New Technology Tree Analysis

Since Customs Houses, Manufactories and Academies have their yields improved by technologies, could it be that now we have a new GP tile improvement (the Great Prophet's Holy Site) this extra ability could increase faith from Holy Sites?

Having said that, do Landmarks not receive a boost from any technologies at the moment?

Piety Finisher will give +3 gold and _3 culture bonus to the Holy Site.
Landmarks do not get improved bu a tech, but culture stays stronger throughout the game. And Civil Service is too early to have such a bonus.
 
It's interesting to see that Iron Working has become more expensive than currency and engineering.
If those two are still at 250 research (with 35 turns), then iron working is now 280 research (with 39 turns), almost double of what it was before (150 research).
Assuming none of those have already some research points in them.

This should really kill off early swordsman rushes.

Horse Back Riding comes much later too, so this seems like a logical change.
 
Seems like a BIG leap you can make with the GL from Optics to Compass. If something does come in before that, a GL jump from Bronze to Iron working looks pretty good.
 
where does 'accept embassy' fit in? or are we considering it a 'non-tech opened' diplo option?

In the first "90 turn play through", I believe they said that embassy will be put in writing and open borders will be "later"
 
Even with those tweaks, the Classical Age is still looking a little slim for my tastes. :/

Still, an improvement from what it was.
 
I'm pleased that they moved the Great Lighthouse from Sailing to Optics (where I think it was originally). Just silly to be able to build a Great Lighthouse but not a regular one.

Alhambra replaces Himeji Castle in Chivarly; I'm betting Himeji has been moved to Steel. As much as bushido is a honor-based warrior code, it really doesn't bear any resemblance to "chivalry."

The unknown ability in Civil Service may be the Research Agreement (which is no longer in Philosophy).
 
The unknown ability in Civil Service may be the Research Agreement (which is no longer in Philosophy).

The Research Agreement would seem to sit with Education (please look at post #23 in this thread; I've posted a screenshot).
 
There might not be a point in going all the way until the end we know more about the other era.
 
We don't know anything about it yet, except that it's post-gunpowder. I would guess that it's between Renaissance and Industrial, but that's speculation.

It's hard to say, but if they want to extend the post-Renaissance game with additional stuff, like the new ideology-related diplomacy mechanics, then they might put in the new era after the Industrial Era.

That makes even more sense given that the Classical Era is now extended somewhat and is longer, which extends the early game somewhat.
 
Dennis Shirk said something about there is a new era but it's not Great War era / or he said it's not called that, something around those lines.

I think the new era is between Renaissance and Industrial, so when thinking about it from military point of view, it will be like:

Renaisance: musketman, lancer, cannon, frigate, privateer

New Era: rifleman, cavalry, gatling gun, ironclad

Industrial: world war I infantry, machine gun, artillery, early tank, biplane fighter and -bomber, destroyer, battleship, submarine

Modern: "ww2 infantry" (the new yank g.i. graphics), marines, tanks, fighters, bombers

Maybe the "WW2 units" will start to appear near the end of Industrial era, and the Modern Armors and Mech. Infs start to appear near the end of Modern era.
 
isn't the ww1 tank called landship?
I labeled the "WWI" units for clarity; the names have changed a few times (WWI Bomber, Great War Bomber). The tank was "Landship" in some previous screenshots, but the Smoky Skies steam-tanks that were being called "Tractor Tanks" are now being called "Landships," so I'm not sure the WWI tank is still being called that. Whether it's technically accurate or not, it should be clear what I mean by "WWI Tank," "WWI Fighter" etc.
 
Back
Top Bottom