....No, it is not. Did you read my post? Without 'New Random Seed on Reload', numbers in civ4 are not truly random. Even with that option, the only time they are close to truly random is when you reload the game. Otherwise, you can get in situations where the seed leads to a string of bad luck quite easily. You want a sampling that will show the laws of probability? Turn on that option, and save/reload for the same specialist around a 100 times. THEN it will more or less match what the odds say. Healers have been improved somewhat, as the math does show that they are useless (Healer, not Great Healer, though both got improved). Healer is now 4 1, GH is 6 3. Again: When working with the same seed, nothing is guaranteed. That was just dumbed down text. A random number is compared against the total amount of GP points. The more 'typed' to each GP, the more likely that GP is; If you have multiple 0.5pt sources, then you have less GP points for it. It works exactly as the bar shows.