New Version - 3.7.12 (August 4, 2023)

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An AI that is successful can still snowball because of the bonuses for gaining a city (I fear the Aztecs).
The AI only gains difficulty bonuses for founding a city, not from city conquest.
 
I don't really understand how spies/counter work in newest VP, it seems to differ much from January/March versions.
I was first to get to Renaissance so I placed counterspy in my capital and made a network for +50% chance to catch other spies. It's about 50+ turns and I didn't catch any.
Now I see that I have 313 GPT in expenses from spying and I have 321 GPT in net income while I'm in a GA. Before GA I had income 150+200 and expenses from spies 115 GPT.
Seems as GA would be over I will go to negative GPT.
How counterspies work now? Is it possible to catch any spies? I have built constabulary as it was available.
My other 2 spies just got promoted to 2 rank - should I switch them? I play on epic speed.

Well, now it's 25-30 turns more, I made peace from 3-side war. Entered and made to middle of EE, sending 8 TR, allied to 10 out of 32 CS. Placed level 3 counterspy in my capital, made a network for +50% counter 25 turns ago.
Thought that I do better at money, was losing 198 GPT, now have one more spy succeded in capital and I lose 504 GPT from spies and have 133 GPT in a GA.

Seems somehow I can't get any spies caught.
 
Is it possible now to constantly push CS for gold?
I mean, I move my army close to a CS, then I can force them to pay like 2-3 times in a row, each time I got influence decrease but still feels weird...
 
Thought that I do better at money, was losing 198 GPT, now have one more spy succeded in capital and I lose 504 GPT from spies and have 133 GPT in a GA.
Looks like now when you got hit by few spies with steal gold mission it's really heavy impact on income.
Personally I feel that those numbers should be adjusted a bit.
 
I don't really understand how spies/counter work in newest VP, it seems to differ much from January/March versions.
I was first to get to Renaissance so I placed counterspy in my capital and made a network for +50% chance to catch other spies. It's about 50+ turns and I didn't catch any.
Now I see that I have 313 GPT in expenses from spying and I have 321 GPT in net income while I'm in a GA. Before GA I had income 150+200 and expenses from spies 115 GPT.
Seems as GA would be over I will go to negative GPT.
How counterspies work now? Is it possible to catch any spies? I have built constabulary as it was available.
My other 2 spies just got promoted to 2 rank - should I switch them? I play on epic speed.

Well, now it's 25-30 turns more, I made peace from 3-side war. Entered and made to middle of EE, sending 8 TR, allied to 10 out of 32 CS. Placed level 3 counterspy in my capital, made a network for +50% counter 25 turns ago.
Thought that I do better at money, was losing 198 GPT, now have one more spy succeded in capital and I lose 504 GPT from spies and have 133 GPT in a GA.

Seems somehow I can't get any spies caught.
They don't have to spy on your capital.
 
They do, because I got notification that spy succeded in my capital, and that why I started to lose more then +300 GPT.
Your capital produces more than 600 GPT? You're playing tall, I assume? How many cities do you have?
 
Your capital produces more than 600 GPT? You're playing tall, I assume? How many cities do you have?
4 turns later event of stealing 198 GPT is over and I lose 306 GPT from spying, net income jumped to 605 GPT in a GA. I'm at peace with everyone.
I play with many modmods Bare Necessities, UCS, MUCfVP, Civics and Reform, etc.
My capital has pop 41 and many Wonders, have 1 tech to enter Industrial, playing Jarcast's Nan Madol, 12 CS as allies. Produce 468 GPT as base, +35% WLKD modifier and 353 gold from TRs, 985 GPT total.
Have 20 cities on Huge Planet Simulator, Epic. My capital has many GPTI's.
What bothers me, that I don't catch and kill spies in my capital, I have stationed 3 level counterspy there with +50% chance to catch and didn't catch any. In 80+ turns, first 50+ turns was 1 level spy.
I have problem when I get to war, I lose my TR's and then if spy siphones gold (in capital, in other cities I don't see much problem, richest city produce 180 GPT) I struggle hard, income was down to 33 GPT with 3 TR's working yet and that while I'm in a GA.
 
