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If your simplification is out, and you say UI/EUI changes will be much easier, then maybe finally you will take into account incorporating some must have visual mods like:
Improved City-View
Religion Spread
Show XP in Military Overview
Filters in Trade view
Unit Path Viewer
Small Resource Icons (with very important feature for Natural Wonders' icons which stay after discovering!)

Also I can recommend this one we've made some time ago (file).

Also something like Full Top Panel Condensed would be nice feature chooseable in options.
Could you tell more about the file?
 
Could you tell more about the file?
It adds few more Overlay options in Strategic View like:
- barbarians:
- city limits;
- continents;
- harbours and airports;
- luxuries;
- resources;
- roads and rails;
- unimproved tiles;
- wonders;
 
After install, I still see all the different mods to turn on. Which ones do I need to turn on at this point? Just Vox Pop (2)?
 
After install, I still see all the different mods to turn on. Which ones do I need to turn on at this point? Just Vox Pop (2)?
(1) is base CP.
(2) is unified (2), (3), (4) and (5) part.
(3) is previous (6) compatibility part for EUI, noEUI and 43-civ.
(4) are icons and promotion tree integrated addon (former (7)).
 
It would make more sense to fix the numbers so they are sequential then. Regardless, enjoying the new version. The gold need not being so crazy makes it feel much nicer, although gold is still tough to balance.
 
Hotfix incoming.

What does it mean:

Anything close to my Promotion Overhaul or sort of quick fixes?

Do you mean gifting :c5gold: for :c5influence:? I ask because of my City-State Leaders compatibility.


Just curious, how much improvement can be seen on slow computers. I haven't played a game for a really long time, now waiting for some updates of modmods, and I'm curious. Late game performance lags were really annoying then.

If your simplification is out, and you say UI/EUI changes will be much easier, then maybe finally you will take into account incorporating some must have visual mods like:
Improved City-View
Religion Spread
Show XP in Military Overview
Filters in Trade view
Unit Path Viewer
Small Resource Icons (with very important feature for Natural Wonders' icons which stay after discovering!)

Also I can recommend this one we've made some time ago (file).

Also something like Full Top Panel Condensed would be nice feature chooseable in options.

1) Only the text description of promotions are affected. The promotions themselves are unchanged.
2) No, I mean the removed UUs that became gifts for militaristic City-States.
3) I don't have a slow computer, so I can't tell you. :lol: But late game lag should be better in recent versions.
4) Emphasis on "maybe".

After install, I still see all the different mods to turn on. Which ones do I need to turn on at this point? Just Vox Pop (2)?

All of them.
 
I think unhappiness is reduced too much. Only poverty was a problem.
Maybe just BALANCE_UNHAPPY_CITY_BASE_VALUE_POVERTY at 75 (Boredom and Illiteracy at 50)
 
I think unhappiness is reduced too much. Only poverty was a problem.
Maybe just BALANCE_UNHAPPY_CITY_BASE_VALUE_POVERTY at 75 (Boredom and Illiteracy at 50)

The unhappiness may spill over because of how the system works.

The numbers can be tweaked, but please playtest before giving feedback!
 
Hotfix 2.0.1 posted. Link in OP has been updated. Fixes database issues.

Online as of 7:35 PM CST.

Savegame compatible with 2.0 versions; balparmak was mistaken.
 
Hotfix 2.0.1 posted. Link in OP has been updated. Fixes database issues.

Online as of 7:35 PM CST.

Savegame compatible with 2.0 versions; balparmak was mistaken.
boo balparmak boo:vomit:

What does it mean:

Just curious, how much improvement can be seen on slow computers. I haven't played a game for a really long time, now waiting for some updates of modmods, and I'm curious. Late game performance lags were really annoying then.

If your simplification is out, and you say UI/EUI changes will be much easier, then maybe finally you will take into account incorporating some must have visual mods like:
Improved City-View
Religion Spread
Show XP in Military Overview
Filters in Trade view
Unit Path Viewer
Small Resource Icons (with very important feature for Natural Wonders' icons which stay after discovering!)

Also I can recommend this one we've made some time ago (file).

Also something like Full Top Panel Condensed would be nice feature chooseable in options.

Moderator Action: Merged posts together. - Recursive

Some people reported improvements in performance, I also feel like turns progress a bit faster but haven't timed it to be honest.

I'm all for integrating more UI/QOL mods, I don't know how we should progress for this though, do we need polls? Maybe we could fast-track uncontroversial stuff that has no performance impact and provide more features/enhancements rather than making visual changes. I think Religion Spread, Filters in Trade, Small Resource Icons (great mod indeed) are all safe. Though I love Improved City View, I can see some people disliking the new design (and it sometimes glitches for me). To your list I would add:
Archaeology Aesthetic Adjustments (should have zero performance impact)
Commander Influence Borders (should be even more useful with increased aura range in VP, not sure about performance but I didn't notice any loss. I think it needs a small edit to work with unique GG/GAs, should be easy though).

Integrating your mods like Trade Opportunities should also be much easier now (of course if you prefer), and as they are mostly enhancements I don't think anyone would disagree with them.
 
I like new UIs, it refreshes the game. However, I can't stand inconsistency. As long as the UIs consistently work, I'd argue to put them in. Anything that fails sometimes, I don't think should be put in.
 
Integrating your mods like Trade Opportunities should also be much easier now (of course if you prefer), and as they are mostly enhancements I don't think anyone would disagree with them.
I don't think I will add something new to TO, so why not? It is rather complete mod and no one reported anything crucial. There was one suggestion, but I don't think it's possible to code with current VP state. You can look at the latest posts of the thread to assess.

As long as the UIs consistently work, I'd argue to put them in. Anything that fails sometimes, I don't think should be put in.
What do you mean? Can you elaborate?
 
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Take for example resource values. They disappear and only come back if you toggle the setting.

Things like that, that fail sometimes. It needs to be stable stuff in my view.
 
Hotfix 2.0.2 posted. Link in OP has been updated. Fixes compatibility issue with Unique City-States.

Online as of 8:54 PM CST. Savegame compatible with 2.0 versions.
 
Just met a Civilization, and they gave me the "settle near us" when I didn't settle a city. It was the turn after I met them.

Not sure if this should be an issue on the github, or what. Thanks!

Edit: I should add, I don't even know where their land is, we have no contested borders. They took so long to meet me, I'm curious how close they really are.

Edit 2: Game crashed. Which log do I look at to determine the issue?
 
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Is anyone else noticing that cities are not firing at adjacent units during wars? I just observed that Japan didn't fire at a barbarian boat either. If not, then I will check my logs for a conflict between the few mods that I use.

The war was vs the Maya if that matters. They didn't fire at any enemy.
 
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