Deadstarre
Expert
I've been hearing a clamoring that in a defensive war the first city taken should have zero warmonger attached to it.
This seems like a smart idea.I've been hearing a clamoring that in a defensive war the first city taken should have zero warmonger attached to it.
Your spy hasn't stopped anyone? Really? No one? If that's the case, I don't know. It can be an error, or just really really bad luck...
If not... I may be mistaken but, if you are way ahead of everyone in that game, then of course everyone is going to spy on you. Your spy might be doing all he/she can, but it won't be enough to stop everyone, just a few of them. At higher levels it will perform better.
And, as far as I know, spies cannot steal Great Works, nor Artifacts, from any capital. So those Artifacts the spies have stolen from you happened to be in some of your other cities, and the spy you have in your capital can't do anything about it.
I've experienced similar situations in some of my games. I mean, being the objective of all the spies. And... well, I just don't bother. If I'm clearly winning, I let them do what they want. Who knows... They might become an entertaining threat again.
Maybe try 50 Impis and 20 naval units next time? Also I don't think massing units on borders is going to encourage anyone to avoid trying anything at all possible to hurt you.I've suffered this issue for long time, and after many disheartening experiences I just stopped caring about spies. Oh, Empress Wu's spy committed assassination in my capital and killed 600 great artist points? No bother, I forgive her. It's not like she's ever going to accept my rightful demand to stop spying on me even if I bothered to bring my 30 Impis to her border. These 'demands' simply never worked and only furthered diplomatic damages in my experiences.
Wow! I've never ever (for 2 years of playing) saw Napoleon perform better than top7 civ on the game!Napoleon just won a CV in my game (Immortal) on t271, partly by conquering some opponents. He entered ideologies on t228.
It's a known issue thats unsolvable, but is a trade-off for keeping tiles revealed at all times.New game with latest patch:
One glaring bug is the disappearing yield icons. It is really weird and affects areas of the map, not the whole map, manifests later in the game.
Unsolvable because the game has to allocate memory toward yield icons and memory is already limited by the Civ 5 engine. It's why the Unit Flag Promotions bugs out at late game where you have a lot of units and the game begins to slow to a halt and CTD.It's a known issue thats unsolvable, but is a trade-off for keeping tiles revealed at all times.
If it's super annoying to you, I found the issue vanished when I went from huge maps to standard.
Unsolvable because the game has to allocate memory toward yield icons and memory is already limited by the Civ 5 engine. It's why the Unit Flag Promotions bugs out at late game where you have a lot of units and the game begins to slow to a halt and CTD.
Crazy idea, is it possible to have some lower resolution icons loaded in the mod to reduce the memory footprint?
Gazebo, as long as you're around... the mod is in great shape. I've had a series of consistently competitive games, with AI performance clearly better. When there's a runaway, like in my recent France game, you can see how it happened... and you can see how you might have been able to do something about it.
That's good to hear. It's easy to forget how far we've come. Still some things to do - Imperialism and Puppets, for example.All in good time!
G
The issue isn't the icons themselves, it's the combination of all game assets + how icons are cached/rendered in the LUA.
G
You put your leader's settings to the lowest quality yet?Is there already a mod to do this?
I guess I haven't.
I never felt the need because I don't play with huge maps.
I wasn't even aware there was leader settings.
So today I learned that lowest leader setting removes the animations.
Thanks.