It looks like gunpowder and Urban planning converge on only one more tech. It could be Future tech or something related to Star fortifications.
Gunpowder Tech shows three units:
A small arms musket or arquebus
A Bombard
A ship, presumably carrying gunpowder weapons
To put 'real' dates on them:
*First certain use of the matchlock arquebus, with a shoulder stock, was 1472 - 1475 CE in Europe (an illustration in a German manuscript dated to 1475 shows a firearm with a shoulder stock and trigger mechanism, so the first true one-man aimable gunpowder weapon) By the early 1490s they are being combined with pikes and halberds in Landsknecht and Spanish Colonela (Pre-Tercio) formations: "pike and shot"
* First Bombards appear between 1362 and 1372, in use smashing city walls and towers. By 1380 they appear on (Venetian) galleys as naval weapons against other ships (they manage to kill a Genoese Admiral in 1380 CE)
* The first ship type to carry big guns (NOT Bombards) was the Carrack starting about 1500 CE, but the first ship/hull type designed from the start to carry 'big guns' was the Galleon after about 1530 CE.
That means the range for the Gunpowder Tech's effects is from about 1370 to 1530, or about 160 years.
Given that they've said that the 'standard' Age lasts 200 years, but you can deduct 5 years for each Milestone in the Legacies you achieve, and there are 12 Legacy Milestones per Age, then the Age can actually last (as far as we know At This Moment) from 140 to 200 Turns Plus Crisis Period.
Since the Exploration Age lasts At Least 800 - 1000 years no matter how hard we fiddle it, that means a 60 turn variation could be 240 or more years (minimum 4 Years/Turn) - more than enough to account for the variation in 'real' dates for the units available with Gunpowder.
Assuming, from the chart of Exploration Techs, that there is one more Tech and Tech Range at the end of Exploration, I'll make a SWAG and say that the Exploration Age lasts up to 160 - 240 years after 1530, or possibly until around 1770 CE. That would make the Crisis Period start with the American and French Revolutions and Watt's Improved Steam Engine (1765 - 1776 CE) that really started the Powered Industrial Revolution.
Incidentally, the first use of Ring Forts of 'star' configuration for Defense in Depth was in 1748 CE (by Prussia).
There's another argument for a roughly 1770 CE nominal end of Exploration Age: The last, Modern Age also lasts 140 to 200 Turns and has no Crisis Period at the end (yet!) to mess up time calculations. The minimum years/turn ratio Civ has used is 1 year/turn, and that ratio would put the Modern Age starting at 1770 + X years of Crisis Period.
Assuming a minimum of 15 - 20 Turns of Crisis, that might put the Modern Age starting around 1850, and at 200 Turns at 1 Year/Turn ending at 2050. The last 25 years of that would be 'Near Future', but it's not a great stretch: much of that Future is being planned Right Now ('future' Main Battle Tanks are in development planned for production/service in 2027 - 2040, and here in Puget Sound Light Rail mass transit 'Urban/Suburban Infrastructure' projects are planned out to 2050). Given also that either in development or research Right Now are Fusion Power, Nanotech Manufacturing, Genetic Engineering, Artificial Intelligence, Orbital Habitats and Solar System Exploration, there is penty of room for a 'classic Civ End Game of Future Tech.