New Version - February 27th (2/27)

Status
Not open for further replies.
Your spy hasn't stopped anyone? Really? No one? If that's the case, I don't know. It can be an error, or just really really bad luck...

If not... I may be mistaken but, if you are way ahead of everyone in that game, then of course everyone is going to spy on you. Your spy might be doing all he/she can, but it won't be enough to stop everyone, just a few of them. At higher levels it will perform better.

And, as far as I know, spies cannot steal Great Works, nor Artifacts, from any capital. So those Artifacts the spies have stolen from you happened to be in some of your other cities, and the spy you have in your capital can't do anything about it.

I've experienced similar situations in some of my games. I mean, being the objective of all the spies. And... well, I just don't bother. If I'm clearly winning, I let them do what they want. Who knows... They might become an entertaining threat again.

I've suffered this issue for long time, and after many disheartening experiences I just stopped caring about spies. Oh, Empress Wu's spy committed assassination in my capital and killed 600 great artist points? No bother, I forgive her. It's not like she's ever going to accept my rightful demand to stop spying on me even if I bothered to bring my 30 Impis to her border. These 'demands' simply never worked and only furthered diplomatic damages in my experiences.
 
I've suffered this issue for long time, and after many disheartening experiences I just stopped caring about spies. Oh, Empress Wu's spy committed assassination in my capital and killed 600 great artist points? No bother, I forgive her. It's not like she's ever going to accept my rightful demand to stop spying on me even if I bothered to bring my 30 Impis to her border. These 'demands' simply never worked and only furthered diplomatic damages in my experiences.
Maybe try 50 Impis and 20 naval units next time? Also I don't think massing units on borders is going to encourage anyone to avoid trying anything at all possible to hurt you.
Been a long time since I played for any decent length, but I had no issues with sending Cease & Desist orders whenever I found spies hanging at the gallows, provided I had a strong standing (with DoFs) that could easily end up in war at any time. Note that I typically avoided massing troops on any borders unless I was actually going to war.

Edit:
It's more likely that you end up too hated though.There's always gonna be those that ignore your demands if they focus on screwing you. There are a few civs that do that consistently...
 
Last edited:
New game with latest patch:
One glaring bug is the disappearing yield icons. It is really weird and affects areas of the map, not the whole map, manifests later in the game.
 
New game with latest patch:
One glaring bug is the disappearing yield icons. It is really weird and affects areas of the map, not the whole map, manifests later in the game.
It's a known issue thats unsolvable, but is a trade-off for keeping tiles revealed at all times.

If it's super annoying to you, I found the issue vanished when I went from huge maps to standard.
 
It's a known issue thats unsolvable, but is a trade-off for keeping tiles revealed at all times.

If it's super annoying to you, I found the issue vanished when I went from huge maps to standard.
Unsolvable because the game has to allocate memory toward yield icons and memory is already limited by the Civ 5 engine. It's why the Unit Flag Promotions bugs out at late game where you have a lot of units and the game begins to slow to a halt and CTD.
 
Unsolvable because the game has to allocate memory toward yield icons and memory is already limited by the Civ 5 engine. It's why the Unit Flag Promotions bugs out at late game where you have a lot of units and the game begins to slow to a halt and CTD.

Crazy idea, is it possible to have some lower resolution icons loaded in the mod to reduce the memory footprint?
 
Gazebo, as long as you're around... the mod is in great shape. I've had a series of consistently competitive games, with AI performance clearly better. When there's a runaway, like in my recent France game, you can see how it happened... and you can see how you might have been able to do something about it.
 
Gazebo, as long as you're around... the mod is in great shape. I've had a series of consistently competitive games, with AI performance clearly better. When there's a runaway, like in my recent France game, you can see how it happened... and you can see how you might have been able to do something about it.

That's good to hear. It's easy to forget how far we've come. Still some things to do - Imperialism and Puppets, for example. :) All in good time!

G
 
tried this version and AI is more aggressive now (which some people prefer i guess, fine by me). and i gotta ask why are my GPT is very erratic one turn i have 50++ and next thing i know is now im in deficit. it stays that way for a few turns and then revert back to surplus amount of GPT. is this intentional? never come across this in the last versions
 
"Two" worked Floodplains doesn't seem to give science with God of the sun. And the eui shows all kinds of bonuses when a floodplain is worked, except +1 science with God of the sun - but perhaps that is correct since two floodplains are required?
 
Last edited:
The issue isn't the icons themselves, it's the combination of all game assets + how icons are cached/rendered in the LUA.

G

...because the game is not 64 bit.

I wonder if it would be worthwhile to include an option to replace the leader animations with portraits. I'm sure that would free up a fair bit of ram.

Is there already a mod to do this?
 
I guess I haven't.

I never felt the need because I don't play with huge maps.

I wasn't even aware there was leader settings.

So today I learned that lowest leader setting removes the animations.

Thanks.
 
I guess I haven't.

I never felt the need because I don't play with huge maps.

I wasn't even aware there was leader settings.

So today I learned that lowest leader setting removes the animations.

Thanks.

Oh great tip! Any other good ram savings strategies we can try?
 
Status
Not open for further replies.
Back
Top Bottom