pineappledan
Deity
Definitely, Prince is not my usual difficulty, but I wanted to make absolutely sure I would survive to late game, but then a ton of other things also broke my way (only founder on my continent, neighbours expanded away from me, good start location, etc.). I wanted to get a feel for Germany in a sandbox, and I think their early game is in a very strong place now.
The German AI does have some code that makes him gift more, but he should also be biased towards making more units. I haven’t got the time to test an AI game against him though.
The German AI does have some code that makes him gift more, but he should also be biased towards making more units. I haven’t got the time to test an AI game against him though.
I just want to point out that yes, there is no possible way that unit gifting for per-turn influence could ever compete with an immediate lump of influence after the mid game. Diplomatic units get more and more instant influence as the game progresses, meanwhile there are fewer turns before the game ends. Units also obsolete faster in the end game. There aren’t enough turns in the game left to make a per-turn mechanic compete with an instant one, and that’s okay.I did not do the math, but losing the influence after the units get upgraded could mean that building and gifting units is less efficient than building diplomatic units, especially later in the game