are (assuming the already announced changes to Healers and Great Healers). It makes sense for settled GP's to give points towards more of the same. If you don't want them, but *do* want to settle them (I think only a problem for Healers and Merchants... Prophets and Sages are pretty useful to make more of, I'm never tempted to settle Engineers anymore, and frankly I never get any Bards in the first place), then you either have to settle them in a different city or try to offest their contribution.
Ironically, I used to consider Engineers one of the more useful to settle (if I didn't have a wonder that I really needed built right awy), but since there has been an addition of like 6 good buildings that only Great Engineers can build, that's subsided. Anyways, those buildings have also made GE's more essential late game, so again if you *do* settle one, the bonus GPP's are pretty much an unmitigated bonus.
Also I agree that some of the analysis of Healers and Great Healers is ignoring that the average specialist costs you 2 + 2. So while the Healer basically offsets himself and gives one, the Sage just turns 2 + 2 into 3 (ignoring the GPP's from both). I think the original changes to Healers and Great Healers is probably enough.
Oh, and as long as we are at the whole analyzing cost/benefit thing, what is up with that one option on the dedicate a monument event only giving +1 health? How is that in any way comparable to the option that gives +2 food? The only civ in the entire game that +1 health is better than +2 food is the scions, and that's only before they have Necropolises.
Okay, very tangential, I know, but it's something that has bugged me since that event was first created.
1 is 1 is 1
whereas 1 is something you'll squash to hammers or else.
I think it comes from the old version, where 2 payed for a citizen without counting , and 1 was also worth a citizen...without counting the it was balanced in a sense even if worth only 1.
Now, I think you are right, it should be changed.
I believe that's a typo, and it actually gives 2 or 3 health.
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