Now, about 20 turns later, I'm running 13 external TR's for money, use my military supply up to 2/3, and have -362 GPT.
I had 3 level counterspy in my capital for 100+ turns, never killed anyone. My capital was 3 times hit for gold and 1 time for faith.
I lose 1000 GPT from spies, think that counterspies don't work at all or chance to catch is extremely low.
 

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How? I thought missions aren't supposed to stack?
 
How? I thought missions aren't supposed to stack?
May be in 4-5 turns event of -306 GPT will be ended, but this spy event cost me 600 GPT alone. But what worries me that 3 level counterspy does nothing.
Also, when my capital is prosperous, they get 300-600 GPT from 1 spy success, but I get 45-72 GPT from 1 spy.
 
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This is from my multiplayer game. Here I took the place of an IA (Celt) player to understand why I lose so much gold from spy (I am Venice normally) and why The Celt have so much gold income. In modern era, standard speed, one spy steal me 516 GPT for 30 turns (= a total of 15480 golds more for them and less for me). I guess Venice with lots of merchant ships is the worst example...
 
I'm playing as tradition Korea in industrial and with a fully promoted counterspy +50 and I was killing spies at a pretty good rate (I'm on latest version without last two small updates) so maybe it is just unlucky RNG - I also sent trade routes to other cites and built some public works to improve security -- . A few got through and Its' rough but I like it so much better than losing all your gold or faith at once- especially in the smaller cities with lower yields. At least I have a chance to deal with it and better plan around it- losing a big chuck of cash at once sucks just like losing the per turn yields but at least I can better plan for per turn yields i.e. change my strategy for upgrades/ work more GM specialists/ use GM for cash instead of town/ change my spies from Science to cash/ spread yields arounds- there is nothing you can do tactically ( besides spending all your gold each turn) with losing it all at once.

I am enjoying the new espionage system- durations are better - clarity is better and like I said I am killing spies at a good rate --- although maybe this will change later in the game as currently I'm not the leader......
 
Has anyone else been getting a "rendering issue" popup when they use Civ 5 now? I just upgraded to the latest version and now my game is crashing with this message each time.
 
When I take blitz promotion on a unit, sometimes it only can attack once, e.g. fusilier attacking a city. I did not see any pattern on when units ended turn on one hit and when they had a second attack, I've never seen this issue on tanks though. Is there something I'm missing?
 
When I take blitz promotion on a unit, sometimes it only can attack once, e.g. fusilier attacking a city. I did not see any pattern on when units ended turn on one hit and when they had a second attack, I've never seen this issue on tanks though. Is there something I'm missing?
i suspect its the terrain under the city... if its on a hill i believe it costs 2 moves to attack it.. or on desert/snow even more
 
Tanks (considered mounted i think) can ignore Zone Of Control, i remember an authority tenet that gives that but land units cant so if they have multiple adjacent enemies they just perform one attack.
 
When I take blitz promotion on a unit, sometimes it only can attack once, e.g. fusilier attacking a city. I did not see any pattern on when units ended turn on one hit and when they had a second attack, I've never seen this issue on tanks though. Is there something I'm missing?
To explain this in more detail. In order to utilize the 2nd attack of blitz, you must have movement available to use that second attack. Aka if all your movement is expended in the first attack, you cannot make the second.

A way to think of this is: If you attack, you actually "move" into the hex you are attacking. And if the enemy doesn't die you get a "free move" back to where you started. But this means attacking can consume movement based on normal things.

Here are a few things that can cause you to lose your movement:

1) Crossing a river will always consume all your movement unless you have amphibious.
2) Attacking into rough terrain consumes 2 or even 3 movement if its like a desert hill.
3) Zone of Control: If you attack into an enemy, and there is an enemy right next to you, the Zone of Control will kill your remaining movement.

So in summary: Check your terrain. If your enemy or city is across a river, next to an enemy, or is rough terrain, its probably what is causing you to miss out on the second attack.
 
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