New Technology Tree Analysis

So knowing the fact that a follower of a belief (not the founder) produces missionaries, does this mean there are advantages for this follower to spread the religion, besides the diplomatic modifiers with "fellow" follower civs of a certain religion? Why should civ A spread civ B's religion to civ C? ...

Because it makes civ C like civ A better. It would also behoove you to spread it to city-states to make nice with them.
 
That's less clear. One might think that only the religion Founder might be able to make Inquisitors (or even Missionaries), but there was one screenshot showing a City-State Missionary. I think we have to assume City-States can't found religions.

Are Missionaries definitely limited solely to Faith purchases?

If Firaxis isn't careful then by the time it is possible to generate the amounts of Faith necessary to make the religion a lot larger the religious mechanic is a going to be fading away.
 
Are Missionaries definitely limited solely to Faith purchases?

If Firaxis isn't careful then by the time it is possible to generate the amounts of Faith necessary to make the religion a lot larger the religious mechanic is a going to be fading away.

Given that the tech tree has been expanded & beelining slowed down, I think that is unlikely. A civ pursuing religion will also be putting a lot of effort on making lots of faith just like civs going for culture focus on culture.
 
Are Missionaries definitely limited solely to Faith purchases?

If Firaxis isn't careful then by the time it is possible to generate the amounts of Faith necessary to make the religion a lot larger the religious mechanic is a going to be fading away.

The religious mechanic doesn't fade away, it only impacts diplomacy less.
 
The religious mechanic doesn't fade away, it only impacts diplomacy less.

I assume it fade away in the sense that pressure from nonbelievers increase and since a lot of the bonuses are based on number of followers it will fade away unless you do something active to keep you people religious. That might even be difficult assuming increasing costs of missionaries.

Oh well this is all speculations, but I hope it works like this. It would only mean you had to do an effort to keep all your lovely religion bonuses late game.
 
We have been told only that after the Renaissance, the diplomatic modifiers decrease and costs of Faith-purchased units like Missionaries increase. Nothing has ever even been hinted at about the benefits of Beliefs decreasing, nor anything about decrease in the number of believers.

Several of the previewers have mentioned religion "fading away," in the later game, but their preview versions don't go past the Renaissance, so they don't directly know what they're talking about.
 
I am also wondering if a unit can kill a missionary/inquisitor.

Since they can cross borders without open borders, if a player/AI tries to attack a missionary will they be allowed to? It could make spreading a religion with missionaries much more difficult in multiplayer but interesting.
 
I am also wondering if a unit can kill a missionary/inquisitor.

Since they can cross borders without open borders, if a player/AI tries to attack a missionary will they be allowed to? It could make spreading a religion with missionaries much more difficult in multiplayer but interesting.

If it's possible I would hope it would lead to increased Diplomatic tensions among you and other nations or all nations who share the same faith.
 
If it's possible I would hope it would lead to increased Diplomatic tensions among you and other nations or all nations who share the same faith.

I agree. Or if it would start a War during multiplayer, as diplomatic relations don't do much when you're playing with non-AI.
 
They have mentioned missionaries and so on becoming more expensive with time; that was the basis for what I said. It didn't read all that clearly, though.

It's going to be harder to spread it in that manner; presumably they don't want missionaries in 1900 AD.
 
I agree. Or if it would start a War during multiplayer, as diplomatic relations don't do much when you're playing with non-AI.

Well possibly. But it could depend on the beliefs the person chooses. Spreading religion with 100 gold per city, could lead to civilizations attacking missionaries of that faith (in multiplayer). I guess it would really depend on the beliefs and their power.
 
I really hope the gap between Longswords-Musketmen and Musketmen-Riflemen will increase. As things are now, Musketmen are in such an awkward position that you hardly ever build them, which makes the tons of unique Musketmen replacements rather pointless (I mean, how often do you really build a Tercio or Musketeer?). I'm hoping they'll either make the Musketmen a continuation of another line of melee unit (maybe Pikemen-> Musketmen), or alternatively put them in another part of the tech tree so you can chose whether to go for muskets or longswords.
 
It's also when the Dutch get access to the Polder, so we can expect tulips to come into play from the middle ages onwards.

I love the dutch music

And germans playing the netherlands pretty wierd THey proparly know we are stronger and accept that we are going to win the EK :p

It seems tiremes are melee Olso seams that melee ships get other promotions
 
Yes, Guilds is the same tech that we saw only a piece of following Currency.

tech_guilds.gif
 
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