New Unit: Ushabti October 18th, 2004

embryodead said:
Yeah, I might need to increase his stats :D
Wasn't he supposed to get the same stats as the Minotaur? In that case I don't think you need to change them.

Mr Do- I see:)
 
Ukas said:
Ok, that does it. I was pondering for long whether to make my mod realistic or add some fantasy elements... this is so cool unit that it'll be latter. It will be unit for Egyptians in ancient times and later in the game re-appears with archeological excavation building.
Or maybe spawn one from the Pyramids every 100th turn, or something?
 
Not a Guy I would like to run into in a dark narrow alley somewhere.. or for that matter on a wide well lit beoulevard. Very Nice, Kinboaticus!
 
TTK?

(Blasted 10 character limit)
 
Your graphics and animations are simply phenominal. Any chance of you ever running a forum workshop or how to for the ameturs interested in helping assume responsibilities of fulfilling the long list of requested units? If so just pm me when or how to sign up. SH*t you could probably even charge or bribe us into offering some form of compensation for the opportunity to learn from one of the best CivIII designers......

:worship: Kinboat :salute:
 
mrtn wrote:
Hm, makes me want to play as Khemri.

The Khemri are the only ones i play in the Warhammer mod. Love em. :D



:nuke: Cheers Thorgrimm :nuke:
 
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