ElliotS
Warmonger
Can't wait to try it out!The values in that desmos calculator.
Turn 152 (840AD) - leader has 36 techs, 15 policies, 5 wonder, 5 cities, 96 citizens.
Loser has 27 techs, 9 policies, 1 wonder, 3 cities, 48 citizens
G
Can't wait to try it out!The values in that desmos calculator.
Turn 152 (840AD) - leader has 36 techs, 15 policies, 5 wonder, 5 cities, 96 citizens.
Loser has 27 techs, 9 policies, 1 wonder, 3 cities, 48 citizens
G
Normal values for Deity?The values in that desmos calculator.
Turn 152 (840AD) - leader has 36 techs, 15 policies, 5 wonder, 5 cities, 96 citizens.
Loser has 27 techs, 9 policies, 1 wonder, 3 cities, 48 citizens
G
Normal values for Deity?
Gazebo, under the current formula you're trying out, does the AI still get bonus production/food in a city?
I've lost 2 games in a row with the cpu winning the game on turn 200 on standard speed, difficulty 6.
that's gross. i'm going to drop to king to try and play.
Am I the only one having problem running 43 civs with ynaemp?
got the same issue in immortalI've lost 2 games in a row with the cpu winning the game on turn 200 on standard speed, difficulty 6.
that's gross. i'm going to drop to king to try and play.
Turn 152 (840AD) - leader has 36 techs, 15 policies, 5 wonder, 5 cities, 96 citizens.
Loser has 27 techs, 9 policies, 1 wonder, 3 cities, 48 citizens
The embassy is permanent for a reason.Does this version fix the ctd when partisan spawn when razing cities and also the inabilit to remove the cs embassy after conquering the cs, I remember on the older version the tiles that the embassy is on is a blank tile which you cant remove or do anything with it, it just stay there.
'Naughty' cuz the dev caves too much tbh