Hey all,
New version inbound. Not a ton of changes here - mainly clearing out old github issues and a few balance tweaks. This venerable old beast is getting so very, very close to completion. Exciting stuff!
Online as of 12:45am EST. Not savegame compatible.
Link: https://mega.nz/#!6cMhGTwI!qPwqWh5SW0_jPToa3pooWBlrdXQ3SAsu2qfv21H5PAI
Cheers,
Gazebo
New version inbound. Not a ton of changes here - mainly clearing out old github issues and a few balance tweaks. This venerable old beast is getting so very, very close to completion. Exciting stuff!
==CP==
-Bugfixes-
== CBO==
- Fixed all outstanding issues on Github
- Notable:
- Fixed broken peace deal issues at certain GPT thresholds
- Fixed AI unit attack/movement logic in specific high-risk situations
- AI units with multiple attacks will use them logically
- AI proclivity towards war against alliances reduced slightly
-Balance-
Units:
Resources:
- Unit upgrade costs for non-produce-able units (i.e. CS unique gift units such as the Ballista) fixed - units with 0 production now count as costing half of the production cost of the upgrade unit (instead of the full cost)
Buildings:
- Doubled fresh/no-fresh tech yield increases on lumbermills and jungle lumbermills
- Added +1 Science to Whales, +1 Food to Crabs, and +1 Gold to Cotton from improvement
- Supply from Population from buildings increased to 10% (was 5%) - UBs that were already at 10% remain at 10%
Promotions:
Civs:
- Reworked ranged unit promotion trees a bit:
- Accuracy I-III: now +10% damage v. fully-healed units (was 10% v. Cities)
- Accuracy IV: now 25% v. fully-healed units (was v. wounded units)
- Barrage IV: now 15% in non-friendy lands (Was free pillage)
- Removed Range/Indirect Fire from Skirmisher line - now gain:
- Whirlwind (requires Accuracy 3) - 5 splash damage to all enemies adjacent to target
- Parthians (requires Barrage 3) - +1 movement
- Siege units no longer get Medic I-II - now get:
- Splash Damage - 5 splash damage to all enemies adjacent to target (requires Barrage 2)
- Splash Damage II - 5 splash damage to all enemies adjacent to target
Poland:
Assyria:
- Old Polish UA restored
- Ducal Stable - 50% Mounted Unit production (was 25), removed resource requirement, grants 1 Horse
Processes
- Siege Tower gets Medic 1 and 2 (was just Medic 1 before)
- New Defense Process at Military Theory - allows you to convert production to defense.and increases city hit point regeneration by 20%
Online as of 12:45am EST. Not savegame compatible.
Link: https://mega.nz/#!6cMhGTwI!qPwqWh5SW0_jPToa3pooWBlrdXQ3SAsu2qfv21H5PAI
Cheers,
Gazebo
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